Traits
Jump to navigation
Jump to search
Summary
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.
Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.
In general, each additional Star for an item's quality adds one to the Effect Strength, so 1 Star is +1, 5 Star is +5. A single item consumed lasts 6 hours, a crafted recipe 48 hours. NPC's born with the trait will have it permanently.
Stat Altering Traits
Name | Has an effect on | Description |
---|---|---|
Stamina | Stamina | Positive effect. Shop workers can have their energy drain reduced with added Stamina. |
Laziness | Stamina | A negative effect, so no surprises there. |
Intelligence | Intelligence | Positive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures. |
Stupidity | Intelligence | For the player: in the Sandbox, each point above 10 increases the player's EXP gains by 5%. Each point above 10 increases leniency of grinding/consistency/brewing Apothecary cures. For NPCs, each point above 10 increases the NPCs ability to learn jobs by 5% and each point above 10 increases the chance of higher quality cures when working at the Apothecary |
Strength | Strength | For the blacksmithing player, each point above 10 increases leniency of hitting the Blacksmith anvil. For the blacksmithing NPC, each point above 10 increases the chance of higher quality items when working at the Blacksmith |
Weakness | Strength | For the blacksmithing player, each point above 10 decreases leniency of hitting the Blacksmith anvil. For the blacksmithing NPC, each point above 10 decreases the chance of higher quality items when working at the Blacksmith |
Barter | Barter | When bartering in a shop, the higher the players stat the wider the green slice. The higher the NPC stat the faster the marker rotates. Each point higher than a customers Barter increases the chance of securing a better deal by 5% |
Weak-Willed | Barter | When bartering in a shop, the higher the players stat the wider the green slice. The higher the NPC stat the faster the marker rotates. Each point higher than a customers Barter decreases the chance of securing a better deal by 5% |
Charm | Charm | For the Player in the sandbox, each point above 10 increases FP gains by 5% and each point above 10 reduces reputation drops by 5%. For working NPCs, each point above 10 reduces reputation drops by 5% |
Repel | Charm | For the Player in the sandbox, each point above 10 decreases FP gains by 5% and each point above 10 increases reputation drops by 5%. For working NPCs, each point above 10 increases reputation drops by 5% |
Accuracy | Accuracy | For the working player, each point above 10 reduces the speed of Blacksmith UI markers. For NPCs, each point above 10 increases the chance of higher quality items when working at the Blacksmith |
Clumsiness | Accuracy | For the player, each point below 10 increases the speed of Blacksmith UI markers. For NPCs, each point below 10 decreases the chance of higher quality items when working at the Blacksmith |
Constitution | Constitution | For the player, each point above 10 increases the time allowed to craft an Apothecary cure before taking a drop in quality and in Combat, each point above 10 reduces the chance of status effects by 5%. For the working NPC, each point above 10 increases the chance of higher quality cures when working at the Apothecary. |
Squeamish | Constitution | For the player, each point above 10 decreases the time allowed to craft an Apothecary cure before taking a drop in quality and in Combat, each point above 10 increases the chance of status effects by 5%. For the working NPC, each point above 10 decreases the chance of higher quality cures when working at the Apothecary. |
Toughness | Toughness | For working NPCs, when working at the Tavern, which will be available in a future game update. |
Meek | Toughness | For working NPCs, when working at the Tavern, which will be available in a future game update. |
Speed | Speed | For the player, each point above 10 increases movement speed by 5% and in Combat, Each point above 10 increases the parry window by 0.5 frame. For NPCs, each point above 10 increases movement speed by 5%. |
Sedative | Speed | For the player, each point below 10 decreases movement speed by 5% and in Combat, Each point below 10 reduces the parry window by 0.5 frame. For NPCs, each point above 10 decreases movement speed by 5%. |
Virility | Virility | Each point above 10 increases conception by 5% and better Nookie. For NPCs, each point above 10 increases conception by 5% |
Infertility | Virility | Each point below 10 decreases conception by 5% and worse Nookie. For NPCs, each point below 10 decreases conception by 5% |
Unique Traits
Name | Description |
---|---|
Healing | Each + provides an additonal 5% healing when eaten during combat. |
Poisonous | Each + provides an additonal 5% damage when eaten during combat. |
Narcolepsy | While active, the player will lose one rating from one random stat. NPCs will go to sleep at random and each star increases the number of hours they will remain asleep |
Insomnia | NPCs will stay awake and wander around. |
Digestive | If Digestive is active it extends the duration of other traits by a little, for both player and NPCs. |
Flatulence | Each star rating increases the chance of the player farting. Farting near NPCs decreases FP with adults but increases it with children. Each star rating increases the chance of the NPC farting & using the toilet. We are nothing if not classy, here at PixelCount! |
Bravery | Each star rating increases the damage on a counter attack. |
Cowardly | Each + decreases the damage on a counter attack. |
Truth | Each star rating increases the chance of them revealing secret box codes. |
Illusion | More information coming soon. |
Flameproof | Each star rating reduces damage taken from Fire based attacks Including Fire statues. |
Waterproof | Each star rating reduces the damage taken from Water based attacks. |
Scent | Each star rating increases chance of better nookie. |
Stench | Each + decreases chance of better nookie. |
Anti-sickness | Each star rating decreases the duration of status effects.Reduces negative stats from other traits whilst Anti-Sickness is active. Each star rating reduces the strength by 1. |
Emetic | Each star rating increases the duration of status effects.Increases negative stats applied from other traits whilst Emetic is active. Each star rating increases the strength by 1 |
Blessed | Each star rating is 10pts less to charge Effigy. |
Cursed | Each star rating is 10pts more to charge Effigy. |
Friendly | Each star rating increases FP gains. |
Shy | Each star rating decreases FP gains. |
Positive | Each star rating reduces FP loses. |
Negativity | Each star rating increases FP loses. |
Gossip | Each star rating increases the chance of an NPC having a Gift Request or Favour. |
Paranoid | Each star rating reduces the chance of an NPC having a Gift Request or Favour. |
Animal Lover | Each star rating increases FP gains with an animal following you. |
Animal Hater | Each star rating decreases FP gains with an animal following you. |