Traits, Talents & Stats

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Revision as of 14:49, 21 February 2024 by MrFairweather (talk | contribs)
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Summary

Traits are gained by eating food or gifting edible food to NPCs

Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.

Cooked meals increase the duration of the effect when compared to eating a single item, while higher-quality items increase the potency of the effect.

  • The effects of a single item will last 6 hours
  • The effects of a cooked mean will last 48 hours
  • Each star the item has increases the potency of the trait

A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.

If an NPC is born with a permanent trait then they will retain the affect of that trait throughout their life.

Stat Altering Traits

Trait Description
Stamina Increases the Stamina stat
Laziness Reduce the Stamina stat
Intelligence Increases the Intelligence stat
Stupidity Reduce the Intelligence stat
Strength Increases the Strength stat
Weakness Reduce the Strength stat
Barter Increases the Barter stat
Weak-willed Reduce the Barter stat
Charm Increases the Charm stat
Repel Reduced the Charm stat
Accuracy Increases the Accuracy stat
Clumsiness Reduced the Accuracy stat
Constitution Increases the Constitution stat
Squeamish Reduced the Constitution stat
Toughness Increases the Toughness stat
Meek Reduce the Toughness stat
Speed Increases the Speed stat
Sedative Reduce the Speed stat
Virility Increases the Virility stat
Infertility Reduce the Virility stat

Unique Traits

Name Effect on Player Effect on NPC
Healing Provides additional healing when eaten during combat N/A
Poisonous Deals damage when eaten during combat N/A
Narcolepsy A random stat is reduced Fall asleep at random
Insomnia Limits amount of time you can sleep Won't sleep at night
Digestive Extends the duration of other active traits Extends the duration of other active traits
Flatulence Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children Increases the chance of farting & Using the toilet
Bravery Increased damage dealt during a counter-attack when in combat N/A
Cowardly Reduces damage dealt during a counter-attack when in combat N/A
Truth 10% to 50% chance of gaining an extra item on pickup Increased chance of revealing secret box codes
Illusion 10% to 50% chance of gaining an extra item on Fae pickups N/A
Flameproof Reduces damage taken from fire-based attacks when it combat N/A
Waterproof Reduces damage taken from water based attacks when in combat N/A
Scent Increased chance of better nookie on the wheel of delight Increased chance of better nookie on the wheel of delight
Stench Reduced chance of better nookie on the wheel of delight Reduced chance of better nookie on the wheel of delight
Anti-sickness Reduced duration of status effects when in combat & Reduced stat drain from other active negative traits Reduced stat drain from other active negative traits
Emetic Increased duration of status effects when in combat & Increased stat drain from other active negative traits Increased stat drain from other active negative traits
Blessed Reduced wait time until an effigy can be used N/A
Cursed Increased wait time until an effigy can be used N/A
Friendly Increased FP gains Increased FP gains
Shy Reduced FP gains Reduced FP gains
Positivity Reduced FP loses Reduced FP loses
Negativity Increased FP loses Increased FP loses
Gossip N/A Increased chance of having a gift request or favour
Paranoid N/A Reduced chance of having a gift request or favour
Animal Lover Befriend animals quicker Increased FP gains when you have an animal following you
Animal Hater Befriend animals slower Reduced FP gains when you have an animal following you