Family Scheduler: Difference between revisions
No edit summary |
No edit summary |
||
(11 intermediate revisions by 3 users not shown) | |||
Line 5: | Line 5: | ||
The | The Family Scheduler lets you manage the tasks of your family and stay up to date on their progress. On these screens, you can: | ||
*Check the daily routine of your spouse and children. | *Check the daily routine of your spouse and children. | ||
*Keep track of weekly XP gains | *Keep track of weekly XP gains | ||
Line 22: | Line 22: | ||
===Red=== | ===Red=== | ||
Tab between different family members to see their unique | Tab between different family members to see their unique schedules. | ||
===Blue=== | ===Blue=== | ||
Line 28: | Line 28: | ||
===Yellow=== | ===Yellow=== | ||
Some tasks are considered beneficial, raising Mood and Energy. Other tasks drain Mood and Energy but provide resources for the farm. Be sure to check the scroll bar at the bottom of the screen to give a more detailed | Some tasks are considered beneficial, raising Mood and Energy. Other tasks drain Mood and Energy but provide resources for the farm. Be sure to check the scroll bar at the bottom of the screen to give a more detailed rundown of the effects of each task. | ||
===Orange=== | ===Orange=== | ||
If a task is greyed out | If a task is greyed out it's because that particular person can't perform that task as some tasks are specific to children. | ||
===Purple=== | ===Purple=== | ||
Takes you to a detailed breakdown of how each task will affect your spouse or | Takes you to a detailed breakdown of how each task will affect your spouse or child's mood. | ||
Line 42: | Line 42: | ||
Some tasks are broken down even further into subcategories. After selecting the initial task you may be asked to give more specific instructions. | Some tasks are broken down even further into subcategories. After selecting the initial task you may be asked to give more specific instructions. | ||
Once | Once that's done, you can drag and drop as usual. | ||
{{ImageBox|image=Family Ledger 04 Final.png}} | {{ImageBox|image=Family Ledger 04 Final.png}} | ||
}} | |||
{{PageSection | |||
|title=Orders, Stats & Mood | |||
|content= | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Order</th> | |||
<th>Stats</th> | |||
<th>Mood</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Care For Pets</td> | |||
<td>Increases the [[Stamina]] stat XP</td> | |||
<td>Mood -1</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Collect Honey</td> | |||
<td>Increases the [[Toughness]] stat XP</td> | |||
<td>Mood -2</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Cook for Family</td> | |||
<td>N/A</td> | |||
<td>Mood +2</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Cook for Sale</td> | |||
<td>N/A</td> | |||
<td>Mood -1</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Meal Break</td> | |||
<td>N/A</td> | |||
<td>Mood +2</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Farm</td> | |||
<td>Increase [[Strength]] stat XP</td> | |||
<td>Mood -2</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Garden</td> | |||
<td>Increase[[Accuracy]] and [[Stamina]] stat XP</td> | |||
<td>Mood -1</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Milk Cow</td> | |||
<td>Increase [[Accuracy]] stat XP</td> | |||
<td>Mood -1</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Relax</td> | |||
<td>N/A</td> | |||
<td>Mood +3</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Sleep</td> | |||
<td>N/A</td> | |||
<td>Mood +1</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Explore</td> | |||
<td>Increase [[Constitution]] and [[Speed]] stat XP</td> | |||
<td>Mood -1</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Socialise</td> | |||
<td>Increase [[Charm]] and [[Barter]] stat XP</td> | |||
<td>Mood -1</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Study</td> | |||
<td>Increase [[Intelligence]] stat XP</td> | |||
<td>Mood -1</td> | |||
</tr> | |||
</tr> | |||
</table> | |||
}} | }} | ||
Line 58: | Line 138: | ||
This number is a weekly estimate based on the tasks you | This number is a weekly estimate based on the tasks you currently have assigned to your child and it is assumed all tasks would be completed. Changing assigned tasks would cause this number to be recalculated. | ||
Most tasks provide children with some experience progression to a particular stat. Read the information | Most tasks provide children with some experience progression to a particular stat. Read the information provided with each task to get a clear idea of where to focus your attention if you wish to increase a specific stat. | ||
Fill the experience bar to rank up and gain a new stat point. | Fill the experience bar to rank up and gain a new stat point. | ||
}} | }} | ||
Line 69: | Line 149: | ||
|content= | |content= | ||
The final tab takes you to the gathering screen. Sending your spouse or child out gathering will override the tasks they have been assigned for the day | The final tab takes you to the gathering screen. Sending your spouse or child out gathering will override the tasks they have been assigned for the day until they return. | ||
Line 76: | Line 156: | ||
===Red=== | ===Red=== | ||
Set the destination. The destination you pick will | Set the destination. The destination you pick will determine the of items your spouse or child will return with. Each Haven has its own loot pool. | ||
Younger children are locked out of combat locations. | Younger children are locked out of combat locations. | ||
Line 84: | Line 164: | ||
===Blue=== | ===Blue=== | ||
As they go gathering they'll gain experience in each location. Increasing experience increases the chances of them returning with higher quality items. | As they go gathering they'll gain experience in each location. Increasing experience increases the chances of them returning with higher-quality items. | ||
At low levels, the maximum quality of a gathered item is capped. | At low levels, the maximum quality of a gathered item is capped. | ||
===Yellow=== | ===Yellow=== | ||
Keep an eye on their stats before you send someone gathering, | Keep an eye on their stats before you send someone gathering, particularly if you're sending them into a combat zone. | ||
Higher stats will have an impact on the amount and rarity of the items gathered, or the monsters they're able to overcome. | Higher stats will have an impact on the amount and rarity of the items gathered, or the monsters they're able to overcome. | ||
Line 99: | Line 179: | ||
Once they're ready to go, click the begin gathering button to send them on their way. | Once they're ready to go, click the begin gathering button to send them on their way. | ||
Each spouse and child has a backpack hanging the Family | Each spouse and child has a backpack hanging on the Family Scheduler unit. | ||
*When someone leaves to go gathering, the backpack will be removed | *When someone leaves to go gathering, the backpack will be removed. | ||
*Once they return, their loot filled backpack will be left on the floor. | *Once they return, their loot-filled backpack will be left on the floor. | ||
*Interact with the Family | *Interact with the Family Scheduler/Backpack to claim those rewards. | ||
{{ImageBox|image=Family Ledger 08 Final.png}} {{ImageBox|image=Family Ledger 09 Final.png}} | {{ImageBox|image=Family Ledger 08 Final.png}} {{ImageBox|image=Family Ledger 09 Final.png}} | ||
}} | }} | ||
[[Category:Guides]] |
Latest revision as of 17:14, 19 March 2024
Summary
The Family Scheduler lets you manage the tasks of your family and stay up to date on their progress. On these screens, you can:
- Check the daily routine of your spouse and children.
- Keep track of weekly XP gains
- Send family members out gathering
Daily Routine
From the daily routine screen the player can set the schedule for the entire family. Making sure they have a good balance between work and relaxation.
Red
Tab between different family members to see their unique schedules.
Blue
Select a task from the box below, then drag and drop it onto the scheduler to change the weekly schedule.
Yellow
Some tasks are considered beneficial, raising Mood and Energy. Other tasks drain Mood and Energy but provide resources for the farm. Be sure to check the scroll bar at the bottom of the screen to give a more detailed rundown of the effects of each task.
Orange
If a task is greyed out it's because that particular person can't perform that task as some tasks are specific to children.
Purple
Takes you to a detailed breakdown of how each task will affect your spouse or child's mood.
Some tasks are broken down even further into subcategories. After selecting the initial task you may be asked to give more specific instructions.
Once that's done, you can drag and drop as usual.
Orders, Stats & Mood
Order | Stats | Mood |
---|---|---|
Care For Pets | Increases the Stamina stat XP | Mood -1 |
Collect Honey | Increases the Toughness stat XP | Mood -2 |
Cook for Family | N/A | Mood +2 |
Cook for Sale | N/A | Mood -1 |
Meal Break | N/A | Mood +2 |
Farm | Increase Strength stat XP | Mood -2 |
Garden | IncreaseAccuracy and Stamina stat XP | Mood -1 |
Milk Cow | Increase Accuracy stat XP | Mood -1 |
Relax | N/A | Mood +3 |
Sleep | N/A | Mood +1 |
Explore | Increase Constitution and Speed stat XP | Mood -1 |
Socialise | Increase Charm and Barter stat XP | Mood -1 |
Study | Increase Intelligence stat XP | Mood -1 |
XP Gains
The XP Gains screen gives details on the amount of experience you children will earn over the course of the week.
This number is a weekly estimate based on the tasks you currently have assigned to your child and it is assumed all tasks would be completed. Changing assigned tasks would cause this number to be recalculated.
Most tasks provide children with some experience progression to a particular stat. Read the information provided with each task to get a clear idea of where to focus your attention if you wish to increase a specific stat. Fill the experience bar to rank up and gain a new stat point.
Gathering
The final tab takes you to the gathering screen. Sending your spouse or child out gathering will override the tasks they have been assigned for the day until they return.
Red
Set the destination. The destination you pick will determine the of items your spouse or child will return with. Each Haven has its own loot pool. Younger children are locked out of combat locations.
Blue
As they go gathering they'll gain experience in each location. Increasing experience increases the chances of them returning with higher-quality items. At low levels, the maximum quality of a gathered item is capped.
Yellow
Keep an eye on their stats before you send someone gathering, particularly if you're sending them into a combat zone. Higher stats will have an impact on the amount and rarity of the items gathered, or the monsters they're able to overcome.
Purple
Altering the loadout can be used to tailor the sort of items you wish to gather. For example, sending someone with a sickle means they're much more likely to gather crops. If they're heading into combat then they will at least need a sword.
Meals are eaten whilst out on a gathering mission, boosting stats.
Orange
Once they're ready to go, click the begin gathering button to send them on their way.
Each spouse and child has a backpack hanging on the Family Scheduler unit.
- When someone leaves to go gathering, the backpack will be removed.
- Once they return, their loot-filled backpack will be left on the floor.
- Interact with the Family Scheduler/Backpack to claim those rewards.