Marriage & Children: Difference between revisions

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Revision as of 15:51, 21 February 2024

Marriage

An NPC must be in Love with you before you can begin the process of marriage.

On the 7th or 14th day of the season go to Loverwood, over to the left of the High Priest you will find a White Rose.


Marriage 01 Final.png

The Proposal

Gift the White Rose to your loved one. After your initial marriage proposal, the Road to Marriage task will begin. Wait for the following day for the next steps.

The task will update, asking you to take your partner to visit a place. Go find them and ask them to follow you. They will then pick a date spot for you to visit. Take them there.

You will then be given a selection of tasks to accomplish to prove your love. Your tasks will update each day, one task per day, starting the following day. Complete the ritual by accomplishing them all...


Marriage 02 Final.png

The Wedding

Upon receiving the Binding Band, your partner will accept your proposal, bringing up the wedding planner.


Marriage 03 Final.png


Choose the wedding date. Make sure not to pick a date that clashes with anything else you have planned.

To start the ceremony turn up on the day, anytime before the start time. Head to the gazebo in Loverwood and interact with the High Priest to start the ceremony.


Marriage 04 Final.png


During the ceremony, a spirit will enter you both and raise a stat at random, for as long as you both remain married.


Marriage 05 Final.png


After the ceremony, your spouse will be at your family home on the farm.

Divorce

If at any point you wish to break it off with your current spouse. Simply return to the High Priest and pay a fee of 500 brass.

Your ex-partner will then leave your home and you'll be free to marry someone else if you wish.


Marriage 06 Final.png

Having Babies

Once married you can gift your spouse a Rabbit Corndoll to trigger the Wheel of Delight and spin for the chance of a baby, among other things.

The Wheel of Delight

Once you trigger the Wheel of Delight you start a wheel of fortune style mini-game to decide the outcome. The arrow will spin and stop of its own accord in one of the sections.

Rating Outcome
Rotton Turnip Friendship Down a lot
Wilting Rose Friendship Down
Sleeping Dragon Friendship Down a little
Run of the Mill No Change to Friendship
Smoking Chimney Friendship Up a little
Erupting Volcano Friendship Up
Stork Friendship Up a lot + A Baby
2 Storks Friendship Up a lot + 2 Babies

The combined Virility stat of yourself and your partner can increase or decrease the size of each segments, increasing the chances of landing on a more desired outcome when you have a higher combined virility. Virility is a rating that can be enhanced by eating certain foods, boons and items.


Wheel 01 Final.png
Wheel 02 Final.png


Most outcomes will end with either an increase or decrease in your friendship but on occasion, you will conceive.

The Stork

Wheel 03 Final.png


Once a baby is conceived it will eventually arrive by stork outside the family home.

Interact with the stork to receive the baby. You're then allowed to rename them before welcoming them into the family. If you're not around to receive the baby on time, Pott will take the child in and tend to them until you return.


Wheel 04 Final.png