Traits: Difference between revisions

From Official Kynseed Wiki from PixelCount Studios
Jump to navigation Jump to search
No edit summary
No edit summary
 
(22 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<div class="section-text">
{{PageSection
<p>Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice. </p>
|title=Summary
|content=


<p>Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.
Traits are gained by eating food or gifting edible food to NPCs
</p>


<p>A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits. </p>
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.


<p>In general, each additional Star for an item's quality adds one to the Effect Strength, so 1 Star is +1, 5 Star is +5. A single item consumed lasts 6 hours, a crafted recipe 48 hours. NPC's born with the trait will have it permanently.</p>
Cooked meals increase the duration of the effect when compared to eating a single item, while higher-quality items increase the potency of the effect.
*The effects of a single item will last 6 hours
*The effects of a cooked mean will last 48 hours
*Each star the item has increases the potency of the trait


</div>
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.


== Stat Altering Traits ==
If an NPC is born with a permanent trait then they will retain the affect of that trait throughout their life.
}}


<table class="styled-table main-page">
{{PageSection
|title=Stat Altering Traits
|content=
 
<table class="styled-table narrow">
     <tr class="table-header">
     <tr class="table-header">
         <th>Name</th>
         <th>Trait</th>
        <th>Has an effect on</th>
         <th>Description</th>
         <th>Description</th>
     </tr>
     </tr>
   
<tr class="table-row">
    <tr class="table-row"><td>Stamina</td><td>Stamina</td><td>Positive effect. Shop workers can have their energy drain reduced with added Stamina.</td></tr>
        <td>[[Stamina]]</td>
    <tr class="table-row"><td>Laziness</td><td>Stamina</td><td>A negative effect, so no surprises there. </td></tr>
        <td>Increases the [[Stamina]] stat</td>
    <tr class="table-row"><td>Intelligence</td><td>Intelligence</td><td>Positive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures.</td></tr>
    </tr>
    <tr class="table-row"><td>Stupidity</td><td>Intelligence</td><td>For the player: in the Sandbox, each point above 10 increases the player's EXP gains by 5%. Each point above 10 increases leniency of grinding/consistency/brewing Apothecary cures. For NPCs, each point above 10 increases the NPCs ability to learn jobs by 5% and each point above 10 increases the chance of higher quality cures when working at the Apothecary</td></tr>
<tr class="table-row">
    <tr class="table-row"><td>Strength</td><td>Strength</td><td>For the blacksmithing player, each point above 10 increases leniency of hitting the Blacksmith anvil. For the blacksmithing NPC, each point above 10 increases the chance of higher quality items when working at the Blacksmith</td></tr>
        <td>[[Laziness]]</td>
    <tr class="table-row"><td>Weakness</td><td>Strength</td><td>For the blacksmithing player, each point above 10 decreases leniency of hitting the Blacksmith anvil. For the blacksmithing NPC, each point above 10 decreases the chance of higher quality items when working at the Blacksmith</td></tr>
        <td>Reduce the [[Stamina]] stat</td>
    <tr class="table-row"><td>Barter</td><td>Barter</td><td>When bartering in a shop, the higher the players stat the wider the green slice. The higher the NPC stat the faster the marker rotates. Each point higher than a customers Barter increases the chance of securing a better deal by 5%</td></tr>
    </tr>
    <tr class="table-row"><td>Weak-Willed</td><td>Barter</td><td>When bartering in a shop, the higher the players stat the wider the green slice. The higher the NPC stat the faster the marker rotates. Each point higher than a customers Barter decreases the chance of securing a better deal by 5%</td></tr>
<tr class="table-row">
    <tr class="table-row"><td>Charm</td><td>Charm</td><td>For the Player in the sandbox, each point above 10 increases FP gains by 5% and each point above 10 reduces reputation drops by 5%. For working NPCs, each point above 10 reduces reputation drops by 5%</td></tr>
        <td>[[Intelligence]]</td>
    <tr class="table-row"><td>Repel</td><td>Charm</td><td> For the Player in the sandbox, each point above 10 decreases FP gains by 5% and each point above 10 increases reputation drops by 5%. For working NPCs, each point above 10 increases reputation drops by 5%</td></tr>
        <td>Increases the [[Intelligence]] stat</td>
    <tr class="table-row"><td>Accuracy</td><td>Accuracy</td><td>For the working player, each point above 10 reduces the speed of Blacksmith UI markers. For NPCs, each point above 10 increases the chance of higher quality items when working at the Blacksmith </td></tr>
    </tr>
    <tr class="table-row"><td>Clumsiness</td><td>Accuracy</td><td>For the player, each point below 10 increases the speed of Blacksmith UI markers. For NPCs, each point below 10 decreases the chance of higher quality items when working at the Blacksmith</td></tr>
<tr class="table-row">
    <tr class="table-row"><td>Constitution</td><td>Constitution</td><td>For the player, each point above 10 increases the time allowed to craft an Apothecary cure before taking a drop in quality and in Combat, each point above 10 reduces the chance of status effects by 5%. For the working NPC, each point above 10 increases the chance of higher quality cures when working at the Apothecary.</td></tr>
        <td>[[Stupidity]]</td>
    <tr class="table-row"><td>Squeamish</td><td>Constitution</td><td>More information coming soon.</td></tr>
        <td>Reduce the [[Intelligence]] stat</td>
    <tr class="table-row"><td>Toughness</td><td>Toughness</td><td>More information coming soon.</td></tr>
    </tr>
    <tr class="table-row"><td>Meek</td><td>Toughness</td><td>More information coming soon.</td></tr>
<tr class="table-row">
    <tr class="table-row"><td>Speed</td><td>Speed</td><td>More information coming soon.</td></tr>
        <td>[[Strength]]</td>
    <tr class="table-row"><td>Sedative</td><td>Speed</td><td>More information coming soon.</td></tr>
        <td>Increases the [[Strength]] stat</td>
    <tr class="table-row"><td>Virility</td><td>Virility</td><td>More information coming soon.</td></tr>
    </tr>
    <tr class="table-row"><td>Infertility</td><td>Virility</td><td>More information coming soon.</td></tr>
<tr class="table-row">
        <td>[[Weakness]]</td>
        <td>Reduce the [[Strength]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Barter]]</td>
        <td>Increases the [[Barter]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Weak-willed]]</td>
        <td>Reduce the [[Barter]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Charm]]</td>
        <td>Increases the [[Charm]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Repel]]</td>
        <td>Reduced the [[Charm]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Accuracy]]</td>
        <td>Increases the [[Accuracy]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Clumsiness]]</td>
        <td>Reduced the [[Accuracy]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Constitution]]</td>
        <td>Increases the [[Constitution]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Squeamish]]</td>
        <td>Reduced the [[Constitution]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Toughness]]</td>
        <td>Increases the [[Toughness]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Meek]]</td>
        <td>Reduce the [[Toughness]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Speed]]</td>
        <td>Increases the [[Speed]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Sedative]]</td>
        <td>Reduce the [[Speed]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Virility]]</td>
        <td>Increases the [[Virility]] stat</td>
    </tr>
<tr class="table-row">
        <td>[[Infertility]]</td>
        <td>Reduce the [[Virility]] stat</td>
    </tr>
</table>
</table>
}}


 
{{PageSection
== Unique Traits ==
|title=Unique Traits
 
|content=


<table class="styled-table main-page">
<table class="styled-table main-page">
     <tr class="table-header">
     <tr class="table-header">
         <th>Name</th>
         <th>Name</th>
         <th>Description</th>
         <th>Effect on Player</th>
        <th>Effect on NPC</th>
    </tr>
<tr class="table-row">
        <td>[[Healing]]</td>
        <td>Provides additional healing when eaten during [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Poisonous]]</td>
        <td>Deals damage when eaten during [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Narcolepsy]]</td>
        <td>A random stat is reduced</td>
        <td>Fall asleep at random</td>
    </tr>
<tr class="table-row">
        <td>[[Insomnia]]</td>
        <td>Limits amount of time you can sleep</td>
        <td>Won't sleep at night</td>
    </tr>
<tr class="table-row">
        <td>[[Digestive]]</td>
        <td>Extends the duration of other active traits</td>
        <td>Extends the duration of other active traits</td>
    </tr>
<tr class="table-row">
        <td>[[Flatulence]]</td>
        <td>Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children</td>
        <td>Increases the chance of farting & Using the toilet</td>
    </tr>
<tr class="table-row">
        <td>[[Bravery]]</td>
        <td>Increased damage dealt during a counter-attack when in [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Cowardly]]</td>
        <td>Reduces damage dealt during a counter-attack when in [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Truth]]</td>
        <td>10% to 50% chance of gaining an extra item on pickup</td>
        <td>Increased chance of revealing secret box codes</td>
    </tr>
<tr class="table-row">
        <td>[[Illusion]]</td>
        <td>10% to 50% chance of gaining an extra item on Fae pickups</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Flameproof]]</td>
        <td>Reduces damage taken from fire-based attacks when it [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Waterproof]]</td>
        <td>Reduces damage taken from water based attacks when in [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Scent]]</td>
        <td>Increased chance of better nookie on the [[wheel of delight]]</td>
        <td>Increased chance of better nookie on the [[wheel of delight]]</td>
    </tr>
<tr class="table-row">
        <td>[[Stench]]</td>
        <td>Reduced chance of better nookie on the [[wheel of delight]]</td>
        <td>Reduced chance of better nookie on the [[wheel of delight]]</td>
    </tr>
<tr class="table-row">
        <td>[[Anti-sickness]]</td>
        <td>Reduced duration of status effects when in [[combat]] & Reduced stat drain from other active negative traits</td>
        <td>Reduced stat drain from other active negative traits</td>
    </tr>
<tr class="table-row">
        <td>[[Emetic]]</td>
        <td>Increased duration of status effects when in [[combat]] & Increased stat drain from other active negative traits</td>
        <td>Increased stat drain from other active negative traits</td>
    </tr>
<tr class="table-row">
        <td>[[Blessed]]</td>
        <td>Reduced wait time until an effigy can be used</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Cursed]]</td>
        <td>Increased wait time until an effigy can be used</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Friendly]]</td>
        <td>Increased FP gains</td>
        <td>Increased FP gains</td>
    </tr>
<tr class="table-row">
        <td>[[Shy]]</td>
        <td>Reduced FP gains</td>
        <td>Reduced FP gains</td>
    </tr>
<tr class="table-row">
        <td>[[Positivity]]</td>
        <td>Reduced FP loses</td>
        <td>Reduced FP loses</td>
    </tr>
<tr class="table-row">
        <td>[[Negativity]]</td>
        <td>Increased FP loses</td>
        <td>Increased FP loses</td>
    </tr>
<tr class="table-row">
        <td>[[Gossip]]</td>
        <td>N/A</td>
        <td>Increased chance of having a gift request or favour</td>
    </tr>
<tr class="table-row">
        <td>[[Paranoid]]</td>
        <td>N/A</td>
        <td>Reduced chance of having a gift request or favour</td>
    </tr>
<tr class="table-row">
        <td>[[Animal Lover]]</td>
        <td>Befriend animals quicker</td>
        <td>Increased FP gains when you have an animal following you</td>
    </tr>
<tr class="table-row">
        <td>[[Animal Hater]]</td>
        <td>Befriend animals slower</td>
        <td>Reduced FP gains when you have an animal following you</td>
     </tr>
     </tr>
   
 
    <tr class="table-row"><td>Healing</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Poisonous</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Narcolepsy</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Insomnia</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Digestive</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Flatulence</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Bravery</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Cowardly</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Truth</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Illusion</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Flameproof</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Waterproof</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Scent</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Stench</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Anti-sickness</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Emetic</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Blessed</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Cursed</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Friendly</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Shy</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Positive</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Negativity</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Gossip</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Paranoid</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Animal Lover</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Animal Hater</td><td>More information coming soon.</td></tr>
</table>
</table>
}}
[[Category:Guides]]

Latest revision as of 20:33, 20 February 2024

Summary

Traits are gained by eating food or gifting edible food to NPCs

Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.

Cooked meals increase the duration of the effect when compared to eating a single item, while higher-quality items increase the potency of the effect.

  • The effects of a single item will last 6 hours
  • The effects of a cooked mean will last 48 hours
  • Each star the item has increases the potency of the trait

A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.

If an NPC is born with a permanent trait then they will retain the affect of that trait throughout their life.

Stat Altering Traits

Trait Description
Stamina Increases the Stamina stat
Laziness Reduce the Stamina stat
Intelligence Increases the Intelligence stat
Stupidity Reduce the Intelligence stat
Strength Increases the Strength stat
Weakness Reduce the Strength stat
Barter Increases the Barter stat
Weak-willed Reduce the Barter stat
Charm Increases the Charm stat
Repel Reduced the Charm stat
Accuracy Increases the Accuracy stat
Clumsiness Reduced the Accuracy stat
Constitution Increases the Constitution stat
Squeamish Reduced the Constitution stat
Toughness Increases the Toughness stat
Meek Reduce the Toughness stat
Speed Increases the Speed stat
Sedative Reduce the Speed stat
Virility Increases the Virility stat
Infertility Reduce the Virility stat

Unique Traits

Name Effect on Player Effect on NPC
Healing Provides additional healing when eaten during combat N/A
Poisonous Deals damage when eaten during combat N/A
Narcolepsy A random stat is reduced Fall asleep at random
Insomnia Limits amount of time you can sleep Won't sleep at night
Digestive Extends the duration of other active traits Extends the duration of other active traits
Flatulence Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children Increases the chance of farting & Using the toilet
Bravery Increased damage dealt during a counter-attack when in combat N/A
Cowardly Reduces damage dealt during a counter-attack when in combat N/A
Truth 10% to 50% chance of gaining an extra item on pickup Increased chance of revealing secret box codes
Illusion 10% to 50% chance of gaining an extra item on Fae pickups N/A
Flameproof Reduces damage taken from fire-based attacks when it combat N/A
Waterproof Reduces damage taken from water based attacks when in combat N/A
Scent Increased chance of better nookie on the wheel of delight Increased chance of better nookie on the wheel of delight
Stench Reduced chance of better nookie on the wheel of delight Reduced chance of better nookie on the wheel of delight
Anti-sickness Reduced duration of status effects when in combat & Reduced stat drain from other active negative traits Reduced stat drain from other active negative traits
Emetic Increased duration of status effects when in combat & Increased stat drain from other active negative traits Increased stat drain from other active negative traits
Blessed Reduced wait time until an effigy can be used N/A
Cursed Increased wait time until an effigy can be used N/A
Friendly Increased FP gains Increased FP gains
Shy Reduced FP gains Reduced FP gains
Positivity Reduced FP loses Reduced FP loses
Negativity Increased FP loses Increased FP loses
Gossip N/A Increased chance of having a gift request or favour
Paranoid N/A Reduced chance of having a gift request or favour
Animal Lover Befriend animals quicker Increased FP gains when you have an animal following you
Animal Hater Befriend animals slower Reduced FP gains when you have an animal following you