Family Scheduler: Difference between revisions

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The family ledger lets you manage the tasks of your family and stay up to date on their progress, on the family ledger screen you can:
The Family Scheduler lets you manage the tasks of your family and stay up to date on their progress. On these screens, you can:
*Check the daily routine of your spouse and children.
*Check the daily routine of your spouse and children.
*Keep track of weekly XP gains
*Keep track of weekly XP gains. The XP your children learn from their tasks will raise the relevant [[Traits, Talents & Stats|Stat]] by one each level.
These [[Traits, Talents & Stats|Stats]] carry over to you when you pass on the Kynseed.
*Send family members out gathering
*Send family members out gathering
}}
}}
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===Red===
===Red===
Tab between different family members to see their unique schedule.
Tab between different family members to see their unique schedules.


===Blue===
===Blue===
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===Yellow===
===Yellow===
Some tasks are considered beneficial, raising Mood and Energy. Other tasks drain Mood and Energy but provide resources for the farm. Be sure to check the scroll bar at the bottom of the screen to give a more detailed run down of the affects of each task.
Some tasks are considered beneficial, raising Mood and Energy. Other tasks drain Mood and Energy but provide resources for the farm. Be sure to check the scroll bar at the bottom of the screen to give a more detailed rundown of the effects of each task.


===Orange===
===Orange===
If a task is greyed out its because that particular person can't perform that task as some tasks are specific to children.
If a task is greyed out it's because that particular person can't perform that task as some tasks are specific to children.


===Purple===
===Purple===
Takes you to a detailed breakdown of how each task will affect your spouse or childs mood.
Takes you to a detailed breakdown of how each task will affect your spouse or child's mood.




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Some tasks are broken down even further into subcategories. After selecting the initial task you may be asked to give more specific instructions.
Some tasks are broken down even further into subcategories. After selecting the initial task you may be asked to give more specific instructions.


Once thats done, you can drag and drop as usual.
Once that's done, you can drag and drop as usual.




{{ImageBox|image=Family Ledger 04 Final.png}}
{{ImageBox|image=Family Ledger 04 Final.png}}
}}
{{PageSection
|title=Orders, Stats & Mood
|content=
<table class="styled-table">
    <tr class="table-header">
        <th>Order</th>
        <th>Stats</th>
        <th>Mood</th>
    </tr>
<tr class="table-row">
        <td>Care For Pets</td>
        <td>Increases the <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Stamina.png"> [[Stamina]] stat XP</td>
        <td>Mood -1</td>
    </tr>
<tr class="table-row">
        <td>Collect Honey</td>
        <td>Increases the <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Toughness.png"> [[Toughness]] stat XP</td>
        <td>Mood -2</td>
    </tr>
<tr class="table-row">
        <td>Cook for Family</td>
        <td>N/A</td>
        <td>Mood +2</td>
    </tr>
<tr class="table-row">
        <td>Cook for Sale</td>
        <td>N/A</td>
        <td>Mood -1</td>
    </tr>
<tr class="table-row">
        <td>Meal Break</td>
        <td>N/A</td>
        <td>Mood +2</td>
    </tr>
<tr class="table-row">
        <td>Farm</td>
        <td>Increase <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Strength.png"> [[Strength]] stat XP</td>
        <td>Mood -2</td>
    </tr>
<tr class="table-row">
        <td>Garden</td>
        <td>Increase<img src="https://wiki.kynseed.com/resources/assets/icons/traits/Accuracy.png"> [[Accuracy]] and <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Stamina.png"> [[Stamina]] stat XP</td>
        <td>Mood -1</td>
    </tr>
<tr class="table-row">
        <td>Milk Cow</td>
        <td>Increase <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Accuracy.png"> [[Accuracy]] stat XP</td>
        <td>Mood -1</td>
    </tr>
<tr class="table-row">
        <td>Relax</td>
        <td>N/A</td>
        <td>Mood +3</td>
    </tr>
<tr class="table-row">
        <td>Sleep</td>
        <td>N/A</td>
        <td>Mood +1</td>
    </tr>
<tr class="table-row">
        <td>Explore</td>
        <td>Increase <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Constitution.png"> [[Constitution]] and <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Speed.png"> [[Speed]] stat XP</td>
        <td>Mood -1</td>
    </tr>
<tr class="table-row">
        <td>Socialise</td>
        <td>Increase <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Charm.png"> [[Charm]] and <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Barter.png"> [[Barter]] stat XP</td>
        <td>Mood -1</td>
    </tr>
<tr class="table-row">
        <td>Study</td>
        <td>Increase <img src="https://wiki.kynseed.com/resources/assets/icons/traits/Intelligence.png"> [[Intelligence]] stat XP</td>
        <td>Mood -1</td>
    </tr>
    </tr>
</table>
}}
}}


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This number is a weekly estimate based on the tasks you curretly have assigned to your child and it is assumed all tasks would be completed. Changing assigned tasks would cause this number to be recalculated.
This number is a weekly estimate based on the tasks you currently have assigned to your child and it is assumed all tasks would be completed. Changing assigned tasks would cause this number to be recalculated.


Most tasks provide children with some experience progression to a particular stat. Read the information provide with each task to get a clear idea of where to focus your attention if you wish to increase a specific stat.
Most tasks provide children with some experience progression to a particular stat. Read the information provided with each task to get a clear idea of where to focus your attention if you wish to increase a specific stat.
Fill the experience bar to rank up and gain a new stat point.
Fill the experience bar to rank up and gain a new stat point.
}}
}}
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|content=
|content=


The final tab takes you to the gathering screen. Sending your spouse or child out gathering will override the tasks they have been assigned for the day, until they return.
The final tab takes you to the gathering screen. Sending your spouse or child out gathering will override the tasks they have been assigned for the day until they return.




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===Red===
===Red===
Set the destination. The destination you pick will determin the of items your spouse or child will return with. Each Haven has its own loot pool.
Set the destination. The destination you pick will determine the of items your spouse or child will return with. Each Haven has its own loot pool.
Younger children are locked out of combat locations.
Younger children are locked out of combat locations.
If a location has a Hob icon, it means there is a Totem there. Family can clear out Totems if oveer 18 and you send them to that location with a sword.


{{ImageBox|image=Family Ledger 07 Final.png}}
{{ImageBox|image=Family Ledger 07 Final.png}}


===Blue===
===Blue===
As they go gathering they'll gain experience in each location. Increasing experience increases the chances of them returning with higher quality items.
As they go gathering they'll gain experience in each location. Increasing experience increases the chances of them returning with higher-quality items.
At low levels, the maximum quality of a gathered item is capped.
At low levels, the maximum quality of a gathered item is capped.


===Yellow===
===Yellow===
Keep an eye on their stats before you send someone gathering, particually if you're sending them into a combat zone.
Keep an eye on their stats before you send someone gathering, particularly if you're sending them into a combat zone.
Higher stats will have an impact on the amount and rarity of the items gathered, or the monsters they're able to overcome.
Higher stats will have an impact on the amount and rarity of the items gathered, or the monsters they're able to overcome.


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Once they're ready to go, click the begin gathering button to send them on their way.
Once they're ready to go, click the begin gathering button to send them on their way.


Each spouse and child has a backpack hanging the Family Ledger cloakroom.
Each spouse and child has a backpack hanging on the Family Scheduler unit.
*When someone leaves to go gathering, the backpack will be removed and replaced with a red flag.
*When someone leaves to go gathering, the backpack will be removed.
*Once they return, their loot filled backpack will be left on the floor.
*Once they return, their loot-filled backpack will be left on the floor.
*Interact with the Family Ledger to claim those rewards.
*Interact with the Family Scheduler/Backpack to claim those rewards.




{{ImageBox|image=Family Ledger 08 Final.png}}  {{ImageBox|image=Family Ledger 09 Final.png}}
{{ImageBox|image=Family Ledger 08 Final.png}}  {{ImageBox|image=Family Ledger 09 Final.png}}
}}
}}
[[Category:Guides]]

Latest revision as of 14:39, 5 August 2025

Summary

Family Ledger 01 Final.png


The Family Scheduler lets you manage the tasks of your family and stay up to date on their progress. On these screens, you can:

  • Check the daily routine of your spouse and children.
  • Keep track of weekly XP gains. The XP your children learn from their tasks will raise the relevant Stat by one each level.

These Stats carry over to you when you pass on the Kynseed.

  • Send family members out gathering

Daily Routine

From the daily routine screen the player can set the schedule for the entire family. Making sure they have a good balance between work and relaxation.


Family Ledger 02 Final.png


Red

Tab between different family members to see their unique schedules.

Blue

Select a task from the box below, then drag and drop it onto the scheduler to change the weekly schedule.

Yellow

Some tasks are considered beneficial, raising Mood and Energy. Other tasks drain Mood and Energy but provide resources for the farm. Be sure to check the scroll bar at the bottom of the screen to give a more detailed rundown of the effects of each task.

Orange

If a task is greyed out it's because that particular person can't perform that task as some tasks are specific to children.

Purple

Takes you to a detailed breakdown of how each task will affect your spouse or child's mood.


Family Ledger 03 Final.png


Some tasks are broken down even further into subcategories. After selecting the initial task you may be asked to give more specific instructions.

Once that's done, you can drag and drop as usual.


Family Ledger 04 Final.png

Orders, Stats & Mood

Order Stats Mood
Care For Pets Increases the Stamina stat XP Mood -1
Collect Honey Increases the Toughness stat XP Mood -2
Cook for Family N/A Mood +2
Cook for Sale N/A Mood -1
Meal Break N/A Mood +2
Farm Increase Strength stat XP Mood -2
Garden Increase Accuracy and Stamina stat XP Mood -1
Milk Cow Increase Accuracy stat XP Mood -1
Relax N/A Mood +3
Sleep N/A Mood +1
Explore Increase Constitution and Speed stat XP Mood -1
Socialise Increase Charm and Barter stat XP Mood -1
Study Increase Intelligence stat XP Mood -1

XP Gains

The XP Gains screen gives details on the amount of experience you children will earn over the course of the week.


Family Ledger 05 Final.png


This number is a weekly estimate based on the tasks you currently have assigned to your child and it is assumed all tasks would be completed. Changing assigned tasks would cause this number to be recalculated.

Most tasks provide children with some experience progression to a particular stat. Read the information provided with each task to get a clear idea of where to focus your attention if you wish to increase a specific stat. Fill the experience bar to rank up and gain a new stat point.


Gathering

The final tab takes you to the gathering screen. Sending your spouse or child out gathering will override the tasks they have been assigned for the day until they return.


Family Ledger 06 Final.png


Red

Set the destination. The destination you pick will determine the of items your spouse or child will return with. Each Haven has its own loot pool. Younger children are locked out of combat locations. If a location has a Hob icon, it means there is a Totem there. Family can clear out Totems if oveer 18 and you send them to that location with a sword.


Family Ledger 07 Final.png


Blue

As they go gathering they'll gain experience in each location. Increasing experience increases the chances of them returning with higher-quality items. At low levels, the maximum quality of a gathered item is capped.

Yellow

Keep an eye on their stats before you send someone gathering, particularly if you're sending them into a combat zone. Higher stats will have an impact on the amount and rarity of the items gathered, or the monsters they're able to overcome.

Purple

Altering the loadout can be used to tailor the sort of items you wish to gather. For example, sending someone with a sickle means they're much more likely to gather crops. If they're heading into combat then they will at least need a sword.

Meals are eaten whilst out on a gathering mission, boosting stats.

Orange

Once they're ready to go, click the begin gathering button to send them on their way.

Each spouse and child has a backpack hanging on the Family Scheduler unit.

  • When someone leaves to go gathering, the backpack will be removed.
  • Once they return, their loot-filled backpack will be left on the floor.
  • Interact with the Family Scheduler/Backpack to claim those rewards.


Family Ledger 08 Final.png
Family Ledger 09 Final.png