Traits

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Revision as of 11:26, 28 December 2022 by The PixelCount Bat (talk | contribs)
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Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.

Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.

A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.

Stamina

Laziness

Intelligence

Stupidity

Strength

Weakness

Barter

Weak-Willed

Charm

Repel

Accuracy

Clumsiness

Constitution

Squeamish

Toughness

Meek

Speed

Sedative

Virility

Infertility

Healing

Poisonous

Narcolepsy

Insomnia

Digestive

Flatulence

Bravery

Cowardly

Truth

Illusion

Flameproof

Waterproof

Scent

Stench

Anti-Sickness

Emetic

Blessed

Cursed

Friendly

Shy

Positive

Negativity

Gossip

Paranoid

Animal Lover

Animal Hater