Fae: Difference between revisions
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Parasitic alien brains that inhabit the suits of a dead | Parasitic alien brains that inhabit the suits of a dead cosmic civilization. They like quality goods and are actually decently-mannered if a bit elitist. | ||
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His shop in Tir Na Nog allows you to buy and apply | His shop in Tir Na Nog allows you to buy and apply a business [[specialisation]]. | ||
{{ImageBox|image=The Tinker 01 Final.png}} | {{ImageBox|image=The Tinker 01 Final.png}} | ||
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An ancient forest spirit who brings life to [[Evergreen]]. She births the Green Children, who become Dryads and Mossmen. | |||
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Revision as of 16:28, 21 February 2024
Summary
The Fae are supernatural beings that are formed from a mythological background. They inhabit the spaces between worlds and have a deep connection with nature.
Gnomes
Fairies
Dryads
Mossmen
Fel
Empyrii
Parasitic alien brains that inhabit the suits of a dead cosmic civilization. They like quality goods and are actually decently-mannered if a bit elitist.
Thatterway
A helpful Fairy that lives in your hair and can guide you to task destinations by setting the Thatterway active in the Journal, then clicking Left Stick or F1 to send it sparkly off the way you need to go.
Wottyzit
A helpful but mildly annoying Fairy that hovers over interactive elements until you interact with the object.
Lamplyter
Petyr Piper the Puck
Pixie Lottery
The Tinker
His shop in Tir Na Nog allows you to buy and apply a business specialisation.
Rootmother
An ancient forest spirit who brings life to Evergreen. She births the Green Children, who become Dryads and Mossmen.