Island of the Citadel of the Deathtrap Hell Doom Warlock King
Book
Island of the Citadel of the Deathtrap Hell Doom Warlock King by Ian Jackstone
You are standing in a large cavern. To the North, South, East and West, there are exits.
There always are. Never North North West or South by South East.
A handy table nearby has 3 objects on it. These are bound to be essential to your quest.
There is a crimson fish. Why you would want that is baffling.
There is also a key that opens something way off, so I have no clue what it is doing here.
Finally, there is a small medallion that says "Do not wear!" etched onto it.
One of the objects is likely a red herring. One is likely dangerous.
Choose carefully, because no doubt you will need one later or have to restart.
You hear a low growling from a dark recess and draw your dice because that's really going to hurt whatever is about to jump you.
Test your skill by rolling one D6. If it is lower than your Skill rating, throw it again until you get what you want.
Nobody is looking.
The snarling stops and the hidden monster goes back to sleep, saving us from having to draw it.
Now, put your finger on this page and choose an exit.
Fear not! For if you choose wrongly, the magic finger will return you to this room to pick another, more favourable exit.
To go north, turn to page 23.
To go south, turn to page 23 (don't ask)
To go east, turn to page 76
To go west, turn to page 114
To wear the medallion, turn to page 13 and consider yourself an idiot.