Death & Generations

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Revision as of 11:03, 16 March 2023 by Matwek (talk | contribs)
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Summary

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Death 01 Final.png

Player Death

The Player will pass on at age 50 as part of the Kynseed contract (or earlier, if they choose to do so). When this happens Fairweather will come to claim them, with control swaping to one of your eligible heirs.

However, the player may also die suddenly and unexpectedly from other means. In these instances Fairweather will revive you, in exchange for one year of life tax. Which Fairweather will claim at the end of the year. The more life tax you pay, the more years are removed from your 50 year life span.

Combat Deaths

Being knocked down in combat uses up a a single ‘chance’. When all your chances are used up, your character is killed and one year of life tax is taken to revive you.

Each of the combat locations allow for a different number of chances before you succumb to death.

  • Simplewood grants 5 chances
  • Midwood 3
  • Toughwood grants only 1 chance

Daddy Long Legs

Being caught by Daddy Long Legs in Dreadwaters is an instant death, costing you one year of life tax for a revival.

Wyrm

As with the Wyrm. Being eaten is an instant death, costing you one year of life tax for a revival.

Non-death Encounters

Some encounters are more forgiving and the player won't incur any life tax costs.

Knockers

When chased and captured by Knockers in the mines, they will not kill you. Instead, they just evict you from the mine at no life cost.

Tickling Tom Hookfingers

Tickling Tom Hookfingers does not kill. Instead steals some items from your inventory and runs off with them. Hit him with your slingshot to get them back.

NPC Death

NPCs will only die of old age or as a sacrificial tribute at the Summertide festival.

Each of the original characters have a predetermined ‘death age’ and they will pass on when they reach that date. Generated NPCs have a death age that is randomly set upon creation.


Black Barrag

As an NPCs death age approaches the large black dog of death, The Black Barrag, will sit outside their house for 1 week before their death as a warning. Be sure to finish up any active tasks and stories relating to that NPC before they pass on.


Immune NPCs

Some NPCs do not age or pass away, as they're protected by Fae magic. These include all

  • Masters
  • Traders
  • Events Organiser
  • Witchhunter
  • High Priest
  • Certain other NPCs.

Generations