Fae
Summary
The Fae are supernatural beings that are formed from a mythological background. They inhabit the spaces between worlds and have a deep connection with nature.
Gnomes
Fairies
Dryads
Mossmen
Fel
Empyrii
Parasitic alien brains that inhabit the suits of a dead cosmic civilization in Voide. They like quality goods and are actually decently-mannered if a bit elitist.
Thatterway
A helpful Fairy that lives in your hair and can guide you to task destinations by setting the Thatterway active in the Journal, then clicking Left Stick or F1 to send it sparkly off the way you need to go.
Wottyzit
A helpful but mildly annoying Fairy that hovers over interactive elements until you interact with the object.
Lamplyter
Petyr Piper the Puck
E'ergreen shopkeeper that has way too many Narnia references.
Pixie Lottery
Runs the Goods Store in Tir Na Nog.
The Tinker
His shop in Tir Na Nog allows you to buy and apply a business specialisation.
Rootmother
An ancient forest spirit who brings life to E'ergreen. She births the Green Children, who become Dryads and Mossmen.
Green Children
Naughty little sprouts that become Mossmen and Dryads. They live with the Rootmother until they are grown.
Cyril
Cyril is a Gnome who runs the Emergency Shelters in Quill. He really likes puzzles and nicely formatted documents.
Gladys
Gladys is the wife of Cyril. She gives tours to visitors of Tir Na Nog and seems eternally cheerful.