Traits: Difference between revisions
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|title=Summary | |title=Summary | ||
|content= | |content= | ||
Traits are gained by eating food or gifting edible food to NPCs | |||
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice. | Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice. | ||
Cooked meals increase the duration of the effect when compared to eating a single item, while higher-quality items increase the potency of the effect. | |||
*The effects of a single item will last 6 hours | |||
*The effects of a cooked mean will last 48 hours | |||
*Each star the item has increases the potency of the trait | |||
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits. | A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits. | ||
If an NPC is born with a permanent trait then they will retain the affect of that trait throughout their life. | |||
}} | }} | ||
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|content= | |content= | ||
<table class="styled-table | <table class="styled-table narrow"> | ||
<tr class="table-header"> | <tr class="table-header"> | ||
<th> | <th>Trait</th> | ||
<th>Description</th> | <th>Description</th> | ||
</tr> | </tr> | ||
<tr class="table-row"> | |||
<td>[[Stamina]]</td> | |||
<td>Increases the [[Stamina]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Laziness]]</td> | |||
<td>Reduce the [[Stamina]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Intelligence]]</td> | |||
<td>Increases the [[Intelligence]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Stupidity]]</td> | |||
<td>Reduce the [[Intelligence]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Strength]]</td> | |||
<td>Increases the [[Strength]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Weakness]]</td> | |||
<td>Reduce the [[Strength]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Barter]]</td> | |||
<td>Increases the [[Barter]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Weak-willed]]</td> | |||
<td>Reduce the [[Barter]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Charm]]</td> | |||
<td>Increases the [[Charm]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Repel]]</td> | |||
<td>Reduced the [[Charm]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Accuracy]]</td> | |||
<td>Increases the [[Accuracy]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Clumsiness]]</td> | |||
<td>Reduced the [[Accuracy]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Constitution]]</td> | |||
<td>Increases the [[Constitution]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Squeamish]]</td> | |||
<td>Reduced the [[Constitution]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Toughness]]</td> | |||
<td>Increases the [[Toughness]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Meek]]</td> | |||
<td>Reduce the [[Toughness]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Speed]]</td> | |||
<td>Increases the [[Speed]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Sedative]]</td> | |||
<td>Reduce the [[Speed]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Virility]]</td> | |||
<td>Increases the [[Virility]] stat</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Infertility]]</td> | |||
<td>Reduce the [[Virility]] stat</td> | |||
</tr> | |||
</table> | </table> | ||
}} | }} | ||
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<tr class="table-header"> | <tr class="table-header"> | ||
<th>Name</th> | <th>Name</th> | ||
<th> | <th>Effect on Player</th> | ||
<th>Effect on NPC</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Healing]]</td> | |||
<td>Provides additional healing when eaten during [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Poisonous]]</td> | |||
<td>Deals damage when eaten during [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Narcolepsy]]</td> | |||
<td>A random stat is reduced</td> | |||
<td>Fall asleep at random</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Insomnia]]</td> | |||
<td>Limits amount of time you can sleep</td> | |||
<td>Won't sleep at night</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Digestive]]</td> | |||
<td>Extends the duration of other active traits</td> | |||
<td>Extends the duration of other active traits</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Flatulence]]</td> | |||
<td>Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children</td> | |||
<td>Increases the chance of farting & Using the toilet</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Bravery]]</td> | |||
<td>Increased damage dealt during a counter-attack when in [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Cowardly]]</td> | |||
<td>Reduces damage dealt during a counter-attack when in [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Truth]]</td> | |||
<td>10% to 50% chance of gaining an extra item on pickup</td> | |||
<td>Increased chance of revealing secret box codes</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Illusion]]</td> | |||
<td>10% to 50% chance of gaining an extra item on Fae pickups</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Flameproof]]</td> | |||
<td>Reduces damage taken from fire-based attacks when it [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Waterproof]]</td> | |||
<td>Reduces damage taken from water based attacks when in [[combat]]</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Scent]]</td> | |||
<td>Increased chance of better nookie on the [[wheel of delight]]</td> | |||
<td>Increased chance of better nookie on the [[wheel of delight]]</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Stench]]</td> | |||
<td>Reduced chance of better nookie on the [[wheel of delight]]</td> | |||
<td>Reduced chance of better nookie on the [[wheel of delight]]</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Anti-sickness]]</td> | |||
<td>Reduced duration of status effects when in [[combat]] & Reduced stat drain from other active negative traits</td> | |||
<td>Reduced stat drain from other active negative traits</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Emetic]]</td> | |||
<td>Increased duration of status effects when in [[combat]] & Increased stat drain from other active negative traits</td> | |||
<td>Increased stat drain from other active negative traits</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Blessed]]</td> | |||
<td>Reduced wait time until an effigy can be used</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Cursed]]</td> | |||
<td>Increased wait time until an effigy can be used</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Friendly]]</td> | |||
<td>Increased FP gains</td> | |||
<td>Increased FP gains</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Shy]]</td> | |||
<td>Reduced FP gains</td> | |||
<td>Reduced FP gains</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Positivity]]</td> | |||
<td>Reduced FP loses</td> | |||
<td>Reduced FP loses</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Negativity]]</td> | |||
<td>Increased FP loses</td> | |||
<td>Increased FP loses</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Gossip]]</td> | |||
<td>N/A</td> | |||
<td>Increased chance of having a gift request or favour</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Paranoid]]</td> | |||
<td>N/A</td> | |||
<td>Reduced chance of having a gift request or favour</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Animal Lover]]</td> | |||
<td>Befriend animals quicker</td> | |||
<td>Increased FP gains when you have an animal following you</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>[[Animal Hater]]</td> | |||
<td>Befriend animals slower</td> | |||
<td>Reduced FP gains when you have an animal following you</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
}} | }} | ||
[[Category:Guides]] |
Latest revision as of 20:33, 20 February 2024
Summary
Traits are gained by eating food or gifting edible food to NPCs
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.
Cooked meals increase the duration of the effect when compared to eating a single item, while higher-quality items increase the potency of the effect.
- The effects of a single item will last 6 hours
- The effects of a cooked mean will last 48 hours
- Each star the item has increases the potency of the trait
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.
If an NPC is born with a permanent trait then they will retain the affect of that trait throughout their life.
Stat Altering Traits
Trait | Description |
---|---|
Stamina | Increases the Stamina stat |
Laziness | Reduce the Stamina stat |
Intelligence | Increases the Intelligence stat |
Stupidity | Reduce the Intelligence stat |
Strength | Increases the Strength stat |
Weakness | Reduce the Strength stat |
Barter | Increases the Barter stat |
Weak-willed | Reduce the Barter stat |
Charm | Increases the Charm stat |
Repel | Reduced the Charm stat |
Accuracy | Increases the Accuracy stat |
Clumsiness | Reduced the Accuracy stat |
Constitution | Increases the Constitution stat |
Squeamish | Reduced the Constitution stat |
Toughness | Increases the Toughness stat |
Meek | Reduce the Toughness stat |
Speed | Increases the Speed stat |
Sedative | Reduce the Speed stat |
Virility | Increases the Virility stat |
Infertility | Reduce the Virility stat |
Unique Traits
Name | Effect on Player | Effect on NPC |
---|---|---|
Healing | Provides additional healing when eaten during combat | N/A |
Poisonous | Deals damage when eaten during combat | N/A |
Narcolepsy | A random stat is reduced | Fall asleep at random |
Insomnia | Limits amount of time you can sleep | Won't sleep at night |
Digestive | Extends the duration of other active traits | Extends the duration of other active traits |
Flatulence | Increases the chance of farting. Farting near NPCs decreases FP with adults but increases it with children | Increases the chance of farting & Using the toilet |
Bravery | Increased damage dealt during a counter-attack when in combat | N/A |
Cowardly | Reduces damage dealt during a counter-attack when in combat | N/A |
Truth | 10% to 50% chance of gaining an extra item on pickup | Increased chance of revealing secret box codes |
Illusion | 10% to 50% chance of gaining an extra item on Fae pickups | N/A |
Flameproof | Reduces damage taken from fire-based attacks when it combat | N/A |
Waterproof | Reduces damage taken from water based attacks when in combat | N/A |
Scent | Increased chance of better nookie on the wheel of delight | Increased chance of better nookie on the wheel of delight |
Stench | Reduced chance of better nookie on the wheel of delight | Reduced chance of better nookie on the wheel of delight |
Anti-sickness | Reduced duration of status effects when in combat & Reduced stat drain from other active negative traits | Reduced stat drain from other active negative traits |
Emetic | Increased duration of status effects when in combat & Increased stat drain from other active negative traits | Increased stat drain from other active negative traits |
Blessed | Reduced wait time until an effigy can be used | N/A |
Cursed | Increased wait time until an effigy can be used | N/A |
Friendly | Increased FP gains | Increased FP gains |
Shy | Reduced FP gains | Reduced FP gains |
Positivity | Reduced FP loses | Reduced FP loses |
Negativity | Increased FP loses | Increased FP loses |
Gossip | N/A | Increased chance of having a gift request or favour |
Paranoid | N/A | Reduced chance of having a gift request or favour |
Animal Lover | Befriend animals quicker | Increased FP gains when you have an animal following you |
Animal Hater | Befriend animals slower | Reduced FP gains when you have an animal following you |