Traits, Talents & Stats

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Traits

Traits are gained by eating food or gifting edible food to NPCs

Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.

Cooked meals increase the duration of the effect when compared to eating a single item, while higher-quality items increase the potency of the effect.

  • The effects of a single item will last 6 hours
  • The effects of a cooked mean will last 48 hours
  • Each star the item has increases the potency of the trait

A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.

Stat Altering Traits

Trait Description
Stamina Increases the Stamina stat
Laziness Reduce the Stamina stat
Intelligence Increases the Intelligence stat
Stupidity Reduce the Intelligence stat
Strength Increases the Strength stat
Weakness Reduce the Strength stat
Barter Increases the Barter stat
Weak-willed Reduce the Barter stat
Charm Increases the Charm stat
Repel Reduced the Charm stat
Accuracy Increases the Accuracy stat
Clumsiness Reduced the Accuracy stat
Constitution Increases the Constitution stat
Squeamish Reduced the Constitution stat
Toughness Increases the Toughness stat
Meek Reduce the Toughness stat
Speed Increases the Speed stat
Sedative Reduce the Speed stat
Virility Increases the Virility stat
Infertility Reduce the Virility stat

Unique Traits

Name Effect on Player Effect on NPC
Healing Provides additional healing when eaten during combat N/A
Poisonous Deals damage when eaten during combat N/A
Narcolepsy A random stat is reduced Fall asleep at random
Insomnia Limits amount of time you can sleep Won't sleep at night
Digestive Extends the duration of other active traits Extends the duration of other active traits
Flatulence Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children Increases the chance of farting & Using the toilet
Bravery Increased damage dealt during a counter-attack when in combat N/A
Cowardly Reduces damage dealt during a counter-attack when in combat N/A
Truth 10% to 50% chance of gaining an extra item on pickup Increased chance of revealing secret box codes
Illusion 10% to 50% chance of gaining an extra item on Fae pickups N/A
Flameproof Reduces damage taken from fire-based attacks when it combat N/A
Waterproof Reduces damage taken from water based attacks when in combat N/A
Scent Increased chance of better nookie on the Wheel of Delight Increased chance of better nookie on the Wheel of Delight
Stench Reduced chance of better nookie on the Wheel of Delight Reduced chance of better nookie on the Wheel of Delight
Anti-sickness Reduced duration of status effects when in combat & Reduced stat drain from other active negative traits Reduced stat drain from other active negative traits
Emetic Increased duration of status effects when in combat & Increased stat drain from other active negative traits Increased stat drain from other active negative traits
Blessed Reduced wait time until an effigy can be used N/A
Cursed Increased wait time until an effigy can be used N/A
Friendly Increased FP gains Increased FP gains
Shy Reduced FP gains Reduced FP gains
Positivity Reduced FP loses Reduced FP loses
Negativity Increased FP loses Increased FP loses
Gossip N/A Increased chance of having a gift request or favour
Paranoid N/A Reduced chance of having a gift request or favour
Animal Lover Befriend animals quicker Increased FP gains when you have an animal following you
Animal Hater Befriend animals slower Reduced FP gains when you have an animal following you



Talents

Talents are permanent skills/buffs that NPCs have that can be passed on to the player. The player starts with no Talents, but their children can gain them. NPCs have one Talent, but the player can gain up to 3.


Skill Description
Fast Food Chef Plus 1 yield to recipes
Gourmet Plus 1 quality to recipes
Gatherer Plus 3 items when gathering
Farmer Harvest yield chance 25%
Gardener Plus 1 crop yield
Horticulturist plus 1 crop quality
Bushman Plus 1 fruit/berry yield
Hammerer Plus 1 smithy yield
Craftsman Plus 1 quality to smithytd>
Alchemist Plus 1 potion quality
Dermatologist Creams quality +1
Grinder Powder quality +1
Resilient Heals faster / CONS Up plus 5
Tough Nut Toughness up +5
Detectorist Plus 1 yield on digging
Angler Plus 1 yield on fish
Botanist Plus 1 yield on wildflowers
Cheat Plus 10-50 score on scoring minigames / Plus 3 pts in cooking events etc
Lucky 10% chance of Brass find when cutting grass
Explorer Plus 3 Stamina
Builder Builds need 3 less STR
Animal Trainer animal combat cooldown reduced
Jogger plus 5 Speed
Samaritan Chance of Favours increased
Labourer Build needs 3 less STA
Planner Build needs 3 less INT
Miller double yield flour
Lode Runner Plus 3 Stamina
Miner Plus 3 Stamina
Swordsman Plus 3 Stamina
Archer Plus 3 Stamina
Salesman Plus 3 Stamina
Haggler Plus 3 Stamina
Charmer Plus 3 Stamina
Bargain Hunter Plus 3 Stamina
Intellectual XP gains increased 25%
Sharpshooter Archery Crit chance up 25%
Assassin Sword crit chance up 25%
Adventurer Constitution up +5
Hoarder 20% chance to retain a combat item on use
Looter chance of 1 extra combat loot per room
Souper Human plus 1 soup quality
Steward plus 1 stew quality
Master Baker Plus 1 bread quality
Sandwich Earl plus 1 sandwich quality
Jammy Beggar plus 1 jam quality
Pieman plus 1 pie quality
Confectioner plus 1 dessert quality
Socialite FP gains
Stonemason less stone cost for builds
Carpenter less wood cost for builds

How to gain Talents

NPCs start with one Talent.

Marrying and having a child will pass on that Talent to your baby.

The baby will also gain 1 random Talent from the list, so will end up with 2.

When you pass on and marry again, the baby you have will gain the spouse's Talent, plus one of the 2 Talents you already have. The 3rd Talent will be randomised (Black Sheep Talent).

Adopted kids have one random talent, but space to gain 3.

Talents are displayed in the Permanent Traits space on the Status screen.


Stats

Stats dictate your character's strengths and weaknesses.

Whilst your base stats are fixed there are a handful of ways that you can permanently increase a stat, and many more ways to temporarily increase them.

Stat Nuts from completing Kynseed Tree life goals, rewards for certain challenges and your children raising stats from XP gained via orders at the Family Scheduler are ways to permanently increase stats.

Depending on what actions you want to perform, it may be beneficial to boost your stats beforehand. The quickest way to do that is to apply some traits by eating some food.

Stat Effect on Player Effect on NPCs
Accuracy Increase to critical hit chance & Easier Blacksmith crafting. Higher quality items when Blacksmith crafting.
Barter Increase target area when bartering with customers. Increases the speed of the dial when bartering with the player & Increases the chance of a better deal when working in the goods store.
Charm Increases FP gains with NPCs more quickly & Reduces reputation loses when working in a store. Reduces reputation loses when working in a store.
Constitution Reduces damage from most Monster attacks when in Combat & Easier Apothecary crafting. Higher quality items when Apothecary crafting.
Intelligence Increase XP gains & Easier Apothecary crafting. Increase XP gains & Higher quality items when Apothecary crafting.
Speed Increased parry window when in Combat & Increased movement speed. Reduce time taken to serve customers & Increased movement speed.
Stamina Increased stamina regeneration when in Combat. Reduced stamina drain when working.
Strength Increased attack damage when in Combat & Easier Blacksmith crafting. Higher quality items when Blacksmith crafting.
Toughness Reduced damage taken when blocking in Combat. Reduced injury when gathering.
Virility Increased chance to conceive when using the Wheel of Delight. Increased chance to conceive when using the Wheel of Delight.