Blessings and Curses: Difference between revisions

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(Created page with "{{PageSection |title=Summary |content= Making offerings at the Goddess Statues around Quill will lead to a boon from the chosen Goddess. Just be warned, for every boon you gain you'll recieve a curse from the rival Goddess. }} {{PageSection |title=Aurore |content= Aurore is the Goddess of the Sky - Unpredictable but graceful <table class="styled-table"> <tr class="table-header"> <th>Type</th> <th>Title</th> <th>Effect</th> </tr>...")
 
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Making offerings at the [[Goddess Statues]] around Quill will lead to a boon from the chosen Goddess.
Making offerings at the [[Goddess Statues]] around Quill will lead to a Blessing from the chosen Goddess.


Just be warned, for every boon you gain you'll recieve a curse from the rival Goddess.
Just be warned, for every Blessing you gain you'll receive a Curse from the rival Goddess.


}}
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     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Unseasonal Bounty</td>
         <td>Unseasonal Bounty</td>
         <td> Out-of-season crops can be grown.  On the farm only.</td>
         <td> Out-of-season crops can be grown.  On the farm only.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Herbivoracious</td>
         <td>Herbivoracious</td>
         <td>Each collected herb yields two.</td>
         <td>Each collected herb yields two.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Cheery Sun</td>
         <td>Cheery Sun</td>
         <td>Gain more friendship points when interacting with villagers during sunny weather.</td>
         <td>Gain more friendship points when interacting with villagers during sunny weather.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Ore Blimey!</td>
         <td>Ore Blimey!</td>
         <td>Chance to gain an extra quality star from each mined node.</td>
         <td>Chance to gain an extra quality star from each mined node.</td>
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     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Super Star Fruit</td>
         <td>Super Star Fruit</td>
         <td>Each collected fruit or berry has two additional quality stars.</td>
         <td>Each collected fruit or berry has two additional quality stars.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Nick Berries</td>
         <td>Nick Berries</td>
         <td>High chance for any collected fruit or berry to yield two.</td>
         <td>High chance for any collected fruit or berry to yield two.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Bumpin’ Rind</td>
         <td>Bumpin’ Rind</td>
         <td>Medium chance for any collected fruit to yield two.</td>
         <td>Medium chance for any collected fruit to yield two.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Very Berry</td>
         <td>Very Berry</td>
         <td>Low chance for any collected berry to yield two.</td>
         <td>Low chance for any collected berry to yield two.</td>
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     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Salad Days</td>
         <td>Salad Days</td>
         <td>Each collected crop has two additional quality stars.</td>
         <td>Each collected crop has two additional quality stars.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Wild Oats</td>
         <td>Wild Oats</td>
         <td>Random in-season crop given with every crop harvested.</td>
         <td>Random in-season crop given with every crop harvested.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Crop Top</td>
         <td>Crop Top</td>
         <td>High chance for a harvested crop to yield two.</td>
         <td>High chance for a harvested crop to yield two.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Matching Plants</td>
         <td>Matching Plants</td>
         <td>Low chance for a harvested growable to yield two.</td>
         <td>Low chance for a harvested growable to yield two.</td>
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     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>1-UP</td>
         <td>1-UP</td>
         <td>Free resurrection in combat.</td>
         <td>Free resurrection in combat.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Pond Life</td>
         <td>Pond Life</td>
         <td>Fish spawn rate increased.</td>
         <td>Fish spawn rate increased.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Frugal Fighting</td>
         <td>Frugal Fighting</td>
         <td>Chance to regain an item used in combat.</td>
         <td>Chance to regain an item used in combat.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Eggstra! Eggstra!</td>
         <td>Eggstra! Eggstra!</td>
         <td>Chickens lay an extra egg each day</td>
         <td>Chickens lay an extra egg each day</td>
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     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Pet Care</td>
         <td>Pet Care</td>
         <td>Pets automatically fed and happy</td>
         <td>Pets automatically fed and happy</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Animal Magic</td>
         <td>Animal Magic</td>
         <td>Pet abilities up</td>
         <td>Pet abilities up</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Clumsy Critters</td>
         <td>Clumsy Critters</td>
         <td>Monster crit chance decreased.</td>
         <td>Monster crit chance decreased.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Dart More</td>
         <td>Dart More</td>
         <td>Regain 1 arrow per room.</td>
         <td>Regain 1 arrow per room.</td>
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     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Nice Little Learner</td>
         <td>Nice Little Learner</td>
         <td>Children learn and gain XP twice as quickly</td>
         <td>Children learn and gain XP twice as quickly</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Stud Farmer</td>
         <td>Stud Farmer</td>
         <td>Babies more likely</td>
         <td>Babies more likely</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Super Grass</td>
         <td>Super Grass</td>
         <td>Chance to find seeds from grass cut with a sickle</td>
         <td>Chance to find seeds from grass cut with a sickle</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Boon</td>
         <td>Blessing</td>
         <td>Performance Enhancement</td>
         <td>Performance Enhancement</td>
         <td>No Misfires</td>
         <td>No Misfires</td>

Latest revision as of 09:58, 7 March 2024

Summary

Making offerings at the Goddess Statues around Quill will lead to a Blessing from the chosen Goddess.

Just be warned, for every Blessing you gain you'll receive a Curse from the rival Goddess.

Aurore

Aurore is the Goddess of the Sky - Unpredictable but graceful

Type Title Effect
Blessing Unseasonal Bounty Out-of-season crops can be grown. On the farm only.
Blessing Herbivoracious Each collected herb yields two.
Blessing Cheery Sun Gain more friendship points when interacting with villagers during sunny weather.
Blessing Ore Blimey! Chance to gain an extra quality star from each mined node.


Type Title Effect
Curse Geological Speed Ore nodes take an additional day to replenish.
Curse Blue Rain Gain less friendship points when interacting with villagers during rainy weather.
Curse No Natural Ingredients Herbs do not grow.
Curse Eternal Winter All growables and fish on Willowdown Farm are subjected to Winter conditions.

Druida

Druida is the Goddess of Orchards - Serene bearer of Fruits and Berries

Type Title Effect
Blessing Super Star Fruit Each collected fruit or berry has two additional quality stars.
Blessing Nick Berries High chance for any collected fruit or berry to yield two.
Blessing Bumpin’ Rind Medium chance for any collected fruit to yield two.
Blessing Very Berry Low chance for any collected berry to yield two.


Type Title Effect
Curse Withering Heights Only one fruit or berry to be collectable from each tree or bush.
Curse Slo-Gro Fruits and berries take one additional day to replenish.
Curse Bad Nature All harvested fruits and berries will be limited to one star quality.
Curse Fruitless No fruit or berries grow on the farm.

Freyl

Freyl is the Goddess of fields - patron of bountiful harvests

Type Title Effect
Blessing Salad Days Each collected crop has two additional quality stars.
Blessing Wild Oats Random in-season crop given with every crop harvested.
Blessing Crop Top High chance for a harvested crop to yield two.
Blessing Matching Plants Low chance for a harvested growable to yield two.


Type Title Effect
Curse Slim Pickings Each crop limited to yielding a single item.
Curse Slow Sprouts Crops take an additional day to grow.
Curse Soiled Goods Crops limited to one star quality.
Curse Mutiny on the Bounty Crops do not grow.

Hyalis

Hyalis is the Goddess of death & rebirth - Mysterious and fickle

Type Title Effect
Blessing 1-UP Free resurrection in combat.
Blessing Pond Life Fish spawn rate increased.
Blessing Frugal Fighting Chance to regain an item used in combat.
Blessing Eggstra! Eggstra! Chickens lay an extra egg each day


Type Title Effect
Curse Worker’s Strike Bees do not produce honey.
Curse Lay-Offs At The Coop Chickens do not lay.
Curse De-spawn Point Fish spawn rate decreased.
Curse Retirement Home Spouse, kids and pets become ancient.

Morwenna

Morwenna is the Goddess of Beasts - Carer of fauna and quick to temper

Type Title Effect
Blessing Pet Care Pets automatically fed and happy
Blessing Animal Magic Pet abilities up
Blessing Clumsy Critters Monster crit chance decreased.
Blessing Dart More Regain 1 arrow per room.


Type Title Effect
Curse Monsters With No Pockets Chance of no loot from each monster.
Curse Cat Nap Pet combat ability recharge time increased.
Curse Spoiled Spoils Each looted item loses one quality star.
Curse Quiver Me Timbers! No arrows available in combat.

Naida

Naida is the Goddess of Fertility - warm and smiling and full of fun

Type Title Effect
Blessing Nice Little Learner Children learn and gain XP twice as quickly
Blessing Stud Farmer Babies more likely
Blessing Super Grass Chance to find seeds from grass cut with a sickle
Blessing Performance Enhancement No Misfires


Type Title Effect
Curse The Early Worm Misfire more likely.
Curse Oaf of Bred Children learn and gain XP slower.
Curse Lazy Stork Babies unlikely.
Curse Frogchild All children in the household become frogs.