With enough brass the apothecary can be purchased by interacting with the ledger sitting on the shop counter.
Once purchased the previous owner will leave, gifting you any items that were in stock at the time.
Interact with the sign outside to open and close your store. The store will automatically close if you leave the region and have no woker employed
The aim of running an apothecary is to serve customers' needs, whether they are poorly, afflicted with more 'magical' maladies or just after a little pick-me-up.
You must ask what their problem is and use their symptom descriptions to try to work out what Traits they are afflicted with, then use your own estimations or the helpful Medical Tome to work out how to counter the things they want to fix.
Each Trait has a counter-trait, and over time you will unlock more cure recipes and knowledge to help you best treat each patient.
|Queasy Does It||Vale||Candlewych Village|
The ledger on your counter has tabs with various helpful pages for running your business
Check you profit and loss on a weekly/yearly level, and look at your previous transaction and Rep gains
You can hire workers from here. You can change their pay and see their stamina.
To regain stamina, give them breaks or gift them food. A tired worker has their stats affected.
You can also see a worker's happiness level. Pay and stamina can affect this, as well as friendship level.
An unhappy worker is amore discourteous to customers, affecting service reputation and will not gain exp.
This page also allows you to fire an employee.
The employees' hours may be set here, and who works on which day.
You will gain reputation when a customer is pleased with service.
This fills in for the current region you are in and will give you a perk point when full.
Any further reputation will keep adding up and will spill into the next region. This means that customers will start to appear from that region as they have heard about your shop.
Once that region's Rep has been filled, you again get a perk point, and the Rep spills into the next region.
Any perk points gained can be spent on perks within the ledger. Every perk comes with a small description and many have multiple stages to upgrade.
Your earned shop Rep adds onto your Grandmaster total, building up your Renown levels.
Once you have unlocked them with the Tinker in Tir Na Nog, you can specialise your shop which brings new perks. This page lets you view and unlock those perks.
Each NPC has 10 stats, and 4 of these come into play when working in the apothecary.
- Charm: Offsets and negative Rep from failing to cure the ailment effectively
- Constitution: Affects the quality of work
- Intelligence: Affects the quality of work
- Speed: Affects the speed of service. Allowing you to serve more people in less time, as you can only deal with one customer at a time
- Stamina: How long they can work before tiredness affects their other stats
The worker stats are affected by age but additionally gain experience to level up the stats used in their current job.
Certain recipes and items may also increase (or decrease) the worker's stats.
Prices in the apothecary are non-negotiable. You will be paid the going rate for each item based on type and quality.
Stock & Storage
The large shelving unit in the top left of your apothecary is used for storing cures, allowing you quick access to a premixed cure and saving you from crafting a new one. The smaller unit on the right is for storing ingredients.
You can move items around and make sure you keep the supplies high for your workers to use.
Your storage space for each unit is limited. Once its full you can't add any more items.
To add items to the stock cupboard:
- Mouse: Left click to move one item. Right click to move a stack
- Keyboard: E key to move one item
- Gamepad: A button to move one item. X button to move a stack
If you're short on stock you can order more.
Pick what items you wish to order from the list and wait until the delivery day. The items will be dropped off into storage.
The more expensive the box you order, the higher the quality of the items inside.