Traits: Difference between revisions

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     <tr class="table-row"><td>Stamina</td><td>Stamina</td><td>Positive effect. Shop workers can have their energy drain reduced with added Stamina.</td></tr>
     <tr class="table-row"><td>Stamina</td><td>Stamina</td><td>Positive effect. Shop workers can have their energy drain reduced with added Stamina.</td></tr>
     <tr class="table-row"><td>Laziness</td><td>A negative effect, so no surprises there. </td></tr>
     <tr class="table-row"><td>Laziness</td><td>Stamina</td><td>A negative effect, so no surprises there. </td></tr>
     <tr class="table-row"><td>Intelligence</td><td>Positive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures.</td></tr>
     <tr class="table-row"><td>Intelligence</td><td>To be added</td><td>Positive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures.</td></tr>
     <tr class="table-row"><td>Stupidity</td><td>More information coming soon</td></tr>
     <tr class="table-row"><td>Stupidity</td><td>To be added</td><td>More information coming soon</td></tr>
     <tr class="table-row"><td>Strength</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Strength</td><td>To be added</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Weakness</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Weakness</td><td>To be added</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Barter</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Barter</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Weak-Willed</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Weak-Willed</td><td>More information coming soon.</td></tr>

Revision as of 13:01, 28 December 2022

Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.

Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.

A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.

In general, each additional Star for an item's quality adds one to the Effect Strength, so 1 Star is +1, 5 Star is +5. A single item consumed lasts 6 hours, a crafted recipe 48 hours. NPC's born with the trait will have it permanently.

Name Has an effect on Description
StaminaStaminaPositive effect. Shop workers can have their energy drain reduced with added Stamina.
LazinessStaminaA negative effect, so no surprises there.
IntelligenceTo be addedPositive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures.
StupidityTo be addedMore information coming soon
StrengthTo be addedMore information coming soon.
WeaknessTo be addedMore information coming soon.
BarterMore information coming soon.
Weak-WilledMore information coming soon.
CharmMore information coming soon.
RepelMore information coming soon.
AccuracyMore information coming soon.
ClumsinessMore information coming soon.
ConstitutionMore information coming soon.
SqueamishMore information coming soon.
ToughnessMore information coming soon.
MeekMore information coming soon.
SpeedMore information coming soon.
SedativeMore information coming soon.
VirilityMore information coming soon.
InfertilityMore information coming soon.
HealingMore information coming soon.
PoisonousMore information coming soon.
NarcolepsyMore information coming soon.
InsomniaMore information coming soon.
DigestiveMore information coming soon.
FlatulenceMore information coming soon.
BraveryMore information coming soon.
CowardlyMore information coming soon.
TruthMore information coming soon.
IllusionMore information coming soon.
FlameproofMore information coming soon.
WaterproofMore information coming soon.
ScentMore information coming soon.
StenchMore information coming soon.
Anti-sicknessMore information coming soon.
EmeticMore information coming soon.
BlessedMore information coming soon.
CursedMore information coming soon.
FriendlyMore information coming soon.
ShyMore information coming soon.
PositiveMore information coming soon.
NegativityMore information coming soon.
GossipMore information coming soon.
ParanoidMore information coming soon.
Animal LoverMore information coming soon.
Animal HaterMore information coming soon.