Reputation: Difference between revisions

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After finishing the prologue Pott will gift you the Reputation Urn
After gaining the Reputation Urn from the Grandmasters, you can fill the REP bar to increase your Renown level.


Reputation can be earnt from various
Reputation can be earned from various sources...
*Raising friendship tiers
*Raising friendship tiers
*Slaying monsters
*Slaying monsters
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*Owning a business and getting positive customer feedback
*Owning a business and getting positive customer feedback


You can view your reputation progress by selecting player progress from the main menu.
You can view your reputation progress by selecting the Progress Menu and selecting Renown.


{{ImageBox|image=RenownProg.png}}


{{ImageBox|image=Reputation 01 Final.png}}
{{ImageBox|image=Reputation 02 Final.png}}
}}
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Reputation, along with Brass, is one of the primary outputs of running a shop.
Reputation, along with Brass, is one of the primary outputs of running a shop.
Whilst all reputation gains are added to your Reputation Urn, the shop [[Goods Store#Ledger|ledger]] will also tracks reputation gains earnt exclusively from the shop. As this is different to your overall reputation gains.
Whilst all reputation gains are added to your Reputation Urn, the shop [[Goods Store#Ledger|ledger]] will also track reputation gains earned exclusively from the shop. As this is different to your overall reputation gains.




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The more your customers appreciate your service the higher your shop reputation will grow. The higher the reputation you gain, the further afield you'll attract customers from.
The more your customers appreciate your service the higher your shop reputation will grow. The higher the reputation you gain, the further afield you'll attract customers from.
Ranking up your shop reputation also rewards you with perk points to spend on shop upgrades. Over time it also dictates the complexity of customer requests. Running a shop starts of relatively straight forward but then evolves to be more complex over time.
Ranking up your shop reputation also rewards you with [[Shop Perks|perk]] points to spend on shop upgrades. Over time it also dictates the complexity of customer requests. Running a shop starts off relatively straightforward but then evolves to be more complex over time.


You will gain reputation when a customer is pleased with service and price. How this works is different for each shop type.
You will gain reputation when a customer is pleased with your service and price. How this works is different for each shop type, whether that is [[Goods Store]], [[Blacksmith]] or [[Apothecary]].
}}


{{PageSection
|title=Renown
|content=
As your Reputation Urn fills up it will eventually cap.


===Goods Store===
The player should visit the Grand Masters at [[The Circle]] before that point to cash in their reputation for [[Renown]] levels.
Reputation in the goods store is based almost entirely on item price.
*Set the price high and you might make more money but your reputation will remain low.
*Set the price low and you'll recieve more reputation at the expense of less profit.


Your renown level is what pushes the story along. Each new level reached unlocks some story exposition from the Grandmasters, a new item and a unique quest related to the ongoing narrative.
}}


Keep an eye on the brass customers are willing to pay for each item and set your prices accordingly.
{{PageSection
|title=Reputation Sources
|content=


Being slow to serve a customer can also generate a drop in reputation.
<table class="styled-table">
    <tr class="table-header">
        <th>General Source</th>
        <th>REP Amount</th>
    </tr>
<tr class="table-row">
        <td>NPC Like</td>
        <td>2</td>
    </tr>
<tr class="table-row">
        <td>NPC Love</td>
        <td>5</td>
    </tr>
<tr class="table-row">
        <td>Competition Entry</td>
        <td>5</td>
    </tr>
<tr class="table-row">
        <td>Competition 3rd Place</td>
        <td>25</td>
    </tr>
<tr class="table-row">
        <td>Competition 2nd Place</td>
        <td>50</td>
    </tr>
<tr class="table-row">
          <td>Competition 1st Place</td>
          <td>100</td>
    </tr>
<tr class="table-row">
        <td>Birthday Gift</td>
        <td>5</td>
    </tr>
<tr class="table-row">
        <td>Birthday Liked Gift</td>
        <td>10</td>
    </tr>
<tr class="table-row">
        <td>Trait Gifting</td>
        <td>5</td>
    </tr>
<tr class="table-row">
        <td>Daily Gift</td>
        <td>1</td>
    </tr>
</table>


<table class="styled-table">
    <tr class="table-header">
        <th>Story Task Source</th>
        <th>REP Amount</th>
    </tr>
<tr class="table-row">
        <td>Murder Most Foul</td>
        <td>150</td>
    </tr>
<tr class="table-row">
        <td>A Missing Child</td>
        <td>300</td>
    </tr>
<tr class="table-row">
        <td>Visit Marshtyt</td>
        <td>300</td>
    </tr>
<tr class="table-row">
        <td>The Unwell</td>
        <td>500</td>
    </tr>
<tr class="table-row">
        <td>Encounter</td>
        <td>70</td>
    </tr>
<tr class="table-row">
          <td>Fool Me Twice</td>
          <td>800</td>
    </tr>
<tr class="table-row">
        <td>Infernal Noise</td>
        <td>750</td>
    </tr>
<tr class="table-row">
        <td>Burying the Past</td>
        <td>700</td>
    </tr>
<tr class="table-row">
        <td>Third Time Unlucky</td>
        <td>900</td>
    </tr>
<tr class="table-row">
        <td>Acquire the Mould</td>
        <td>1000</td>
    </tr>
<tr class="table-row">
        <td>Charming the Wyrm</td>
        <td>100</td>
    </tr>
<tr class="table-row">
        <td>Rootmother</td>
        <td>800</td>
    </tr>
<tr class="table-row">
        <td>Witchhunter</td>
        <td>10</td>
    </tr>
<tr class="table-row">
        <td>NPC Story Tasks</td>
        <td>20</td>
    </tr>
<tr class="table-row">
        <td>Noticeboard</td>
        <td>5</td>
    </tr>
</table>


===Blacksmith===
<table class="styled-table">
As prices are fixed in the blacksmith, reputation is gained on the quality of the final product.
    <tr class="table-header">
        <th>Blacksmith Renown</th>
        <th>REP Amount</th>
    </tr>
<tr class="table-row">
        <td>Order</td>
        <td>10</td>
    </tr>
<tr class="table-row">
        <td>Self Served Order</td>
        <td>4</td>
    </tr>
<tr class="table-row">
        <td>Browser</td>
        <td>5</td>
    </tr>
<tr class="table-row">
        <td>Missing Order</td>
        <td>-5</td>
    </tr>
<tr class="table-row">
        <td>Browser No Sale</td>
        <td>-2</td>
    </tr>
<tr class="table-row">
          <td>Order Declined</td>
          <td>-1</td>
    </tr>
<tr class="table-row">
        <td>Shelf Placebo Success</td>
        <td>1</td>
    </tr>
<tr class="table-row">
        <td>Shelf Placebo Fail</td>
        <td>-1</td>
    </tr>
<tr class="table-row">
        <td>Patience Ran Out</td>
        <td>-2</td>
    </tr>
</table>


The higher the quality the more pleased a customer is with their purchase.
<table class="styled-table">
    <tr class="table-header">
        <th>Apothecary Renown</th>
        <th>REP Amount</th>
    </tr>
<tr class="table-row">
        <td>Brand No Side Effects</td>
        <td>30</td>
    </tr>
<tr class="table-row">
        <td>Brand Side Effects</td>
        <td>24</td>
    </tr>
<tr class="table-row">
        <td>Brand Side Effects w/shop spec perk</td>
        <td>27</td>
    </tr>
<tr class="table-row">
        <td>Offbrand No Side Effects</td>
        <td>-5</td>
    </tr>
<tr class="table-row">
        <td>Browser No Sale</td>
        <td>14</td>
    </tr>
<tr class="table-row">
          <td>Offbrand Side Effects</td>
          <td>14</td>
    </tr>
<tr class="table-row">
        <td>Offbrand Side Effects w/shop spec perk</td>
        <td>17</td>
    </tr>
<tr class="table-row">
        <td>Failed Cure</td>
        <td>0</td>
    </tr>
<tr class="table-row">
        <td>Placebo Success</td>
        <td>1</td>
    </tr>
<tr class="table-row">
        <td>Placebo Fail</td>
        <td>-1</td>
    </tr>
</table>


Reputation can drop by being slow to serve a customer but will drop significantly if an order isn't ready to collect when a customer returns.
<table class="styled-table">
    <tr class="table-header">
        <th>Goods Store Renown</th>
        <th>REP Amount</th>
    </tr>
<tr class="table-row">
        <td>Ecstatic</td>
        <td>10</td>
    </tr>
<tr class="table-row">
        <td>Very Pleased</td>
        <td>8</td>
    </tr>
<tr class="table-row">
        <td>Pleased</td>
        <td>5</td>
    </tr>
<tr class="table-row">
        <td>Neutral</td>
        <td>3</td>
    </tr>
<tr class="table-row">
        <td>Unhappy</td>
        <td>1</td>
    </tr>
<tr class="table-row">
          <td>Very Unhappy</td>
          <td>0</td>
    </tr>
<tr class="table-row">
        <td>Fuming</td>
        <td>-3</td>
    </tr>
</table>


<table class="styled-table">
    <tr class="table-header">
        <th>Monster Kill Renown</th>
        <th>REP Amount</th>
    </tr>
<tr class="table-row">
        <td>Lob</td>
        <td>2</td>
    </tr>
<tr class="table-row">
        <td>Hob</td>
        <td>1</td>
    </tr>
<tr class="table-row">
        <td>Nob</td>
        <td>3</td>
    </tr>
<tr class="table-row">
        <td>Nymph</td>
        <td>4</td>
    </tr>
<tr class="table-row">
        <td>Forest Hag</td>
        <td>6</td>
    </tr>
<tr class="table-row">
          <td>Croaker</td>
          <td>4</td>
    </tr>
<tr class="table-row">
        <td>Greater Nob</td>
        <td>5</td>
    </tr>
<tr class="table-row">
        <td>Fachen</td>
        <td>6</td>
    </tr>
<tr class="table-row">
        <td>Water Hag</td>
        <td>7</td>
    </tr>
<tr class="table-row">
        <td>Spriggan</td>
        <td>4</td>
    </tr>
<tr class="table-row">
        <td>Remnant</td>
        <td>4</td>
    </tr>
<tr class="table-row">
        <td>Barghest</td>
        <td>4</td>
    </tr>
<tr class="table-row">
          <td>Ogyr</td>
          <td>7</td>
    </tr>
<tr class="table-row">
        <td>Night Hag</td>
        <td>9</td>
    </tr>
<tr class="table-row">
        <td>Banshee</td>
        <td>10</td>
    </tr>
<tr class="table-row">
        <td>Jabberwock</td>
        <td>30</td>
    </tr>
</table>


===Apothecary===
<table class="styled-table">
Similar to the blacksmith, prices at the apothecary are fixed. Reputation gained on the accuracy of a cure.
    <tr class="table-header">
        <th>Depth</th>
        <th>Simplewood</th>
        <th>Midwood</th>
        <th>Toughwood</th>
          </tr>
<tr class="table-row">
        <td>Depth 1</td>
        <td>3</td>
        <td>6</td>
        <td>9</td>
    </tr>
<tr class="table-row">
        <td>Depth 2</td>
        <td>6</td>
        <td>12</td>
        <td>18</td>
    </tr>
<tr class="table-row">
        <td>Depth 3</td>
        <td>9</td>
        <td>18</td>
        <td>27</td>
    </tr>
<tr class="table-row">
        <td>Depth 4</td>
        <td>12</td>
        <td>24</td>
        <td>36</td>
    </tr>
<tr class="table-row">
        <td>Depth 5</td>
        <td>15</td>
        <td>30</td>
        <td>45</td>
    </tr>
<tr class="table-row">
        <td>Depth 6</td>
        <td>18</td>
        <td>36</td>
        <td>54</td>
    </tr>
<tr class="table-row">
        <td>Depth 7</td>
        <td>21</td>
        <td>42</td>
        <td>63</td>
    </tr>
<tr class="table-row">
        <td>Depth 8</td>
        <td>24</td>
        <td>48</td>
        <td>72</td>
    </tr>
<tr class="table-row">
        <td>Depth 9</td>
        <td>27</td>
        <td>54</td>
        <td>81</td>
    </tr>
<tr class="table-row">
        <td>Depth 10</td>
        <td>30</td>
        <td>60</td>
        <td>90</td>
    </tr>
</table>


Patients come in with ailments with multiple symptoms, the more of those symptoms you can counter with a single cure the better.
The biggest reputation gains are made on perfect cures. Cures that cover all ailments and have no lingering side effects.
}}
}}


{{PageSection
|title=Renown
|content=
As your Reputation Urn fills up it will eventually cap.
The player should visit the Grand Masters at [[The Circle]] before that point to cash in their reputation for [[Renown]] levels.


Your renown level is what pushes the story along. Each new level reached unlocks some story exposition from the Grand Masters, a new item and unlocks a unique quest related to the ongoing narrative.
[[Category:Guides]]
}}

Latest revision as of 15:27, 7 March 2024

Summary

After gaining the Reputation Urn from the Grandmasters, you can fill the REP bar to increase your Renown level.

Reputation can be earned from various sources...

  • Raising friendship tiers
  • Slaying monsters
  • Completing tasks
  • Winning certain events
  • Owning a business and getting positive customer feedback

You can view your reputation progress by selecting the Progress Menu and selecting Renown.

RenownProg.png

Shop Reputation

Reputation, along with Brass, is one of the primary outputs of running a shop. Whilst all reputation gains are added to your Reputation Urn, the shop ledger will also track reputation gains earned exclusively from the shop. As this is different to your overall reputation gains.


Ledger 05 Final.png


The more your customers appreciate your service the higher your shop reputation will grow. The higher the reputation you gain, the further afield you'll attract customers from. Ranking up your shop reputation also rewards you with perk points to spend on shop upgrades. Over time it also dictates the complexity of customer requests. Running a shop starts off relatively straightforward but then evolves to be more complex over time.

You will gain reputation when a customer is pleased with your service and price. How this works is different for each shop type, whether that is Goods Store, Blacksmith or Apothecary.

Renown

As your Reputation Urn fills up it will eventually cap.

The player should visit the Grand Masters at The Circle before that point to cash in their reputation for Renown levels.

Your renown level is what pushes the story along. Each new level reached unlocks some story exposition from the Grandmasters, a new item and a unique quest related to the ongoing narrative.

Reputation Sources

General Source REP Amount
NPC Like 2
NPC Love 5
Competition Entry 5
Competition 3rd Place 25
Competition 2nd Place 50
Competition 1st Place 100
Birthday Gift 5
Birthday Liked Gift 10
Trait Gifting 5
Daily Gift 1
Story Task Source REP Amount
Murder Most Foul 150
A Missing Child 300
Visit Marshtyt 300
The Unwell 500
Encounter 70
Fool Me Twice 800
Infernal Noise 750
Burying the Past 700
Third Time Unlucky 900
Acquire the Mould 1000
Charming the Wyrm 100
Rootmother 800
Witchhunter 10
NPC Story Tasks 20
Noticeboard 5
Blacksmith Renown REP Amount
Order 10
Self Served Order 4
Browser 5
Missing Order -5
Browser No Sale -2
Order Declined -1
Shelf Placebo Success 1
Shelf Placebo Fail -1
Patience Ran Out -2
Apothecary Renown REP Amount
Brand No Side Effects 30
Brand Side Effects 24
Brand Side Effects w/shop spec perk 27
Offbrand No Side Effects -5
Browser No Sale 14
Offbrand Side Effects 14
Offbrand Side Effects w/shop spec perk 17
Failed Cure 0
Placebo Success 1
Placebo Fail -1
Goods Store Renown REP Amount
Ecstatic 10
Very Pleased 8
Pleased 5
Neutral 3
Unhappy 1
Very Unhappy 0
Fuming -3
Monster Kill Renown REP Amount
Lob 2
Hob 1
Nob 3
Nymph 4
Forest Hag 6
Croaker 4
Greater Nob 5
Fachen 6
Water Hag 7
Spriggan 4
Remnant 4
Barghest 4
Ogyr 7
Night Hag 9
Banshee 10
Jabberwock 30
Depth Simplewood Midwood Toughwood
Depth 1 3 6 9
Depth 2 6 12 18
Depth 3 9 18 27
Depth 4 12 24 36
Depth 5 15 30 45
Depth 6 18 36 54
Depth 7 21 42 63
Depth 8 24 48 72
Depth 9 27 54 81
Depth 10 30 60 90