Traits: Difference between revisions
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<tr class="table-row"><td>Stamina</td><td>Stamina</td><td>Positive effect. Shop workers can have their energy drain reduced with added Stamina.</td></tr> | <tr class="table-row"><td>Stamina</td><td>Stamina</td><td>Positive effect. Shop workers can have their energy drain reduced with added Stamina.</td></tr> | ||
<tr class="table-row"><td>Laziness</td><td>A negative effect, so no surprises there. </td></tr> | <tr class="table-row"><td>Laziness</td><td>Stamina</td><td>A negative effect, so no surprises there. </td></tr> | ||
<tr class="table-row"><td>Intelligence</td><td>Positive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures.</td></tr> | <tr class="table-row"><td>Intelligence</td><td>To be added</td><td>Positive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures.</td></tr> | ||
<tr class="table-row"><td>Stupidity</td><td>More information coming soon</td></tr> | <tr class="table-row"><td>Stupidity</td><td>To be added</td><td>More information coming soon</td></tr> | ||
<tr class="table-row"><td>Strength</td><td>More information coming soon.</td></tr> | <tr class="table-row"><td>Strength</td><td>To be added</td><td>More information coming soon.</td></tr> | ||
<tr class="table-row"><td>Weakness</td><td>More information coming soon.</td></tr> | <tr class="table-row"><td>Weakness</td><td>To be added</td><td>More information coming soon.</td></tr> | ||
<tr class="table-row"><td>Barter</td><td>More information coming soon.</td></tr> | <tr class="table-row"><td>Barter</td><td>More information coming soon.</td></tr> | ||
<tr class="table-row"><td>Weak-Willed</td><td>More information coming soon.</td></tr> | <tr class="table-row"><td>Weak-Willed</td><td>More information coming soon.</td></tr> |
Revision as of 13:01, 28 December 2022
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.
Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.
In general, each additional Star for an item's quality adds one to the Effect Strength, so 1 Star is +1, 5 Star is +5. A single item consumed lasts 6 hours, a crafted recipe 48 hours. NPC's born with the trait will have it permanently.
Name | Has an effect on | Description |
---|---|---|
Stamina | Stamina | Positive effect. Shop workers can have their energy drain reduced with added Stamina. |
Laziness | Stamina | A negative effect, so no surprises there. |
Intelligence | To be added | Positive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures. |
Stupidity | To be added | More information coming soon |
Strength | To be added | More information coming soon. |
Weakness | To be added | More information coming soon. |
Barter | More information coming soon. | |
Weak-Willed | More information coming soon. | |
Charm | More information coming soon. | |
Repel | More information coming soon. | |
Accuracy | More information coming soon. | |
Clumsiness | More information coming soon. | |
Constitution | More information coming soon. | |
Squeamish | More information coming soon. | |
Toughness | More information coming soon. | |
Meek | More information coming soon. | |
Speed | More information coming soon. | |
Sedative | More information coming soon. | |
Virility | More information coming soon. | |
Infertility | More information coming soon. | |
Healing | More information coming soon. | |
Poisonous | More information coming soon. | |
Narcolepsy | More information coming soon. | |
Insomnia | More information coming soon. | |
Digestive | More information coming soon. | |
Flatulence | More information coming soon. | |
Bravery | More information coming soon. | |
Cowardly | More information coming soon. | |
Truth | More information coming soon. | |
Illusion | More information coming soon. | |
Flameproof | More information coming soon. | |
Waterproof | More information coming soon. | |
Scent | More information coming soon. | |
Stench | More information coming soon. | |
Anti-sickness | More information coming soon. | |
Emetic | More information coming soon. | |
Blessed | More information coming soon. | |
Cursed | More information coming soon. | |
Friendly | More information coming soon. | |
Shy | More information coming soon. | |
Positive | More information coming soon. | |
Negativity | More information coming soon. | |
Gossip | More information coming soon. | |
Paranoid | More information coming soon. | |
Animal Lover | More information coming soon. | |
Animal Hater | More information coming soon. |