Family Scheduler: Difference between revisions
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<td>Collect Honey</td> | <td>Collect Honey</td> | ||
<td>Reduce the [[Stamina]] stat</td> | <td>Reduce the [[Stamina]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Cook for Family</td> | <td>Cook for Family</td> | ||
<td>Increases the [[Intelligence]] stat</td> | <td>Increases the [[Intelligence]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Cook for Sale</td> | <td>Cook for Sale</td> | ||
<td>Reduce the [[Intelligence]] stat</td> | <td>Reduce the [[Intelligence]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Meal Break</td> | <td>Meal Break</td> | ||
<td>Increases the [[Strength]] stat</td> | <td>Increases the [[Strength]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Farm</td> | <td>Farm</td> | ||
<td>Reduce the [[Strength]] stat</td> | <td>Reduce the [[Strength]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Garden</td> | <td>Garden</td> | ||
<td>Increases the [[Barter]] stat</td> | <td>Increases the [[Barter]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Milk Cow</td> | <td>Milk Cow</td> | ||
<td>Reduce the [[Barter]] stat</td> | <td>Reduce the [[Barter]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Relax</td> | <td>Relax</td> | ||
<td>Increases the [[Charm]] stat</td> | <td>Increases the [[Charm]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Sleep</td> | <td>Sleep</td> | ||
<td>Reduced the [[Charm]] stat</td> | <td>Reduced the [[Charm]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Explore</td> | <td>Explore</td> | ||
<td>Increases the [[Accuracy]] stat</td> | <td>Increases the [[Accuracy]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Socialise</td> | <td>Socialise</td> | ||
<td>Reduced the [[Accuracy]] stat</td> | <td>Reduced the [[Accuracy]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Study</td> | <td>Study</td> | ||
<td>Increases the [[Constitution]] stat</td> | <td>Increases the [[Constitution]] stat</td> | ||
<td>Mood -1</td> | |||
</tr> | </tr> | ||
Revision as of 16:58, 19 March 2024
Summary
The Family Scheduler lets you manage the tasks of your family and stay up to date on their progress. On these screens, you can:
- Check the daily routine of your spouse and children.
- Keep track of weekly XP gains
- Send family members out gathering
Daily Routine
From the daily routine screen the player can set the schedule for the entire family. Making sure they have a good balance between work and relaxation.
Red
Tab between different family members to see their unique schedules.
Blue
Select a task from the box below, then drag and drop it onto the scheduler to change the weekly schedule.
Yellow
Some tasks are considered beneficial, raising Mood and Energy. Other tasks drain Mood and Energy but provide resources for the farm. Be sure to check the scroll bar at the bottom of the screen to give a more detailed rundown of the effects of each task.
Orange
If a task is greyed out it's because that particular person can't perform that task as some tasks are specific to children.
Purple
Takes you to a detailed breakdown of how each task will affect your spouse or child's mood.
Some tasks are broken down even further into subcategories. After selecting the initial task you may be asked to give more specific instructions.
Once that's done, you can drag and drop as usual.
Orders, Stats & Mood
Order | Stats | Mood |
---|---|---|
Care For Pets | Increases the Stamina stat | Mood -1 |
Collect Honey | Reduce the Stamina stat | Mood -1 |
Cook for Family | Increases the Intelligence stat | Mood -1 |
Cook for Sale | Reduce the Intelligence stat | Mood -1 |
Meal Break | Increases the Strength stat | Mood -1 |
Farm | Reduce the Strength stat | Mood -1 |
Garden | Increases the Barter stat | Mood -1 |
Milk Cow | Reduce the Barter stat | Mood -1 |
Relax | Increases the Charm stat | Mood -1 |
Sleep | Reduced the Charm stat | Mood -1 |
Explore | Increases the Accuracy stat | Mood -1 |
Socialise | Reduced the Accuracy stat | Mood -1 |
Study | Increases the Constitution stat | Mood -1 |
XP Gains
The XP Gains screen gives details on the amount of experience you children will earn over the course of the week.
This number is a weekly estimate based on the tasks you currently have assigned to your child and it is assumed all tasks would be completed. Changing assigned tasks would cause this number to be recalculated.
Most tasks provide children with some experience progression to a particular stat. Read the information provided with each task to get a clear idea of where to focus your attention if you wish to increase a specific stat. Fill the experience bar to rank up and gain a new stat point.
Gathering
The final tab takes you to the gathering screen. Sending your spouse or child out gathering will override the tasks they have been assigned for the day until they return.
Red
Set the destination. The destination you pick will determine the of items your spouse or child will return with. Each Haven has its own loot pool. Younger children are locked out of combat locations.
Blue
As they go gathering they'll gain experience in each location. Increasing experience increases the chances of them returning with higher-quality items. At low levels, the maximum quality of a gathered item is capped.
Yellow
Keep an eye on their stats before you send someone gathering, particularly if you're sending them into a combat zone. Higher stats will have an impact on the amount and rarity of the items gathered, or the monsters they're able to overcome.
Purple
Altering the loadout can be used to tailor the sort of items you wish to gather. For example, sending someone with a sickle means they're much more likely to gather crops. If they're heading into combat then they will at least need a sword.
Meals are eaten whilst out on a gathering mission, boosting stats.
Orange
Once they're ready to go, click the begin gathering button to send them on their way.
Each spouse and child has a backpack hanging on the Family Scheduler unit.
- When someone leaves to go gathering, the backpack will be removed.
- Once they return, their loot-filled backpack will be left on the floor.
- Interact with the Family Scheduler/Backpack to claim those rewards.