Folklore: Difference between revisions

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Fred is present within Festfield all year round but will remain stationary and non-interactable until his Event starts.
Fred Barleycorn is a friendly scarecrow who sleeps within Festfield all year round, except for one special day of the year.


On the 4th day of summer Fred Barleycorn will spring to life and perform laps around Festfield before heading on to other locations around Summerdown.
On the 4th day of summer, Fred Barleycorn will spring to life and perform laps around Festfield before heading on to other locations around Summerdown.


As he hops about the Haven, he'll drop [[Candy Hare]] and [[Candy Squirrel]], but hitting Fred with a slingshot causes him to fling out an assortment of items.
As he hops about the Haven, he'll drop [[Candy Hare]] and [[Candy Squirrel]], but hitting Fred with a slingshot causes him to fling out an assortment of items,
Although this will cause him to run off at a much faster pace. Making it harder to follow him. You can track him by listening for his music playing within a region.
although this will cause him to run off at a much faster pace. Making it harder to follow him. You can track him by listening for his music playing within a region. Don't be scared of hurting Fred as he has great padding!
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Revision as of 18:27, 23 February 2024

Summary

Folklore Creatures are unique creatures that the player may run into over the course of the game. Each of these peculiar characters interact with the player in different ways.

Folklore Creatures don’t happen completely at random, instead they occur under strict conditions.

Patrolling 01 Final.png

Fred Barleycorn

Fred Barleycorn is a friendly scarecrow who sleeps within Festfield all year round, except for one special day of the year.

On the 4th day of summer, Fred Barleycorn will spring to life and perform laps around Festfield before heading on to other locations around Summerdown.

As he hops about the Haven, he'll drop Candy Hare and Candy Squirrel, but hitting Fred with a slingshot causes him to fling out an assortment of items, although this will cause him to run off at a much faster pace. Making it harder to follow him. You can track him by listening for his music playing within a region. Don't be scared of hurting Fred as he has great padding!

Patrolling 02 Final.png

Tickling Tom Hookfingers

Tom is a creepy masked character that skips through regions, disrupting the player's items and being a nuisance to the NPCs. His arrival is announced via fog and the jingle of bells.

Tom is active in autumn but only in Mellowfields. Once active Tom will attempt to track the player, grabbing them and shaking items out of their inventory if caught. He’ll also harass any NPC he comes across, inflicting multiple negative traits.

Patrolling 03 Final.png

Daddy Long Legs

Daddy Long Legs is a spider-like creature that stalks the Dreadwaters at night.

If the player strays into Dreadwaters, Daddy Long Legs will hunt them down and try and capture them. Getting caught has the player whisked away costing them a year of their life to be revived.

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Wyrm

The Wyrm is a giant worm-like creature that burrows and moves through the Wyrm Abyss, deep under Dreadwaters. It's uninterested in the player's presence so won’t actively go after them, but it also won’t stop if the player is in the way.

Getting caught up in the path of the Wyrm has it spit back out of its lair.

Throw Lambton Pie into its path to have them scooped up and pooped out as valuable Abysstone_Ore.

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Mag the Moghog

Mag the Moghog is a benevolent creature that snoozes a lot in Cuckoo Wood. Mag will take three of your items of a set star rating, and spit out 1 of the same at one star rating higher. You won't even need to wipe any drool off them...magical!

Nana.png

Shuffling Nana

Shuffling Nana is a terrifying monstrosity that was once a human, and is now trapped by the Goddesses in the tomb found in northern Pineshade. Going near Nana reveals her hidden form, and you have seconds before death (and a 1 year Mr Fairweather revival).