Traits: Difference between revisions

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|title=Summary
|title=Summary
|content=
|content=
Traits are gained by eating food or gifting edible food to NPCs


Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.


Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.
Cooked meals increase the duration of the effect when compared to eating a single item, while higher-quality items increase the potency of the effect.
*The effects of a single item will last 6 hours
*The effects of a cooked mean will last 48 hours
*Each star the item has increases the potency of the trait


A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.


In general, each additional Star for an item's quality adds one to the Effect Strength, so 1 Star is +1, 5 Star is +5. A single item consumed lasts 6 hours, a crafted recipe 48 hours. NPC's born with the trait will have it permanently.
If an NPC is born with a permanent trait then they will retain the affect of that trait throughout their life.
}}
}}


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|content=
|content=


<table class="styled-table">
<table class="styled-table narrow">
     <tr class="table-header">
     <tr class="table-header">
        <th>Icon</th>
         <th>Trait</th>
         <th>Trait</th>
         <th>Description</th>
         <th>Description</th>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Stamina]]</td>
        <td>???</td>
         <td>Increases the [[Stamina]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Laziness]]</td>
        <td>???</td>
         <td>Reduce the [[Stamina]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Intelligence]]</td>
        <td>???</td>
         <td>Increases the [[Intelligence]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Stupidity]]</td>
        <td>???</td>
         <td>Reduce the [[Intelligence]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Strength]]</td>
        <td>???</td>
         <td>Increases the [[Strength]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Weakness]]</td>
        <td>???</td>
         <td>Reduce the [[Strength]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Barter]]</td>
        <td>???</td>
         <td>Increases the [[Barter]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Weak-willed]]</td>
        <td>???</td>
         <td>Reduce the [[Barter]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Charm]]</td>
        <td>???</td>
         <td>Increases the [[Charm]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Repel]]</td>
        <td>???</td>
         <td>Reduced the [[Charm]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Accuracy]]</td>
        <td>???</td>
         <td>Increases the [[Accuracy]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Clumsiness]]</td>
        <td>???</td>
         <td>Reduced the [[Accuracy]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Constitution]]</td>
        <td>???</td>
         <td>Increases the [[Constitution]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Squeamish]]</td>
        <td>???</td>
         <td>Reduced the [[Constitution]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Toughness]]</td>
        <td>???</td>
         <td>Increases the [[Toughness]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Meek]]</td>
        <td>???</td>
         <td>Reduce the [[Toughness]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Speed]]</td>
        <td>???</td>
         <td>Increases the [[Speed]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Sedative]]</td>
        <td>???</td>
         <td>Reduce the [[Speed]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Virility]]</td>
        <td>???</td>
         <td>Increases the [[Virility]] stat</td>
         <td>???</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
         <td>[[Infertility]]</td>
         <td>???</td>
         <td>Reduce the [[Virility]] stat</td>
        <td>???</td>
    </tr>
 
{{PageSection
|title=Stat Unique Traits
|content=
 
<table class="styled-table">
    <tr class="table-header">
        <th>Icon</th>
        <th>Trait</th>
        <th>Description</th>
     </tr>
     </tr>
<tr class="table-row">
        <td><img src="https://wiki.kynseed.com/resources/assets/icons/items/.png"></td>
        <td>???</td>
        <td>???</td>
    </tr>
<table class="styled-table main-page">
    <tr class="table-header">
        <th>Name</th>
        <th>Has an effect on</th>
        <th>Description</th>
    </tr>
</table>
   
    <tr class="table-row"><td>Stamina</td><td>Stamina</td><td>Positive effect. Shop workers can have their energy drain reduced with added Stamina.</td></tr>
    <tr class="table-row"><td>Laziness</td><td>Stamina</td><td>A negative effect, so no surprises there. </td></tr>
    <tr class="table-row"><td>Intelligence</td><td>Intelligence</td><td>Positive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures.</td></tr>
    <tr class="table-row"><td>Stupidity</td><td>Intelligence</td><td>For the player: in the Sandbox, each point above 10 increases the player's EXP gains by 5%. Each point above 10 increases leniency of grinding/consistency/brewing Apothecary cures. For NPCs, each point above 10 increases the NPCs ability to learn jobs by 5% and each point above 10 increases the chance of higher quality cures when working at the Apothecary</td></tr>
    <tr class="table-row"><td>Strength</td><td>Strength</td><td>For the blacksmithing player, each point above 10 increases leniency of hitting the Blacksmith anvil. For the blacksmithing NPC, each point above 10 increases the chance of higher quality items when working at the Blacksmith</td></tr>
    <tr class="table-row"><td>Weakness</td><td>Strength</td><td>For the blacksmithing player, each point above 10 decreases leniency of hitting the Blacksmith anvil. For the blacksmithing NPC, each point above 10 decreases the chance of higher quality items when working at the Blacksmith</td></tr>
    <tr class="table-row"><td>Barter</td><td>Barter</td><td>When bartering in a shop, the higher the players stat the wider the green slice. The higher the NPC stat the faster the marker rotates. Each point higher than a customers Barter increases the chance of securing a better deal by 5%</td></tr>
    <tr class="table-row"><td>Weak-Willed</td><td>Barter</td><td>When bartering in a shop, the higher the players stat the wider the green slice. The higher the NPC stat the faster the marker rotates. Each point higher than a customers Barter decreases the chance of securing a better deal by 5%</td></tr>
    <tr class="table-row"><td>Charm</td><td>Charm</td><td>For the Player in the sandbox, each point above 10 increases FP gains by 5% and each point above 10 reduces reputation drops by 5%. For working NPCs, each point above 10 reduces reputation drops by 5%</td></tr>
    <tr class="table-row"><td>Repel</td><td>Charm</td><td> For the Player in the sandbox, each point above 10 decreases FP gains by 5% and each point above 10 increases reputation drops by 5%. For working NPCs, each point above 10 increases reputation drops by 5%</td></tr>
    <tr class="table-row"><td>Accuracy</td><td>Accuracy</td><td>For the working player, each point above 10 reduces the speed of Blacksmith UI markers. For NPCs, each point above 10 increases the chance of higher quality items when working at the Blacksmith </td></tr>
    <tr class="table-row"><td>Clumsiness</td><td>Accuracy</td><td>For the player, each point below 10 increases the speed of Blacksmith UI markers. For NPCs, each point below 10 decreases the chance of higher quality items when working at the Blacksmith</td></tr>
    <tr class="table-row"><td>Constitution</td><td>Constitution</td><td>For the player, each point above 10 increases the time allowed to craft an Apothecary cure before taking a drop in quality and in Combat, each point above 10 reduces the chance of status effects by 5%. For the working NPC, each point above 10 increases the chance of higher quality cures when working at the Apothecary.</td></tr>
    <tr class="table-row"><td>Squeamish</td><td>Constitution</td><td>For the player, each point above 10 decreases the time allowed to craft an Apothecary cure before taking a drop in quality and in Combat, each point above 10 increases the chance of status effects by 5%. For the working NPC, each point above 10 decreases the chance of higher quality cures when working at the Apothecary.</td></tr>
    <tr class="table-row"><td>Toughness</td><td>Toughness</td><td>For working NPCs, when working at the Tavern, which will be available in a future game update.</td></tr>
    <tr class="table-row"><td>Meek</td><td>Toughness</td><td>For working NPCs, when working at the Tavern, which will be available in a future game update.</td></tr>
    <tr class="table-row"><td>Speed</td><td>Speed</td><td>For the player, each point above 10 increases movement speed by 5% and in Combat, Each point above 10 increases the parry window by 0.5 frame. For NPCs, each point above 10 increases movement speed by 5%.</td></tr>
    <tr class="table-row"><td>Sedative</td><td>Speed</td><td>For the player, each point below 10 decreases movement speed by 5% and in Combat, Each point below 10 reduces the parry window by 0.5 frame. For NPCs, each point above 10 decreases movement speed by 5%.</td></tr>
    <tr class="table-row"><td>Virility</td><td>Virility</td><td>Each point above 10 increases conception by 5% and better Nookie. For NPCs, each point above 10 increases conception by 5%</td></tr>
    <tr class="table-row"><td>Infertility</td><td>Virility</td><td>Each point below 10 decreases conception by 5% and worse Nookie. For NPCs, each point below 10 decreases conception by 5%</td></tr>
</table>
</table>
}}
}}
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     <tr class="table-header">
     <tr class="table-header">
         <th>Name</th>
         <th>Name</th>
         <th>Description</th>
         <th>Effect on Player</th>
        <th>Effect on NPC</th>
    </tr>
<tr class="table-row">
        <td>[[Healing]]</td>
        <td>Provides additional healing when eaten during [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Poisonous]]</td>
        <td>Deals damage when eaten during [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Narcolepsy]]</td>
        <td>A random stat is reduced</td>
        <td>Fall asleep at random</td>
    </tr>
<tr class="table-row">
        <td>[[Insomnia]]</td>
        <td>Limits amount of time you can sleep</td>
        <td>Won't sleep at night</td>
    </tr>
<tr class="table-row">
        <td>[[Digestive]]</td>
        <td>Extends the duration of other active traits</td>
        <td>Extends the duration of other active traits</td>
    </tr>
<tr class="table-row">
        <td>[[Flatulence]]</td>
        <td>Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children</td>
        <td>Increases the chance of farting & Using the toilet</td>
    </tr>
<tr class="table-row">
        <td>[[Bravery]]</td>
        <td>Increased damage dealt during a counter-attack when in [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Cowardly]]</td>
        <td>Reduces damage dealt during a counter-attack when in [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Truth]]</td>
        <td>10% to 50% chance of gaining an extra item on pickup</td>
        <td>Increased chance of revealing secret box codes</td>
    </tr>
<tr class="table-row">
        <td>[[Illusion]]</td>
        <td>10% to 50% chance of gaining an extra item on Fae pickups</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Flameproof]]</td>
        <td>Reduces damage taken from fire-based attacks when it [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Waterproof]]</td>
        <td>Reduces damage taken from water based attacks when in [[combat]]</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Scent]]</td>
        <td>Increased chance of better nookie on the [[wheel of delight]]</td>
        <td>Increased chance of better nookie on the [[wheel of delight]]</td>
    </tr>
<tr class="table-row">
        <td>[[Stench]]</td>
        <td>Reduced chance of better nookie on the [[wheel of delight]]</td>
        <td>Reduced chance of better nookie on the [[wheel of delight]]</td>
    </tr>
<tr class="table-row">
        <td>[[Anti-sickness]]</td>
        <td>Reduced duration of status effects when in [[combat]] & Reduced stat drain from other active negative traits</td>
        <td>Reduced stat drain from other active negative traits</td>
    </tr>
<tr class="table-row">
        <td>[[Emetic]]</td>
        <td>Increased duration of status effects when in [[combat]] & Increased stat drain from other active negative traits</td>
        <td>Increased stat drain from other active negative traits</td>
    </tr>
<tr class="table-row">
        <td>[[Blessed]]</td>
        <td>Reduced wait time until an effigy can be used</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Cursed]]</td>
        <td>Increased wait time until an effigy can be used</td>
        <td>N/A</td>
    </tr>
<tr class="table-row">
        <td>[[Friendly]]</td>
        <td>Increased FP gains</td>
        <td>Increased FP gains</td>
    </tr>
<tr class="table-row">
        <td>[[Shy]]</td>
        <td>Reduced FP gains</td>
        <td>Reduced FP gains</td>
    </tr>
<tr class="table-row">
        <td>[[Positivity]]</td>
        <td>Reduced FP loses</td>
        <td>Reduced FP loses</td>
    </tr>
<tr class="table-row">
        <td>[[Negativity]]</td>
        <td>Increased FP loses</td>
        <td>Increased FP loses</td>
    </tr>
<tr class="table-row">
        <td>[[Gossip]]</td>
        <td>N/A</td>
        <td>Increased chance of having a gift request or favour</td>
    </tr>
<tr class="table-row">
        <td>[[Paranoid]]</td>
        <td>N/A</td>
        <td>Reduced chance of having a gift request or favour</td>
    </tr>
<tr class="table-row">
        <td>[[Animal Lover]]</td>
        <td>Befriend animals quicker</td>
        <td>Increased FP gains when you have an animal following you</td>
    </tr>
<tr class="table-row">
        <td>[[Animal Hater]]</td>
        <td>Befriend animals slower</td>
        <td>Reduced FP gains when you have an animal following you</td>
     </tr>
     </tr>
   
 
    <tr class="table-row"><td>Healing</td><td>Each + provides an additonal 5% healing when eaten during combat.</td></tr>
    <tr class="table-row"><td>Poisonous</td><td>Each + provides an additonal 5% damage when eaten during combat.</td></tr>
    <tr class="table-row"><td>Narcolepsy</td><td>While active, the player will lose one rating from one random stat. NPCs will go to sleep at random and each star increases the number of hours they will remain asleep </td></tr>
    <tr class="table-row"><td>Insomnia</td><td>NPCs will stay awake and wander around.</td></tr>
    <tr class="table-row"><td>Digestive</td><td>If Digestive is active it extends the duration of other traits by a little, for both player and NPCs. </td></tr>
    <tr class="table-row"><td>Flatulence</td><td>Each star rating increases the chance of the player farting. Farting near NPCs decreases FP with adults but increases it with children. Each star rating increases the chance of the NPC farting & using the toilet. We are nothing if not classy, here at PixelCount!</td></tr>
    <tr class="table-row"><td>Bravery</td><td>Each star rating increases the damage on a counter attack.</td></tr>
    <tr class="table-row"><td>Cowardly</td><td>Each + decreases the damage on a counter attack.</td></tr>
    <tr class="table-row"><td>Truth</td><td>Each star rating increases the chance of them revealing secret box codes.</td></tr>
    <tr class="table-row"><td>Illusion</td><td>More information coming soon.</td></tr>
    <tr class="table-row"><td>Flameproof</td><td>Each star rating reduces damage taken from Fire based attacks
Including Fire statues.</td></tr>
    <tr class="table-row"><td>Waterproof</td><td>Each star rating reduces the damage taken from Water based attacks.</td></tr>
    <tr class="table-row"><td>Scent</td><td>Each star rating increases chance of better nookie.</td></tr>
    <tr class="table-row"><td>Stench</td><td>Each + decreases chance of better nookie.</td></tr>
    <tr class="table-row"><td>Anti-sickness</td><td>Each star rating decreases the duration of status effects.Reduces negative stats from other traits whilst Anti-Sickness is active. Each star rating reduces the strength by 1.</td></tr>
    <tr class="table-row"><td>Emetic</td><td>Each star rating increases the duration of status effects.Increases negative stats applied from other traits whilst Emetic is active. Each star rating increases the strength by 1</td></tr>
    <tr class="table-row"><td>Blessed</td><td>Each star rating is 10pts less to charge Effigy.</td></tr>
    <tr class="table-row"><td>Cursed</td><td>Each star rating is 10pts more to charge Effigy.</td></tr>
    <tr class="table-row"><td>Friendly</td><td>Each star rating increases FP gains.</td></tr>
    <tr class="table-row"><td>Shy</td><td>Each star rating decreases FP gains.</td></tr>
    <tr class="table-row"><td>Positive</td><td>Each star rating reduces FP loses.</td></tr>
    <tr class="table-row"><td>Negativity</td><td>Each star rating increases FP loses.</td></tr>
    <tr class="table-row"><td>Gossip</td><td>Each star rating increases the chance of an NPC having a Gift Request or Favour.</td></tr>
    <tr class="table-row"><td>Paranoid</td><td>Each star rating reduces the chance of an NPC having a Gift Request or Favour.</td></tr>
    <tr class="table-row"><td>Animal Lover</td><td>Each star rating increases FP gains with an animal following you.</td></tr>
    <tr class="table-row"><td>Animal Hater</td><td>Each star rating decreases FP gains with an animal following you.</td></tr>
</table>
</table>
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[[Category:Guides]]

Latest revision as of 20:33, 20 February 2024

Summary

Traits are gained by eating food or gifting edible food to NPCs

Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.

Cooked meals increase the duration of the effect when compared to eating a single item, while higher-quality items increase the potency of the effect.

  • The effects of a single item will last 6 hours
  • The effects of a cooked mean will last 48 hours
  • Each star the item has increases the potency of the trait

A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.

If an NPC is born with a permanent trait then they will retain the affect of that trait throughout their life.

Stat Altering Traits

Trait Description
Stamina Increases the Stamina stat
Laziness Reduce the Stamina stat
Intelligence Increases the Intelligence stat
Stupidity Reduce the Intelligence stat
Strength Increases the Strength stat
Weakness Reduce the Strength stat
Barter Increases the Barter stat
Weak-willed Reduce the Barter stat
Charm Increases the Charm stat
Repel Reduced the Charm stat
Accuracy Increases the Accuracy stat
Clumsiness Reduced the Accuracy stat
Constitution Increases the Constitution stat
Squeamish Reduced the Constitution stat
Toughness Increases the Toughness stat
Meek Reduce the Toughness stat
Speed Increases the Speed stat
Sedative Reduce the Speed stat
Virility Increases the Virility stat
Infertility Reduce the Virility stat

Unique Traits

Name Effect on Player Effect on NPC
Healing Provides additional healing when eaten during combat N/A
Poisonous Deals damage when eaten during combat N/A
Narcolepsy A random stat is reduced Fall asleep at random
Insomnia Limits amount of time you can sleep Won't sleep at night
Digestive Extends the duration of other active traits Extends the duration of other active traits
Flatulence Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children Increases the chance of farting & Using the toilet
Bravery Increased damage dealt during a counter-attack when in combat N/A
Cowardly Reduces damage dealt during a counter-attack when in combat N/A
Truth 10% to 50% chance of gaining an extra item on pickup Increased chance of revealing secret box codes
Illusion 10% to 50% chance of gaining an extra item on Fae pickups N/A
Flameproof Reduces damage taken from fire-based attacks when it combat N/A
Waterproof Reduces damage taken from water based attacks when in combat N/A
Scent Increased chance of better nookie on the wheel of delight Increased chance of better nookie on the wheel of delight
Stench Reduced chance of better nookie on the wheel of delight Reduced chance of better nookie on the wheel of delight
Anti-sickness Reduced duration of status effects when in combat & Reduced stat drain from other active negative traits Reduced stat drain from other active negative traits
Emetic Increased duration of status effects when in combat & Increased stat drain from other active negative traits Increased stat drain from other active negative traits
Blessed Reduced wait time until an effigy can be used N/A
Cursed Increased wait time until an effigy can be used N/A
Friendly Increased FP gains Increased FP gains
Shy Reduced FP gains Reduced FP gains
Positivity Reduced FP loses Reduced FP loses
Negativity Increased FP loses Increased FP loses
Gossip N/A Increased chance of having a gift request or favour
Paranoid N/A Reduced chance of having a gift request or favour
Animal Lover Befriend animals quicker Increased FP gains when you have an animal following you
Animal Hater Befriend animals slower Reduced FP gains when you have an animal following you