Traits

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Revision as of 11:35, 28 December 2022 by The PixelCount Bat (talk | contribs)
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Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.

Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.

A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.

Name Description
StaminaMore information coming soon.
LazinessMore information coming soon.
IntelligenceMore information coming soon.
StupidityMore information coming soon
StrengthMore information coming soon.
WeaknessMore information coming soon.
BarterMore information coming soon.
Weak-WilledMore information coming soon.
CharmMore information coming soon.
RepelMore information coming soon.
AccuracyMore information coming soon.
ClumsinessMore information coming soon.
ConstitutionMore information coming soon.
SqueamishMore information coming soon.
ToughnessMore information coming soon.
MeekMore information coming soon.
SpeedMore information coming soon.
SedativeMore information coming soon.
VirilityMore information coming soon.
InfertilityMore information coming soon.
HealingMore information coming soon.
PoisonousMore information coming soon.
NarcolepsyMore information coming soon.
NarcolepsyMore information coming soon.
NarcolepsyMore information coming soon.
NarcolepsyMore information coming soon.
NarcolepsyMore information coming soon.