Prologue

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Summary

The Prologue follows the twins first Summer on the farm.

During this time you're introduced to the basic of gameplay. Tutorials are presented to you as tasks designed to help you learn more about the world and how it works.

At any point you're free to take a break from it all to go exploring, gather items or make new friends.

Day One

After being woken from a strange dream, your sibling sets you to work on your daily tasks. Don't forget to check in with Uncle Bill to learn about the Progress Screen.

You can also head north of the farm to Dreamers Nook and meet Twig, the Master of Fishing. Twig will gift you the Fishing Rod. You can find the Lantern on the farm outside the locked Mine door at the top of the area.

That night there is a dream sequence where you meet the mysterious Mr Fairweather.

Day Two

When you wake up, your Sibling wants to talk to you about Bubble Help. Uncle Bill asks you to travel to the local Candlewych Village to run an errand. Upon leaving the farm, you will meet a Thatterway, who can help guide you to task objectives. As you enter Candlewych Village, you will meet Ned Scrumpy, who will introduce you to Friendships and FP.

  • Sell items to raise money (Bill gives you a Pie to sell at the Selling Unit in the Candlewych Village Goods Store)
  • Buy a Sickle - after earning enough Brass, visit Geoffrey Black at the [lacksmiths and buy the Tin Sickle from him.
  • Cut Weeds On Farm - return to your farm and cut the 10 weeds on the small plot of land next to the house.

Uncle Bill will now reward you with the large plot of land to the left of the house, and introduce you to Customisation and the Customisation Table.

Day Three

It’s Market Day today. Uncle Bill wants you to head down to Festival Green and pick up seeds to get the farm up and running.

Getting to the market shouldn't take long. Once you're done, use your free time to explore The Vale a little and maybe raise Friendships and look at Challenges.

That night you have a dream about a strange Tomb…

Day Four

Your dream is interrupted by your Sibling blowing the Pet Whistle. They gift you the Pet Whistle, so you can now summon and dismiss your pets at will. Your Sibling also challenges you to beat their Pig Rally time in Druidas Cross. Uncle Bill thinks the house needs sprucing up and teaches you about painting walls using the Customisation Mode.

  • Paint the house walls

There is a letter from Lucy Arrows in the mailbox.

Day Five

Mother Hubbard, the Master of Cooking, would like you to bring her some milk. Whilst you're there, maybe you can pick up a thing or two about cooking. Firstly though, you will need a Tin Bucket from the Blacksmiths in Candlewych Village.

Speak To Jeremy Smith at the Blacksmiths. He will ask you to get Tin Ore from the mine by his house in the north of Candlewych Village and gives you the key. You can get the Pickaxe from outside the mine door there. Use the Pickaxe to mine Tin Ore and return to Jeremy, who will ask you to use the Forge and teach you how to craft items. You make a Tin Bucket and learn about apprenticeships. Use your shiny new Tin Bucket to gather milk from Butterscotch the cow at your farm.

  • Make a Milk Delivery.

Take the milk to the gate in Candlewych Cottage and Mother Hubbard will let you inside.

  • Try your hand at cooking

Mother Hubbard tells you about cooking and can upgrade your Cooking Skills. Feel free to use her giant stove.

Day Six

Today is Uncle Bill’s birthday and to celebrate, there is a family picnic. Sibling tells you all about it on your waking and Bill gives you a task to read the Noticeboard in Candlewych Village.

  • Read the noticeboard in the village

Contains a cheeky hint about birthday presents.

  • Attend the Family Picnic

Head to the Woodfellow in Cuckoo Wood from noon onwards and meet your family by the waterfall there.

The Pig Auction is on today, you may or may not be able to afford a new pig, but it's worth swinging by to see how it all works.

That night you have a combat dream. Fight and defeat the 4 monsters. It is just a dream, so you won’t get hurt.

Day Seven

Goddess Day is the most important day of the week. Uncle Bill wants you to head over to Festival Green so he can teach you how to make your weekly offering. Uncle Bill also asks you to build a Tool Shed on your new plot of land and gifts you an Axe, with which to chop Wood.

  • Attend Druida's Day festivities

Head to Festival Green and meet Bill by the Goddess Statue. Making an offering isn't essential but can give you a nice boost for a week in one of many different areas (but also give a curse from the opposite Goddess, so be thoughtful on your choices). There are also other activities going on. Maybe see if you can get a high score and win prizes at the Marble Toss minigame.

  • Build a Tool Shed

Use your Axe to gather Wood from special trees dotted around the land. There are 2 trees on the farm by the West and South Gates. Once you have enough Wood, build the Tool Shed using Customisation Mode. You will need to assign a friend or family member to build it. Once built, interact with the Tool Shed to gain the Wooden Bucket, which you can use to fertilise crop patches with poop gathered from animals.

That night you have a dream about 2 people…

Day Eight

Uncle Bill’s not feeling too great. Head down to the Apothecary to see if you can grab a cure to clear up his symptoms.

Speak to Lemmy Sipp and gather Bloodfew and Cuckoo Dew. Speak again to Lemmy then craft the Abdo-Mend Powder at the Apothecary Crafting Station. Give the Powder to Uncle Bill.

Day Nine

Your Sibling seems a bit down. Go and see what’s up with them by the big wooden gate at the top end of North Gate. There is also a letter from Icabod Moon inviting you to go and cover for him the next day in his Goods Store in Candlewych Village

That night you have a dream about 2 people having twins delivered by Stork…

Day Ten

Old Jacob sends you a letter with the Cemetery Tower Key inside.

Head to Icabod Moon in the Candlewych Village Goods Store and follow his instructions to watch the shop while he pops out on an errand.

Day Eleven

There is a Jam Competition in Festival Green. Submit 3 Jams to try and win some prizes.

Head to North Gate to witness a cutscene between Herbert Lemon and Lucy Arrows.

That night you dream of the Jabberwock and a deadly and fateful confrontation.

Day Twelve

Uncle Bill suggests you explore, raise friendships and perhaps try to fix derelict houses to bring more people to the Vale.

Day Thirteen

Uncle Bill tells you about fertiliser.

  • Build a Pig Composter

There is a letter from Twig in the Mailbox, asking you to meet him tomorrow night at midnight.

Day Fourteen

Today is Summertide. You are whisked to the festivities on Festival Green and are given a choice…

That night, you dream of a meeting with Twig, who gives you the Obscura and guides you to a meeting with Mr Fairweather...