Traits, Talents & Stats: Difference between revisions
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A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits. | A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits. | ||
}} | }} | ||
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|content= | |content= | ||
<table class="styled-table | <table class="styled-table"> | ||
<tr class="table-header"> | <tr class="table-header"> | ||
<th>Trait</th> | <th>Trait</th> | ||
Line 181: | Line 180: | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>[[Scent]]</td> | <td>[[Scent]]</td> | ||
<td>Increased chance of better nookie on the [[ | <td>Increased chance of better nookie on the [[Marriage & Children|Wheel of Delight]]</td> | ||
<td>Increased chance of better nookie on the [[ | <td>Increased chance of better nookie on the [[Marriage & Children|Wheel of Delight]]</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>[[Stench]]</td> | <td>[[Stench]]</td> | ||
<td>Reduced chance of better nookie on the [[ | <td>Reduced chance of better nookie on the [[Marriage & Children|Wheel of Delight]]</td> | ||
<td>Reduced chance of better nookie on the [[ | <td>Reduced chance of better nookie on the [[Marriage & Children|Wheel of Delight]]</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
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</table> | </table> | ||
}} | }} | ||
{{PageSection | |||
|title=Talents | |||
|content= | |||
Talents are permanent skills/buffs that NPCs have that can be passed on to the player. | |||
The player starts with no Talents, but their children can gain them. | |||
NPCs have one Talent, but the player can gain up to 3. | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Skill</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Fast Food Chef</td> | |||
<td>Plus 1 yield to recipes</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Gourmet</td> | |||
<td> Plus 1 quality to recipes</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Gatherer</td> | |||
<td> Plus 3 items when gathering | |||
</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Farmer</td> | |||
<td> Harvest yield chance 25%</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Gardener </td> | |||
<td> Plus 1 crop yield | |||
</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Horticulturist</td> | |||
<td> plus 1 crop quality</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Bushman</td> | |||
<td> Plus 1 fruit/berry yield</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Hammerer </td> | |||
<td> Plus 1 smithy yield</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Craftsman</td> | |||
<td> Plus 1 quality to smithytd> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Alchemist</td> | |||
<td> Plus 1 potion quality | |||
</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Dermatologist </td> | |||
<td> Creams quality +1 | |||
</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Grinder</td> | |||
<td>Powder quality +1</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Resilient</td> | |||
<td> Heals faster / CONS Up plus 5</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Tough Nut</td> | |||
<td> Toughness up +5</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Detectorist</td> | |||
<td> Plus 1 yield on digging</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Angler</td> | |||
<td> Plus 1 yield on fish</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Botanist</td> | |||
<td> Plus 1 yield on wildflowers</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Cheat </td> | |||
<td> Plus 10-50 score on scoring minigames / | |||
Plus 3 pts in cooking events etc </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Lucky </td> | |||
<td> 10% chance of Brass find when cutting grass</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Explorer </td> | |||
<td> Plus 3 Stamina </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Builder</td> | |||
<td> Builds need 3 less STR</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Animal Trainer </td> | |||
<td> animal combat cooldown reduced</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Jogger </td> | |||
<td> plus 5 Speed</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Samaritan </td> | |||
<td> Chance of Favours increased</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Labourer</td> | |||
<td> Build needs 3 less STA</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Planner </td> | |||
<td> Build needs 3 less INT</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Miller </td> | |||
<td> double yield flour</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Lode Runner </td> | |||
<td> Plus 3 Stamina </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Miner</td> | |||
<td> Plus 3 Stamina </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Swordsman </td> | |||
<td> Plus 3 Stamina </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Archer</td> | |||
<td> Plus 3 Stamina </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Salesman</td> | |||
<td> Plus 3 Stamina </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Haggler</td> | |||
<td> Plus 3 Stamina </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Charmer </td> | |||
<td> Plus 3 Stamina </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Bargain Hunter </td> | |||
<td> Plus 3 Stamina </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Intellectual </td> | |||
<td> XP gains increased 25%</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Sharpshooter </td> | |||
<td> Archery Crit chance up 25%</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Assassin </td> | |||
<td> Sword crit chance up 25%</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Adventurer </td> | |||
<td> Constitution up +5</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Hoarder </td> | |||
<td> 20% chance to retain a combat item on use</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Looter </td> | |||
<td> chance of 1 extra combat loot per room</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Souper Human </td> | |||
<td> plus 1 soup quality</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Steward </td> | |||
<td> plus 1 stew quality</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Master Baker </td> | |||
<td> Plus 1 bread quality</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Sandwich Earl </td> | |||
<td> plus 1 sandwich quality</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Jammy Beggar </td> | |||
<td> plus 1 jam quality</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Pieman </td> | |||
<td> plus 1 pie quality</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Confectioner </td> | |||
<td> plus 1 dessert quality </td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Socialite </td> | |||
<td> FP gains</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Stonemason </td> | |||
<td> less stone cost for builds</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td> Carpenter </td> | |||
<td> less wood cost for builds</td> | |||
</tr> | |||
</table> | |||
}} | |||
{{PageSection | |||
|title=How to gain Talents | |||
|content= | |||
NPCs start with one Talent. | |||
Marrying and having a child will pass on that Talent to your baby. | |||
The baby will also gain 1 random Talent from the list, so will end up with 2. | |||
When you pass on and marry again, the baby you have will gain the spouse's Talent, plus one of the 2 Talents you already have. The 3rd Talent will be randomised (Black Sheep Talent). | |||
Adopted kids have one random talent, but space to gain 3. | |||
Talents are displayed in the Permanent Traits space on the Status screen. | |||
}} | |||
{{PageSection | |||
|title=Stats | |||
|content= | |||
Stats dictate your character's strengths and weaknesses. | |||
Whilst your base stats are fixed there are a handful of ways that you can permanently increase a stat, and many more ways to temporarily increase them. | |||
Stat Nuts from completing Kynseed Tree life goals, rewards for certain [[challenges]] and your children raising stats from XP gained via orders at the [[Family Scheduler]] are ways to permanently increase stats. | |||
Depending on what actions you want to perform, it may be beneficial to boost your stats beforehand. The quickest way to do that is to apply some [[traits]] by eating some food. | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Stat</th> | |||
<th>Effect on Player</th> | |||
<th>Effect on NPCs</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Accuracy]]</td> | |||
<td>Increase to critical hit chance & Easier [[Blacksmith]] crafting.</td> | |||
<td>Higher quality items when [[Blacksmith]] crafting.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Barter]]</td> | |||
<td>Increase target area when [[goods store#Barter|bartering]] with customers.</td> | |||
<td>Increases the speed of the dial when [[goods store#Barter|bartering]] with the player & Increases the chance of a better deal when working in the [[goods store]].</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Charm]]</td> | |||
<td>Increases FP gains with [[:Category:NPC|NPCs]] more quickly & Reduces reputation loses when working in a store.</td> | |||
<td>Reduces reputation loses when working in a store.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Constitution]]</td> | |||
<td>Reduces damage from most [[:Category:Monsters|Monster]] attacks when in [[Combat]] & Easier [[Apothecary]] crafting.</td> | |||
<td>Higher quality items when [[Apothecary]] crafting.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Intelligence]]</td> | |||
<td>Increase XP gains & Easier [[Apothecary]] crafting.</td> | |||
<td>Increase XP gains & Higher quality items when [[Apothecary]] crafting.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Speed]]</td> | |||
<td>Increased parry window when in [[Combat]] & Increased movement speed.</td> | |||
<td>Reduce time taken to serve customers & Increased movement speed.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Stamina]]</td> | |||
<td>Increased stamina regeneration when in [[Combat]].</td> | |||
<td>Reduced stamina drain when working.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Strength]]</td> | |||
<td>Increased attack damage when in [[Combat]] & Easier [[Blacksmith]] crafting.</td> | |||
<td>Higher quality items when [[Blacksmith]] crafting.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Toughness]]</td> | |||
<td>Reduced damage taken when blocking in [[Combat]].</td> | |||
<td>Reduced injury when [[gathering]].</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Virility]]</td> | |||
<td>Increased chance to conceive when using the [[Wheel of Delight]].</td> | |||
<td>Increased chance to conceive when using the [[Wheel of Delight]].</td> | |||
</tr> | |||
</table> | |||
}} | |||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 09:47, 6 March 2024
Traits
Traits are gained by eating food or gifting edible food to NPCs
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.
Cooked meals increase the duration of the effect when compared to eating a single item, while higher-quality items increase the potency of the effect.
- The effects of a single item will last 6 hours
- The effects of a cooked mean will last 48 hours
- Each star the item has increases the potency of the trait
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.
Stat Altering Traits
Trait | Description |
---|---|
Stamina | Increases the Stamina stat |
Laziness | Reduce the Stamina stat |
Intelligence | Increases the Intelligence stat |
Stupidity | Reduce the Intelligence stat |
Strength | Increases the Strength stat |
Weakness | Reduce the Strength stat |
Barter | Increases the Barter stat |
Weak-willed | Reduce the Barter stat |
Charm | Increases the Charm stat |
Repel | Reduced the Charm stat |
Accuracy | Increases the Accuracy stat |
Clumsiness | Reduced the Accuracy stat |
Constitution | Increases the Constitution stat |
Squeamish | Reduced the Constitution stat |
Toughness | Increases the Toughness stat |
Meek | Reduce the Toughness stat |
Speed | Increases the Speed stat |
Sedative | Reduce the Speed stat |
Virility | Increases the Virility stat |
Infertility | Reduce the Virility stat |
Unique Traits
Name | Effect on Player | Effect on NPC |
---|---|---|
Healing | Provides additional healing when eaten during combat | N/A |
Poisonous | Deals damage when eaten during combat | N/A |
Narcolepsy | A random stat is reduced | Fall asleep at random |
Insomnia | Limits amount of time you can sleep | Won't sleep at night |
Digestive | Extends the duration of other active traits | Extends the duration of other active traits |
Flatulence | Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children | Increases the chance of farting & Using the toilet |
Bravery | Increased damage dealt during a counter-attack when in combat | N/A |
Cowardly | Reduces damage dealt during a counter-attack when in combat | N/A |
Truth | 10% to 50% chance of gaining an extra item on pickup | Increased chance of revealing secret box codes |
Illusion | 10% to 50% chance of gaining an extra item on Fae pickups | N/A |
Flameproof | Reduces damage taken from fire-based attacks when it combat | N/A |
Waterproof | Reduces damage taken from water based attacks when in combat | N/A |
Scent | Increased chance of better nookie on the Wheel of Delight | Increased chance of better nookie on the Wheel of Delight |
Stench | Reduced chance of better nookie on the Wheel of Delight | Reduced chance of better nookie on the Wheel of Delight |
Anti-sickness | Reduced duration of status effects when in combat & Reduced stat drain from other active negative traits | Reduced stat drain from other active negative traits |
Emetic | Increased duration of status effects when in combat & Increased stat drain from other active negative traits | Increased stat drain from other active negative traits |
Blessed | Reduced wait time until an effigy can be used | N/A |
Cursed | Increased wait time until an effigy can be used | N/A |
Friendly | Increased FP gains | Increased FP gains |
Shy | Reduced FP gains | Reduced FP gains |
Positivity | Reduced FP loses | Reduced FP loses |
Negativity | Increased FP loses | Increased FP loses |
Gossip | N/A | Increased chance of having a gift request or favour |
Paranoid | N/A | Reduced chance of having a gift request or favour |
Animal Lover | Befriend animals quicker | Increased FP gains when you have an animal following you |
Animal Hater | Befriend animals slower | Reduced FP gains when you have an animal following you |
Talents
Talents are permanent skills/buffs that NPCs have that can be passed on to the player. The player starts with no Talents, but their children can gain them. NPCs have one Talent, but the player can gain up to 3.
Skill | Description |
---|---|
Fast Food Chef | Plus 1 yield to recipes |
Gourmet | Plus 1 quality to recipes |
Gatherer | Plus 3 items when gathering |
Farmer | Harvest yield chance 25% |
Gardener | Plus 1 crop yield |
Horticulturist | plus 1 crop quality |
Bushman | Plus 1 fruit/berry yield |
Hammerer | Plus 1 smithy yield |
Craftsman | Plus 1 quality to smithytd> |
Alchemist | Plus 1 potion quality |
Dermatologist | Creams quality +1 |
Grinder | Powder quality +1 |
Resilient | Heals faster / CONS Up plus 5 |
Tough Nut | Toughness up +5 |
Detectorist | Plus 1 yield on digging |
Angler | Plus 1 yield on fish |
Botanist | Plus 1 yield on wildflowers |
Cheat | Plus 10-50 score on scoring minigames / Plus 3 pts in cooking events etc |
Lucky | 10% chance of Brass find when cutting grass |
Explorer | Plus 3 Stamina |
Builder | Builds need 3 less STR |
Animal Trainer | animal combat cooldown reduced |
Jogger | plus 5 Speed |
Samaritan | Chance of Favours increased |
Labourer | Build needs 3 less STA |
Planner | Build needs 3 less INT |
Miller | double yield flour |
Lode Runner | Plus 3 Stamina |
Miner | Plus 3 Stamina |
Swordsman | Plus 3 Stamina |
Archer | Plus 3 Stamina |
Salesman | Plus 3 Stamina |
Haggler | Plus 3 Stamina |
Charmer | Plus 3 Stamina |
Bargain Hunter | Plus 3 Stamina |
Intellectual | XP gains increased 25% |
Sharpshooter | Archery Crit chance up 25% |
Assassin | Sword crit chance up 25% |
Adventurer | Constitution up +5 |
Hoarder | 20% chance to retain a combat item on use |
Looter | chance of 1 extra combat loot per room |
Souper Human | plus 1 soup quality |
Steward | plus 1 stew quality |
Master Baker | Plus 1 bread quality |
Sandwich Earl | plus 1 sandwich quality |
Jammy Beggar | plus 1 jam quality |
Pieman | plus 1 pie quality |
Confectioner | plus 1 dessert quality |
Socialite | FP gains |
Stonemason | less stone cost for builds |
Carpenter | less wood cost for builds |
How to gain Talents
NPCs start with one Talent.
Marrying and having a child will pass on that Talent to your baby.
The baby will also gain 1 random Talent from the list, so will end up with 2.
When you pass on and marry again, the baby you have will gain the spouse's Talent, plus one of the 2 Talents you already have. The 3rd Talent will be randomised (Black Sheep Talent).
Adopted kids have one random talent, but space to gain 3.
Talents are displayed in the Permanent Traits space on the Status screen.
Stats
Stats dictate your character's strengths and weaknesses.
Whilst your base stats are fixed there are a handful of ways that you can permanently increase a stat, and many more ways to temporarily increase them.
Stat Nuts from completing Kynseed Tree life goals, rewards for certain challenges and your children raising stats from XP gained via orders at the Family Scheduler are ways to permanently increase stats.
Depending on what actions you want to perform, it may be beneficial to boost your stats beforehand. The quickest way to do that is to apply some traits by eating some food.
Stat | Effect on Player | Effect on NPCs |
---|---|---|
Accuracy | Increase to critical hit chance & Easier Blacksmith crafting. | Higher quality items when Blacksmith crafting. |
Barter | Increase target area when bartering with customers. | Increases the speed of the dial when bartering with the player & Increases the chance of a better deal when working in the goods store. |
Charm | Increases FP gains with NPCs more quickly & Reduces reputation loses when working in a store. | Reduces reputation loses when working in a store. |
Constitution | Reduces damage from most Monster attacks when in Combat & Easier Apothecary crafting. | Higher quality items when Apothecary crafting. |
Intelligence | Increase XP gains & Easier Apothecary crafting. | Increase XP gains & Higher quality items when Apothecary crafting. |
Speed | Increased parry window when in Combat & Increased movement speed. | Reduce time taken to serve customers & Increased movement speed. |
Stamina | Increased stamina regeneration when in Combat. | Reduced stamina drain when working. |
Strength | Increased attack damage when in Combat & Easier Blacksmith crafting. | Higher quality items when Blacksmith crafting. |
Toughness | Reduced damage taken when blocking in Combat. | Reduced injury when gathering. |
Virility | Increased chance to conceive when using the Wheel of Delight. | Increased chance to conceive when using the Wheel of Delight. |