Combat Loadout: Difference between revisions
No edit summary |
No edit summary |
||
| Line 22: | Line 22: | ||
You can equip two types of [[Swords|Sword]]. | You can equip two types of [[Swords|Sword]]. | ||
Each | Each sword comes with its own strengths and weaknesses as well as damage bonuses. Whilst you'll usually want the sword that hits the hardest, some swords will do bonus damage to troublesome enemies. | ||
You can equip [[Wards]] and [[Charms]]. | You can equip [[Wards]] and [[Charms]]. | ||
*Wards provide defences from attacks. | *Wards provide defences from attacks. | ||
*Charms buff the player with stat increases or unique passive bonuses. | *Charms buff the player with stat increases or unique passive bonuses. | ||
}} | |||
{{PageSection | |||
|title=Pets | |||
|content= | |||
Up to two pets can be brought along into combat with you. | |||
Each animal type has different attacks and abilities. Experiment to see which ones suit your playstyle. | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Animal Type</th> | |||
<th>Combat abilities</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Dogs</td> | |||
<td> | |||
*Stuns enemies, stopping their stamina from recharging | |||
*Passive +1 Strength | |||
*Chance of double loot from [[Hob|Hobs]] and [[Greater_Nob|Greater Nobs]]</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Cats</td> | |||
<td> | |||
*Reduce Strength, Toughness and Constitution of all Hags by 2 | |||
*Passive +1 Intelligence | |||
*Chance of double loot from Hags, [[Banshee|Banshees]] and [[Remnant|Remnants]]</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Pigs</td> | |||
<td> | |||
*Ram into enemies dealing damage and resetting their stamina | |||
*Passive +1 Toughness | |||
*Chance of double loot from [[Barghest|Barghests]] and [[Croaker|Croakers]]</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Sheep</td> | |||
<td> | |||
*(Rams) Ram into enemies, dealing damage and reducing their Toughness by 3 | |||
*(Ewes) Run in front of an enemy and jump back and forth, causing them to fall asleep for a while or until the next hit. The enemy will also have their Stamina reduced by 3. | |||
*Chance of double loot from [[Fachen|Fachens]], [[Ogyr|Ogrys]] and [[Nob|Nobs]]</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Fillifryth</td> | |||
<td> | |||
*Flies to a node and clears it of any ill effects | |||
*Passive +2 Constitution | |||
*Chance of double from [[Nymph|Nymphs]] and [[Lob|Lobs]]</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Bumbabloopfnoop</td> | |||
<td> | |||
*Heals you | |||
*Passive +2 Toughness | |||
*Chance of double from Elite variations of enemies</td> | |||
</tr> | |||
</table> | |||
[[Animals]] act autonomously, so make sure to keep them well-fed and in a good mood to get the most out of them. | |||
}} | |||
{{PageSection | |||
|title=Starting Depth | |||
|content= | |||
Each woods has a depth up to level 10, by default starting depths 1 to 5 are unlocked. Further depths are unlocked one at a time by completing a run ending on a higher depth than the maximum unlocked. The depth influences the difficulty of monsters and the quality of rewards. | |||
}} | |||
{{PageSection | |||
|title=Auto Equip | |||
|content= | |||
If you just want to get into the battle as quickly as possible. Use the Auto Equip to fill out your loadout with a selection of weapons and items. | |||
It might not be the optimum loadout but it will get you through most battles. | |||
}} | |||
{{PageSection | |||
|title=Always equipped | |||
|content= | |||
Once obtained from [[Moon_Tutorial|Moon]] your bow is automatically equipped. | |||
Any owned combat items are available anytime, so do not need to be equipped. They do have a cooldown for use, though. | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Name</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/858.png"> [[Healing Cream]]</td> | |||
<td>In combat, heal 20% to 75% of your health based on Star Rating.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/862.png"> [[Flame Phial]]</td> | |||
<td>Thrown in combat, deals 120 to 150 damage to monsters who touch it, based on Star Rating.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/863.png"> [[Stink Bomb]]</td> | |||
<td>Thrown in combat, reduces Strength of monster who pass through it by 3 to 15 based on Star Rating.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/854.png"> [[Tough Skin Powder]]</td> | |||
<td>In combat, increases Toughness by 2 to 10 based on Star Rating.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/1220.png"> [[Muscle Buster]]</td> | |||
<td>In combat, increases Strength by 2 to 10 based on Star Rating.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/1221.png"> [[Vigor Mortis]]</td> | |||
<td>In combat, increases Stamina by 2 to 10 based on Star Rating.</td> | |||
</tr> | |||
</table> | |||
Effigies are always equipped, as long as you have one in your inventory, but only one of each type can be used in battle. Choose wisely when to deploy them, after charging them through dealing damage. | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Name</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/407.png"> [[Naida Effigy]]</td> | |||
<td>Vines grasp and drain your opponent's stats.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/307.png"> [[Druida Effigy]]</td> | |||
<td>A hail of fruit upon thy foes.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/509.png"> [[Freyl Effigy]]</td> | |||
<td>Transforms one enemy into a bashable scarecrow.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/17.png"> [[Morwenna Effigy]]</td> | |||
<td>Summon a stampede of ferocious farm animals.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/170.png"> [[Hyalis Effigy]]</td> | |||
<td>Will the scales choose full healing or damage?</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td><img src="https://wiki.kynseed.com/resources/assets/icons/items/19.png"> [[Aurore Effigy]]</td> | |||
<td>Shock your enemies.</td> | |||
</tr> | |||
</table> | |||
}} | }} | ||
Revision as of 16:00, 18 December 2025
Summary
When you enter any combat zone, you are presented with the combat loadout screen.
Collect, craft and harvest various weapons, tools and items to better equip yourself for the battle ahead.
The bare minimum you need to enter combat is a Sword, but for higher difficulties, it's in your best interest to stock up and get prepped.
Loadout
Each slot on the loadout allows for equipping a different selection of items, each with its own pros and cons.
Aim to tailor your loadout to the enemies you'll be facing.
You can equip two types of Sword. Each sword comes with its own strengths and weaknesses as well as damage bonuses. Whilst you'll usually want the sword that hits the hardest, some swords will do bonus damage to troublesome enemies.
You can equip Wards and Charms.
- Wards provide defences from attacks.
- Charms buff the player with stat increases or unique passive bonuses.
Pets
Up to two pets can be brought along into combat with you. Each animal type has different attacks and abilities. Experiment to see which ones suit your playstyle.
| Animal Type | Combat abilities |
|---|---|
| Dogs |
|
| Cats | |
| Pigs | |
| Sheep | |
| Fillifryth | |
| Bumbabloopfnoop |
|
Animals act autonomously, so make sure to keep them well-fed and in a good mood to get the most out of them.
Starting Depth
Each woods has a depth up to level 10, by default starting depths 1 to 5 are unlocked. Further depths are unlocked one at a time by completing a run ending on a higher depth than the maximum unlocked. The depth influences the difficulty of monsters and the quality of rewards.
Auto Equip
If you just want to get into the battle as quickly as possible. Use the Auto Equip to fill out your loadout with a selection of weapons and items. It might not be the optimum loadout but it will get you through most battles.
Always equipped
Once obtained from Moon your bow is automatically equipped.
Any owned combat items are available anytime, so do not need to be equipped. They do have a cooldown for use, though.
| Name | Description |
|---|---|
| In combat, heal 20% to 75% of your health based on Star Rating. | |
| Thrown in combat, deals 120 to 150 damage to monsters who touch it, based on Star Rating. | |
| Thrown in combat, reduces Strength of monster who pass through it by 3 to 15 based on Star Rating. | |
| In combat, increases Toughness by 2 to 10 based on Star Rating. | |
| In combat, increases Strength by 2 to 10 based on Star Rating. | |
| In combat, increases Stamina by 2 to 10 based on Star Rating. |
Effigies are always equipped, as long as you have one in your inventory, but only one of each type can be used in battle. Choose wisely when to deploy them, after charging them through dealing damage.
| Name | Description |
|---|---|
| Vines grasp and drain your opponent's stats. | |
| A hail of fruit upon thy foes. | |
| Transforms one enemy into a bashable scarecrow. | |
| Summon a stampede of ferocious farm animals. | |
| Will the scales choose full healing or damage? | |
| Shock your enemies. |
