Combat Loadout: Difference between revisions
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Once obtained from [[Moon_Tutorial|Moon]] your <img src="https://wiki.kynseed.com/resources/assets/icons/items/918.png"> [[Bow]] is | Once obtained from [[Moon_Tutorial|Moon]] your <img src="https://wiki.kynseed.com/resources/assets/icons/items/918.png"> [[Bow]] is always equipped. | ||
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Latest revision as of 16:05, 18 December 2025
Summary
When you enter any combat zone, you are presented with the combat loadout screen.
Collect, craft and harvest various weapons, tools and items to better equip yourself for the battle ahead.
The bare minimum you need to enter combat is a Sword, but for higher difficulties, it's in your best interest to stock up and get prepped.
Loadout
Each slot on the loadout allows for equipping a different selection of items, each with its own pros and cons.
Aim to tailor your loadout to the enemies you'll be facing.
You can equip two types of Sword. Each sword comes with its own strengths and weaknesses as well as damage bonuses. Whilst you'll usually want the sword that hits the hardest, some swords will do bonus damage to troublesome enemies.
You can equip Wards and Charms.
- Wards provide defences from attacks.
- Charms buff the player with stat increases or unique passive bonuses.
Pets
Up to two pets can be brought along into combat with you. Each animal type has different attacks and abilities. Experiment to see which ones suit your playstyle.
| Animal Type | Combat abilities |
|---|---|
| Dogs |
|
| Cats | |
| Pigs | |
| Sheep | |
| Fillifryth | |
| Bumbabloopfnoop |
|
Animals act autonomously, so make sure to keep them well-fed and in a good mood to get the most out of them.
Starting Depth
Each woods has a depth up to level 10, by default starting depths 1 to 5 are unlocked. Further depths are unlocked one at a time by completing a run ending on a higher depth than the maximum unlocked. The depth influences the difficulty of monsters and the quality of rewards.
Auto Equip
If you just want to get into the battle as quickly as possible. Use the Auto Equip to fill out your loadout with a selection of weapons and items. It might not be the optimum loadout but it will get you through most battles.
Bow
Combat items
Any owned combat items are available anytime, so do not need to be equipped. They do have a cooldown for use, though.
| Name | Description |
|---|---|
| In combat, heal 20% to 75% of your health based on Star Rating. | |
| Thrown in combat, deals 120 to 150 damage to monsters who touch it, based on Star Rating. | |
| Thrown in combat, reduces Strength of monster who pass through it by 3 to 15 based on Star Rating. | |
| In combat, increases Toughness by 2 to 10 based on Star Rating. | |
| In combat, increases Strength by 2 to 10 based on Star Rating. | |
| In combat, increases Stamina by 2 to 10 based on Star Rating. |
Effigies
Once the Goddess Power skill is unlocked from Jogon, Effigies are always equipped as long as you have one in your inventory. Only one of each type can be used in battle. Choose wisely when to deploy them, after charging them through dealing damage.
| Name | Description |
|---|---|
| Vines grasp and drain your opponent's stats. | |
| A hail of fruit upon thy foes. | |
| Transforms one enemy into a bashable scarecrow. | |
| Summon a stampede of ferocious farm animals. | |
| Will the scales choose full healing or damage? | |
| Shock your enemies. |
