Folklore: Difference between revisions
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Fred Barleycorn is a friendly scarecrow who sleeps within Festfield all year round, except for one special day of the year. | Fred Barleycorn is a friendly scarecrow who sleeps within [[Festfield]] all year round, except for one special day of the year. His origins are unclear, but it is generally thought that he was originally an eccentric Wanderer called Smiley Summersmith, a bard and entertainer who passed away while sleeping propped up against a scarecrow. His spirit didn't want to leave, so he hid in the strawman. On the anniversary of his death, the spirit springs to life and continues to spread happiness for that day. | ||
On the 4th day of summer, Fred Barleycorn will spring to life and | On the 4th day of summer, Fred Barleycorn will spring to life and bounce around [[Festfield]] before heading on to other locations around Summerdown, in order to spread his joy. | ||
As he hops about the Haven, he'll drop [[Candy Hare]] and [[Candy Squirrel]], but hitting Fred with a slingshot causes him to fling out an assortment of items, | As he hops about the Haven, he'll drop [[Candy Hare]] and [[Candy Squirrel]], but hitting Fred with a slingshot causes him to fling out an assortment of items, | ||
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Tom is a creepy masked character that skips through regions, disrupting the player's items and being a nuisance to the NPCs. | Tom is a creepy masked character that skips through regions, disrupting the player's items and being a nuisance to the NPCs. | ||
His arrival is announced via fog and the jingle of bells. | His arrival is announced via fog and the jingle of bells. | ||
Tom was once a prankster and jester called Tom Hood. He delighted in stealing sweets for fun and grabbing people to scare them for laughs. One day, however, he was reaching into a bush near Simplewood to grab something sparkly, and a Nob cut his hands off with its axe. | |||
Tow staggered to [[Mellowmine]] where he hid away. He found some hooks and utilised them as hands. | |||
One night, a mysterious Fae came across Tom and made a bargain with him. If Tom brought it enough treats, he would give him his hands back. | |||
Now, when the sorrowful rains of autumn are about, Tom comes out from his hidey-hole for hijinks. | |||
Tom is active in autumn but only in Mellowfields. Once active Tom will attempt to track the player, grabbing them and shaking items out of their inventory if caught. | Tom is active in autumn but only in Mellowfields. Once active Tom will attempt to track the player, grabbing them and shaking items out of their inventory if caught. | ||
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If the player strays into Dreadwaters, Daddy Long Legs will hunt them down and try and capture them. Getting caught has the player whisked away costing them a year of their life to be revived. | If the player strays into Dreadwaters, Daddy Long Legs will hunt them down and try and capture them. Getting caught has the player whisked away costing them a year of their life to be revived. | ||
Daddy Long Legs was once a spymaster and assassin during the war with the Fae. The Goddesses did not respect his lack of honour, so cursed him and locked him within the tomb of Dreadwaters. Daddy sneaks out at night, but can't leave Dreadwaters due to the purple Witchtallow candles that cause him pain if he goes near them. | |||
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Throw [[Lambton Pie]] into its mouth to have them scooped up and pooped out as valuable [[Abysstone_Ore]]. | Throw [[Lambton Pie]] into its mouth to have them scooped up and pooped out as valuable [[Abysstone_Ore]]. | ||
It is thought that the Wyrm is an ancient descendant of the Lambton Worm and the Loch Ness monster, but that's probably a stretch. | |||
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Mag the Moghog is a benevolent creature that snoozes a lot in Cuckoo Wood. Mag will take three of your items of a set star rating, and spit out 1 of the same at one star rating higher. | Mag the Moghog is a benevolent creature that snoozes a lot in [[Cuckoo Wood]]. Mag will take three of your items of a set star rating, and spit out 1 of the same at one star rating higher. | ||
You won't even need to wipe any drool off them...magical! | You won't even need to wipe any drool off them...magical! | ||
Mag's backstory is unknown. None even try to guess. Someone said it was a greedy cat that belonged to a witch and ate her fish supper one time too many. | |||
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Shuffling Nana is a terrifying monstrosity that was once a human, and is now trapped by the Goddesses in the tomb found in northern [[Pineshade]]. | Shuffling Nana is a terrifying monstrosity that was once a human, and is now trapped by the Goddesses in the tomb found in northern [[Pineshade]]. | ||
Going near Nana reveals her hidden form, and you have seconds before death (and a 1 year Mr Fairweather revival). | Going near Nana reveals her hidden form, and you have seconds before death (and a 1 year Mr Fairweather revival). | ||
Nana was a witch who helped the humans during the war with the Fae, and for her treachery, she was entombed and cursed. Her shriek is one of fear of humans coming near her, but this kills them. | |||
She has one weakness...she is very allergic to Garlic. | |||
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[[Category:Guides]] | [[Category:Guides]] |
Revision as of 10:53, 4 March 2024
Summary
Folklore Creatures are unique creatures that the player may run into over the course of the game. Each of these peculiar characters interact with the player in different ways.
Folklore Creatures don’t happen completely at random, instead they occur under strict conditions.
Fred Barleycorn Spoiler! (Click to show)
Fred Barleycorn
Fred Barleycorn is a friendly scarecrow who sleeps within Festfield all year round, except for one special day of the year. His origins are unclear, but it is generally thought that he was originally an eccentric Wanderer called Smiley Summersmith, a bard and entertainer who passed away while sleeping propped up against a scarecrow. His spirit didn't want to leave, so he hid in the strawman. On the anniversary of his death, the spirit springs to life and continues to spread happiness for that day.
On the 4th day of summer, Fred Barleycorn will spring to life and bounce around Festfield before heading on to other locations around Summerdown, in order to spread his joy.
As he hops about the Haven, he'll drop Candy Hare and Candy Squirrel, but hitting Fred with a slingshot causes him to fling out an assortment of items, although this will cause him to run off at a much faster pace. Making it harder to follow him. You can track him by listening out for his music playing within a region. Don't be scared of hurting Fred as he has great padding!
Tickling Tom Hookfingers Spoiler! (Click to show)
Tickling Tom Hookfingers
Tom is a creepy masked character that skips through regions, disrupting the player's items and being a nuisance to the NPCs. His arrival is announced via fog and the jingle of bells. Tom was once a prankster and jester called Tom Hood. He delighted in stealing sweets for fun and grabbing people to scare them for laughs. One day, however, he was reaching into a bush near Simplewood to grab something sparkly, and a Nob cut his hands off with its axe. Tow staggered to Mellowmine where he hid away. He found some hooks and utilised them as hands. One night, a mysterious Fae came across Tom and made a bargain with him. If Tom brought it enough treats, he would give him his hands back. Now, when the sorrowful rains of autumn are about, Tom comes out from his hidey-hole for hijinks.
Tom is active in autumn but only in Mellowfields. Once active Tom will attempt to track the player, grabbing them and shaking items out of their inventory if caught. He’ll also harass any NPC he comes across, inflicting multiple negative traits.
Daddy Long Legs Spoiler! (Click to show)
Daddy Long Legs
Daddy Long Legs is a deadly spider-like creature that stalks the Dreadwaters at night.
If the player strays into Dreadwaters, Daddy Long Legs will hunt them down and try and capture them. Getting caught has the player whisked away costing them a year of their life to be revived.
Daddy Long Legs was once a spymaster and assassin during the war with the Fae. The Goddesses did not respect his lack of honour, so cursed him and locked him within the tomb of Dreadwaters. Daddy sneaks out at night, but can't leave Dreadwaters due to the purple Witchtallow candles that cause him pain if he goes near them.
Wyrm Spoiler! (Click to show)
Wyrm
The Wyrm is a giant worm-like creature that burrows and moves through the Wyrm Abyss, deep under Dreadwaters. If the Wyrm sees you it will swerve towards you, so be careful. It will alternate stopping in a tunnel opening to roar. It sure has a big mouth!
Getting caught up in the path of the Wyrm has it spit you back out of its lair.
Throw Lambton Pie into its mouth to have them scooped up and pooped out as valuable Abysstone_Ore.
It is thought that the Wyrm is an ancient descendant of the Lambton Worm and the Loch Ness monster, but that's probably a stretch.
Mag the Moghog Spoiler! (Click to show)
Mag the Moghog
Mag the Moghog is a benevolent creature that snoozes a lot in Cuckoo Wood. Mag will take three of your items of a set star rating, and spit out 1 of the same at one star rating higher. You won't even need to wipe any drool off them...magical! Mag's backstory is unknown. None even try to guess. Someone said it was a greedy cat that belonged to a witch and ate her fish supper one time too many.
Shuffling Nana Spoiler! (Click to show)
Shuffling Nana
Shuffling Nana is a terrifying monstrosity that was once a human, and is now trapped by the Goddesses in the tomb found in northern Pineshade. Going near Nana reveals her hidden form, and you have seconds before death (and a 1 year Mr Fairweather revival). Nana was a witch who helped the humans during the war with the Fae, and for her treachery, she was entombed and cursed. Her shriek is one of fear of humans coming near her, but this kills them. She has one weakness...she is very allergic to Garlic.