Traits: Difference between revisions
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<p>Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice. </p> | <p>Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice. </p> | ||
<p>Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. | <p>Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect. | ||
</p> | </p> | ||
<p>A maximum of three traits can be active at a time.Consuming a new item will replace any currently active traits. </p> | <p>A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits. </p> | ||
</div> | </div> |
Revision as of 13:18, 21 December 2022
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.
Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.