Animals
Revision as of 12:59, 9 February 2023 by Matwek (talk | contribs) (Created page with "{{PageSection |title=Summary |content= mood hunger whistle riding combat }} {{PageSection |title=Cow |content= {{ImageBox|image=Cow 01 Final.png}} *Cows remain stationary *They can be milked *Be sure to use a metal bucket. The wooden one is for poop. }} {{PageSection |title=Dog |content= {{ImageBox|image=Dog 01 Final.png}} *When following the player dogs will find digspots. If you walk near one, they'll run off and bark loudly near where you need to look. Get out your...")
Summary
mood hunger whistle riding combat
Cow
- Cows remain stationary
- They can be milked
- Be sure to use a metal bucket. The wooden one is for poop.
Dog
- When following the player dogs will find digspots. If you walk near one, they'll run off and bark loudly near where you need to look. Get out your shovel and start digging.
- In combat dogs will stun enemies. Barking and yapping to stopping their stamina from recharging.
- They also provide a passive +1 Strength to the players stats
- Chance of double loot from Hobs and Greater Nobs
Cat
- When following the player cats will react to ghosts. If you walk near one, they'll act distressed. Get your obscura out for a quick scan of the area to find the ghost.
- In combat cats will ??? undead enemies. They also receive bonus loot from them.
Pig
- When in a good mood, pigs can be ridden. Which is faster than running yourself.
- Inflated pigs can be popped for pork.
- In combat pigs will ram into enemies, damaging them.