Combat Loadout: Difference between revisions

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===Red===
 
You can equip two types of [[:Category:Weapons|swords]].
You can equip two types of [[:Category:Weapons|swords]].
Each sword comes with its own strengths and weaknesses as well as damage bonuses. Whilst you'll usually want the [[sword|swords]] that hits the hardest, some swords will do bonus damage to troublesome enemies.
Each sword comes with its own strengths and weaknesses as well as damage bonuses. Whilst you'll usually want the [[sword|swords]] that hits the hardest, some swords will do bonus damage to troublesome enemies.


===Blue===
 
Your bow is automatically equipped
Your bow is automatically equipped


===Yellow===
 
In the top slot, you can equip [[Wards]] and in the bottom slot [[Charms]].
You can equip [[Wards]] and [[Charms]].
*Wards provide defences from powerful attacks.
*Wards provide defences from attacks.
*Charms buff the player with stat increases or unique passive bonuses.
*Charms buff the player with stat increases or unique passive bonuses.
*The lantern can also be equipped in the charm slot for added light we fighting at night.


===Purple===
10 combat items can be equipped along the belt.
Each combat item has a different use in battle. Some target the enemy, whereas others buff the player. Some target the nodes between the enemy and the player, throwing up defences and distractions.


===Orange===
Combat items are available anytime, so do not need to be equipped here. They do have a cooldown for use, though.
 
 
Effigies are always equipped, as long as you have one in your inventory, but only one of each type can be used in battle. Choose wisely when to deploy them, after charging them through dealing damage.
Effigies are always equipped, as long as you have one in your inventory, but only one of each type can be used in battle. Choose wisely when to deploy them, after charging them through dealing damage.


===Green===
Meals are eaten if you stop off at a campfire mid-run.
All items boost your health a little but each item will buff the player with any active traits. You only get one meal per run, so picking a high-quality cooked meal will provide you with the biggest bonuses.


===Black===
Up to two pets can be brought along into combat with you.
Up to two pets can be brought along into combat with you.
Each animal type has different attacks and abilities. Experiment to see which ones suit your playstyle.
Each animal type has different attacks and abilities. Experiment to see which ones suit your playstyle.
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[[Animals]] act autonomously, so make sure to keep them well-fed and in a good mood to get the most out of them.
[[Animals]] act autonomously, so make sure to keep them well-fed and in a good mood to get the most out of them.


===White===
 
If you just want to get into the battle as quickly as possible. Use the Auto Equip to fill out your loadout with a selection of weapons and items.
If you just want to get into the battle as quickly as possible. Use the Auto Equip to fill out your loadout with a selection of weapons and items.
It might not be the optimum loadout but it will get you through most battles.
It might not be the optimum loadout but it will get you through most battles.

Revision as of 14:16, 26 September 2024

Summary

When you enter any combat zone, you are presented with the combat loadout screen.

Collect, craft and harvest various weapons, tools and items to better equip yourself for the battle ahead.

The bare minimum you need to enter combat is a swords, but for higher difficulties, it's in your best interest to stock up and get prepped.

Loadout

Each slot on the loadout allows for equipping a different selection of items, each with its own pros and cons.

Aim to tailor your loadout to the enemies you'll be facing.


Loadoot.png


You can equip two types of swords. Each sword comes with its own strengths and weaknesses as well as damage bonuses. Whilst you'll usually want the swords that hits the hardest, some swords will do bonus damage to troublesome enemies.


Your bow is automatically equipped


You can equip Wards and Charms.

  • Wards provide defences from attacks.
  • Charms buff the player with stat increases or unique passive bonuses.


Combat items are available anytime, so do not need to be equipped here. They do have a cooldown for use, though.


Effigies are always equipped, as long as you have one in your inventory, but only one of each type can be used in battle. Choose wisely when to deploy them, after charging them through dealing damage.


Up to two pets can be brought along into combat with you. Each animal type has different attacks and abilities. Experiment to see which ones suit your playstyle.

Animals act autonomously, so make sure to keep them well-fed and in a good mood to get the most out of them.


If you just want to get into the battle as quickly as possible. Use the Auto Equip to fill out your loadout with a selection of weapons and items. It might not be the optimum loadout but it will get you through most battles.


Combat Loadout 02 Final.png