Animals: Difference between revisions

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         <td>Dog</td>
         <td>Dog</td>
         <td>*Fish
         <td>
*Fish
*Fruit & Veg
*Fruit & Veg
*Eggs
*Eggs

Revision as of 14:35, 9 February 2023

Summary

You can puchase and befriend several different types of animals. Some magical and some more traditonal.

Whilst most animals don't require a huge amount of upkeep, you'll want to make sure you pop back to the farm every once in a while to feed them. A happy animal is a useful animal. As they have a varity of uses that you can take advantage off but only if they're in a good mood.

Use the Whistle menu to keep tabs on your pets. Where they are, how hungry they feel and if they're in a good mood or not. You can also use the whistle to instantly call or send away any one of your active pets.

Pet 01 Final.png

Keep your animals well feed and pet them regularly to keep their mood topped up

Pet Feeding

Each animal type has a preference on food and will only eat items found within those categories.

Feeding animals keeps their hunger at bay. When an animal is hungry their mood begins to decrease.

Animal Type Prefered Food
Dog
  • Fish
  • Fruit & Veg
  • Eggs
  • Pork & Chicken
  • Meals

Individual pets also have their favourite foods within those categories. When they're feed a liked item, their mood will increase.

Pet Abilities

Each pete has a variety of abilities that are used in and out of combat.

Keep your pets mood topped up, because if it drops below a certain threshold they will no longer perform their abilities.

Cow

Cow 01 Final.png
  • Cows remain stationary.
  • They can be milked.
  • Be sure to use a metal bucket. The wooden one is for poop.

Dog

Dog 01 Final.png
  • When following the player dogs will find digspots. If you walk near one, they'll run off and bark loudly near where you need to look. Get out your shovel and start digging.
  • In combat dogs will stun enemies. Barking and yapping to stopping their stamina from recharging.
  • They also provide a passive +1 Strength to the players stats.
  • Chance of double loot from Hobs and Greater Nobs.

Cat

Cat 01 Final.png
  • When following the player cats will react to ghosts. If you walk near one, they'll act distressed. Get your obscura out for a quick scan of the area to find the ghost.
  • In combat cats will reduce the Strength, Toughness and Constitution of all Hags by 2.
  • They also provide a passive +1 Intelligence to the players stats.
  • Chance of double loot from Forest Hags, Water Hags, Night Hags, Banshees and Remnants.

Pig

Pig 01 Final.png
  • When in a good mood, pigs can be ridden. Which is faster than running yourself.
  • Inflated pigs can be popped for pork.
  • In combat pigs will ram into enemies, dealing damage and resetting their stamina.
  • They also provide a passive +1 Toughness to the players stats.
  • Chance of double loot from Barghests and Croakers.

Sheep

Sheep 01 Final.png
  • Sheep can have their wool dyed.
  • When in a good mood, sheep can also be ridden.
  • In combat rams will ram into enemies, dealing damage and reducing their Toughness by 3.
  • In combat ewes will run in front of an enemy and jump back and forth, causing them to fall asleep for a while or until the next hit.
  • After sleeping the enemy will also have their Stamina reduced by 3.
  • Chance of double loot from Fachens, Ogyrs and Nobs.

Chicken

Chicken 01 Final.png
  • Chickens lay eggs on a regular basis. Make sure to do the rounds and pick them all up.

Bumbablooppfnoop

Bumbablooppfnoop 01 Final.png
  • They can be milked.
  • In combat bumbablooppfnoop can heal you.
  • They also provide a passive +2 Toughness to the players stats.
  • Chance of double loot from Elite variations of enemies.

Fillifryth

Fillifryth 01 Final.png
  • After sleeping the enemy will also have their Stamina reduced by 3.
  • In combat Fillifryths will fly to a node and clear it of any ill effects.
  • They also provide a passive +2 Constitution to the players stats.
  • Chance of double loot from Nymphs and Lobs.