Traits: Difference between revisions
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<table class="styled-table"> | <table class="styled-table"> | ||
<tr class="table-header"> | <tr class="table-header"> | ||
<th>Trait</th> | <th>Trait</th> | ||
<th>Description</th> | <th>Description</th> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Stamina</td> | ||
<td>Increases the [[Stamina]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Laziness</td> | ||
<td>Reduce the [[Stamina]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Intelligence</td> | ||
<td>Increases the [[Intelligence]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Stupidity</td> | ||
<td>Reduce the [[Intelligence]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Strength</td> | ||
<td>Increases the [[Strength]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Weakness</td> | ||
<td>Reduce the [[Strength]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Barter</td> | ||
<td>Increases the [[Barter]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Weak-Willed</td> | ||
<td>Reduce the [[Barter]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Charm</td> | ||
<td>Increases the [[Charm]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Repel</td> | ||
<td>Reduced the [[Charm]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Accuracy</td> | ||
<td>Increases the [[Accuracy]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Clumsiness</td> | ||
<td>Reduced the [[Accuracy]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Constitution</td> | ||
<td>Increases the [[Constitution]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Squeamish</td> | ||
<td>Reduced the [[Constitution]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Toughness</td> | ||
<td>Increases the [[Toughness]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Meek</td> | ||
<td>Reduce the [[Toughness]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Speed</td> | ||
<td>Increases the [[Speed]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Sedative</td> | ||
<td>Reduce the [[Speed]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Virility</td> | ||
<td>Increases the [[Virility]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Infertility</td> | ||
<td>Reduce the [[Virility]] stat</td> | |||
<td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
}} | }} | ||
Line 177: | Line 111: | ||
<tr class="table-header"> | <tr class="table-header"> | ||
<th>Name</th> | <th>Name</th> | ||
<th> | <th>Effect on Player</th> | ||
<th>Effect on NPC</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Healing</td> | |||
<td>Provides additonal healing when eaten during [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Poisonous</td> | |||
<td>Deals damage when eaten during [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Narcolepsy</td> | |||
<td>A random stat is reduced</td> | |||
<td>Fall asleep at random</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Insomnia</td> | |||
<td>N/A</td> | |||
<td>Won't sleep at night</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Digestive</td> | |||
<td>Extends the duration of other active traits</td> | |||
<td>Extends the duration of other active traits</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Flatulence</td> | |||
<td>Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children</td> | |||
<td>Increases the chance of farting & Using the toilet</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Bravery</td> | |||
<td>Increased damage dealt during a counter attack</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Cowardly</td> | |||
<td>Reduces damage dealt during a counter attack</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Truth</td> | |||
<td>N/A</td> | |||
<td>Increased chance of revealing secret box codes</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Illusion</td> | |||
<td>N/A</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Flameproof</td> | |||
<td>Reduces damage taken from fire based attacks when it [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Waterproof</td> | |||
<td>Reduces damage taken from water based attacks when in [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Scent</td> | |||
<td>Increased chance of better nookie on the [[wheel of delight]]</td> | |||
<td>Increased chance of better nookie on the [[wheel of delight]]</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Stench</td> | |||
<td>Reduced chance of better nookie on the [[wheel of delight]]</td> | |||
<td>Reduced chance of better nookie on the [[wheel of delight]]</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Anti-sickness</td> | |||
<td>Reduced duration of status effects when in [[combat]]] & Reduced stat drain from other active negative traits</td> | |||
<td>Reduced stat drain from other active negative traits</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Emetic</td> | |||
<td>Increased duration of status effects when in [[combat]]] & Increased stat drain from other active negative traits</td> | |||
<td>Increased stat drain from other active negative traits</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Blessed</td> | |||
<td>Reduced wait time until an effigy can be used</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Cursed</td> | |||
<td>Increased wait time until an effigy can be used</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Friendly</td> | |||
<td>Increased FP gains</td> | |||
<td>Increased FP gains</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Shy</td> | |||
<td>Reduced FP gains</td> | |||
<td>Reduced FP gains</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Positive</td> | |||
<td>Reduced FP loses</td> | |||
<td>Reduced FP loses</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Negativity</td> | |||
<td>Increased FP loses</td> | |||
<td>Increased FP loses</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Gossip</td> | |||
<td>N/A</td> | |||
<td>Increased chance of having a gift request or favour</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Paranoid</td> | |||
<td>N/A</td> | |||
<td>Reduced chance of having a gift request or favour</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Animal Lover</td> | |||
<td>N/A</td> | |||
<td>Increased FP gains when you have an animal following you</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Animal Hater</td> | |||
<td>N/A</td> | |||
<td>Reduced FP gains when you have an animal following you</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
}} | }} |
Revision as of 14:48, 20 January 2023
Summary
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.
Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.
In general, each additional Star for an item's quality adds one to the Effect Strength, so 1 Star is +1, 5 Star is +5. A single item consumed lasts 6 hours, a crafted recipe 48 hours. NPC's born with the trait will have it permanently.
Stat Altering Traits
Trait | Description |
---|---|
Stamina | Increases the Stamina stat |
Laziness | Reduce the Stamina stat |
Intelligence | Increases the Intelligence stat |
Stupidity | Reduce the Intelligence stat |
Strength | Increases the Strength stat |
Weakness | Reduce the Strength stat |
Barter | Increases the Barter stat |
Weak-Willed | Reduce the Barter stat |
Charm | Increases the Charm stat |
Repel | Reduced the Charm stat |
Accuracy | Increases the Accuracy stat |
Clumsiness | Reduced the Accuracy stat |
Constitution | Increases the Constitution stat |
Squeamish | Reduced the Constitution stat |
Toughness | Increases the Toughness stat |
Meek | Reduce the Toughness stat |
Speed | Increases the Speed stat |
Sedative | Reduce the Speed stat |
Virility | Increases the Virility stat |
Infertility | Reduce the Virility stat |
Unique Traits
Name | Effect on Player | Effect on NPC |
---|---|---|
Healing | Provides additonal healing when eaten during combat | N/A |
Poisonous | Deals damage when eaten during combat | N/A |
Narcolepsy | A random stat is reduced | Fall asleep at random |
Insomnia | N/A | Won't sleep at night |
Digestive | Extends the duration of other active traits | Extends the duration of other active traits |
Flatulence | Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children | Increases the chance of farting & Using the toilet |
Bravery | Increased damage dealt during a counter attack | N/A |
Cowardly | Reduces damage dealt during a counter attack | N/A |
Truth | N/A | Increased chance of revealing secret box codes |
Illusion | N/A | N/A |
Flameproof | Reduces damage taken from fire based attacks when it combat | N/A |
Waterproof | Reduces damage taken from water based attacks when in combat | N/A |
Scent | Increased chance of better nookie on the wheel of delight | Increased chance of better nookie on the wheel of delight |
Stench | Reduced chance of better nookie on the wheel of delight | Reduced chance of better nookie on the wheel of delight |
Anti-sickness | Reduced duration of status effects when in combat] & Reduced stat drain from other active negative traits | Reduced stat drain from other active negative traits |
Emetic | Increased duration of status effects when in combat] & Increased stat drain from other active negative traits | Increased stat drain from other active negative traits |
Blessed | Reduced wait time until an effigy can be used | N/A |
Cursed | Increased wait time until an effigy can be used | N/A |
Friendly | Increased FP gains | Increased FP gains |
Shy | Reduced FP gains | Reduced FP gains |
Positive | Reduced FP loses | Reduced FP loses |
Negativity | Increased FP loses | Increased FP loses |
Gossip | N/A | Increased chance of having a gift request or favour |
Paranoid | N/A | Reduced chance of having a gift request or favour |
Animal Lover | N/A | Increased FP gains when you have an animal following you |
Animal Hater | N/A | Reduced FP gains when you have an animal following you |