Traits
Revision as of 11:35, 28 December 2022 by The PixelCount Bat (talk | contribs)
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.
Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.
Name | Description |
---|---|
Stamina | More information coming soon. |
Laziness | More information coming soon. |
Intelligence | More information coming soon. |
Stupidity | More information coming soon |
Strength | More information coming soon. |
Weakness | More information coming soon. |
Barter | More information coming soon. |
Weak-Willed | More information coming soon. |
Charm | More information coming soon. |
Repel | More information coming soon. |
Accuracy | More information coming soon. |
Clumsiness | More information coming soon. |
Constitution | More information coming soon. |
Squeamish | More information coming soon. |
Toughness | More information coming soon. |
Meek | More information coming soon. |
Speed | More information coming soon. |
Sedative | More information coming soon. |
Virility | More information coming soon. |
Infertility | More information coming soon. |
Healing | More information coming soon. |
Poisonous | More information coming soon. |
Narcolepsy | More information coming soon. |
Narcolepsy | More information coming soon. |
Narcolepsy | More information coming soon. |
Narcolepsy | More information coming soon. |
Narcolepsy | More information coming soon. |