Shop Perks: Difference between revisions

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|title=Summary
|title=Summary
|content=
|content=
Perk points are aquired by incresing your shops reputation. Each time you rank up, you gain 1 perk point to spend.
Perk points are acquired by increasing your shop's reputation. Each time you rank up, you gain 1 perk point to spend.


Perk points are spent from the [[Goods Store#Ledger|ledger]]. There are multiple perks to pick from, with some having several stages of upgrades to unlock.
Perk points are spent from the [[Goods Store#Ledger|ledger]]. There are multiple perks to pick from, with some having several stages of upgrades to unlock.
The higher the upgrade the higher the cost.  
The higher the upgrade the higher the cost.  
You can't get enough points to unlock all Perks from just one shop, so you must open another to collect more. Perk Points are shared between businesses so you can spend them wherever you wish.
You also gain extra Perk Points at shop levels 14/16/18/20.
}}
}}


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===Goods Store Perks===
===Goods Store Perks===
<table class="styled-table">
<table class="styled-table" style="width: 50%">
     <tr class="table-header">
     <tr class="table-header">
         <th>Perk Name</th>
         <th>Perk Name</th>
Line 83: Line 85:
         <td>Goods Store Staff Training 01</td>
         <td>Goods Store Staff Training 01</td>
         <td>1</td>
         <td>1</td>
         <td>When working, Staff gain a +1 to Barter.</td>
         <td>When working, Staff gain a +1 to [[Barter]].</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Staff Training 02</td>
         <td>Goods Store Staff Training 02</td>
         <td>3</td>
         <td>3</td>
         <td>When working, Staff gain a +1 to Speed.</td>
         <td>When working, Staff gain a +1 to [[Speed]].</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Staff Training 03</td>
         <td>Goods Store Staff Training 03</td>
         <td>5</td>
         <td>5</td>
         <td>When working, Staff gain a +3 to Barter & Speed.</td>
         <td>When working, Staff gain a +3 to [[Barter]] & [[Speed]].</td>
     </tr>
     </tr>


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===Apothecary Perks===
===Apothecary Perks===
<table class="styled-table">
<table class="styled-table" style="width: 50%">
     <tr class="table-header">
     <tr class="table-header">
         <th>Perk Name</th>
         <th>Perk Name</th>
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     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <th>Goods Store Stock</td>
         <th>Apothecary Stock</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Stock 01</td>
         <td>Apothecary Stock 01</td>
         <td>1</td>
         <td>1</td>
         <td>Order from a selection of common items.</td>
         <td>Order from a selection of common items.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Stock 02</td>
         <td>Apothecary Stock 02</td>
         <td>1</td>
         <td>1</td>
         <td>Order from a selection of rare items.</td>
         <td>Order from a selection of rare items.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Stock 03</td>
         <td>Apothecary Stock 03</td>
         <td>3</td>
         <td>3</td>
         <td>Order from a larger selection of rare items.</td>
         <td>Order from a larger selection of rare items.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Stock 04</td>
         <td>Apothecary Stock 04</td>
         <td>5</td>
         <td>5</td>
         <td>Order from a selection of Fae items.</td>
         <td>Order from a selection of Fae items.</td>
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  <tr class="table-row">
  <tr class="table-row">
         <th>Goods Store Training</th>
         <th>Apothecary Staff Training</th>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Staff Training 01</td>
         <td>Apothecary Staff Training 01</td>
         <td>1</td>
         <td>1</td>
         <td>When working, Staff gain a +1 to Intelligence.</td>
         <td>When working, Staff gain a +1 to [[Intelligence]].</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Staff Training 02</td>
         <td>Apothecary Staff Training 02</td>
         <td>3</td>
         <td>3</td>
         <td>When working, Staff gain a +1 to Constitution.</td>
         <td>When working, Staff gain a +1 to [[Constitution]].</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Staff Training 03</td>
         <td>Apothecary Staff Training 03</td>
         <td>5</td>
         <td>5</td>
         <td>When working, Staff gain a +3 to Intelligence & Constitution.</td>
         <td>When working, Staff gain a +3 to [[Intelligence]] & [[Constitution]].</td>
     </tr>
     </tr>


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  <tr class="table-row">
  <tr class="table-row">
         <th>Local Dealer</th>
         <th>Salty Sellers</th>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Local Dealer</td>
         <td>Salty Sellers</td>
         <td>1</td>
         <td>1</td>
         <td>Visitors to the shop are more likely to sell you higher quality items.</td>
         <td>Visitors to the shop will sell you ingredients on occasions.</td>
     </tr>
     </tr>


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  <tr class="table-row">
  <tr class="table-row">
         <th>Merchant</th>
         <th>Morale</th>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Merchant 01</td>
         <td>Morale 01</td>
         <td>3</td>
         <td>3</td>
         <td>Staff gain +1 to Stamina with every 2 levels of friendship.</td>
         <td>Staff gain +1 to Stamina with every 2 levels of friendship.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Merchant 02</td>
         <td>Morale 02</td>
         <td>3</td>
         <td>3</td>
         <td>Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.</td>
         <td>Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.</td>
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===Blacksmith Perks===
===Blacksmith Perks===
<table class="styled-table">
<table class="styled-table" style="width: 50%">
     <tr class="table-header">
     <tr class="table-header">
         <th>Perk Name</th>
         <th>Perk Name</th>
Line 331: Line 333:
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <th>Goods Store Stock</td>
         <th>Blacksmith Stock</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Stock 01</td>
         <td>Blacksmith Stock 01</td>
         <td>1</td>
         <td>1</td>
         <td>Order from a selection of common items.</td>
         <td>Order from a selection of common items.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Stock 02</td>
         <td>Blacksmith Stock 02</td>
         <td>1</td>
         <td>1</td>
         <td>Order from a selection of rare items.</td>
         <td>Order from a selection of rare items.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Stock 03</td>
         <td>Blacksmith Stock 03</td>
         <td>3</td>
         <td>3</td>
         <td>Order from a larger selection of rare items.</td>
         <td>Order from a larger selection of rare items.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Stock 04</td>
         <td>Blacksmith Stock 04</td>
         <td>5</td>
         <td>5</td>
         <td>Order from a selection of Fae items.</td>
         <td>Order from a selection of Fae items.</td>
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         <td>Stock Quality 03</td>
         <td>Stock Quality 03</td>
         <td>5</td>
         <td>5</td>
         <td>The price of boxes are reduced.</td>
         <td>The price of boxes is reduced.</td>
     </tr>
     </tr>


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  <tr class="table-row">
  <tr class="table-row">
         <th>Goods Store Training</th>
         <th>Blacksmith Training</th>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Staff Training 01</td>
         <td>Blacksmith Staff Training 01</td>
         <td>1</td>
         <td>1</td>
         <td>When working, Staff gain a +1 to Strength.</td>
         <td>When working, Staff gain a +1 to [[Strength]].</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Staff Training 02</td>
         <td>Blacksmith Staff Training 02</td>
         <td>3</td>
         <td>3</td>
         <td>When working, Staff gain a +1 to Accuracy.</td>
         <td>When working, Staff gain a +1 to [[Accuracy]].</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Goods Store Staff Training 03</td>
         <td>Blacksmith Staff Training 03</td>
         <td>5</td>
         <td>5</td>
         <td>When working, Staff gain a +3 to Strength & Accuracy.</td>
         <td>When working, Staff gain a +3 to [[Strength]] & [[Accuracy]].</td>
     </tr>
     </tr>


Line 426: Line 428:


  <tr class="table-row">
  <tr class="table-row">
         <th>Local Dealer</th>
         <th>Manic Miner</th>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Local Dealer</td>
         <td>Manic Miner</td>
         <td>1</td>
         <td>1</td>
         <td>Visitors to the shop are more likely to sell you higher quality items.</td>
         <td>Visitors to the shop will sell you ore on occasions.</td>
     </tr>
     </tr>


Line 440: Line 442:
         <td>People Person</td>
         <td>People Person</td>
         <td>1</td>
         <td>1</td>
         <td>Higher chance of the Placebo being successful.</td>
         <td>Higher chance of a makeshift item being successful.</td>
     </tr>
     </tr>


  <tr class="table-row">
  <tr class="table-row">
         <th>Merchant</th>
         <th>Morale</th>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Merchant 01</td>
         <td>Morale 01</td>
         <td>3</td>
         <td>3</td>
         <td>Staff gain +1 to Stamina with every 2 levels of friendship.</td>
         <td>Staff gain +1 to Stamina with every 2 levels of friendship.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Merchant 02</td>
         <td>Morale 02</td>
         <td>3</td>
         <td>3</td>
         <td>Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.</td>
         <td>Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.</td>
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|title=Specialisation Perks
|title=Specialisation Perks
|content=
|content=
Once a specialisation is unlocked and assigned to one of your shops, you gain access to an additonal page with a handful of bonus perks.
Once a [[Specialisation]] is unlocked and assigned to one of your shops, you gain access to an additional page with a handful of bonus perks.
Each specialisation perk furthers the players commitment to a particular playstyle or product.
Each specialisation perk furthers the player's commitment to a particular playstyle or product.


Specialisation perk are purchased with the same currency as shop perks, but are only active when the specialisation is applied to the shop.
Specialisation perk are purchased with the same currency as shop perks but are only active when the specialisation is applied to the shop.


If the specialisation is changed, the player will not lose the perks they have unlocked but they will remain dormant until the appropriate specialisation is reassigned.
If the specialisation is changed, the player will not lose the perks they have unlocked but they will remain dormant until the appropriate specialisation is reassigned.
Line 501: Line 503:
         <td>Small Fry 01</td>
         <td>Small Fry 01</td>
         <td>1</td>
         <td>1</td>
         <td>Fish of 3 star quality or below, caught in the morning/evening, will have a double yield.</td>
         <td>Fish caught of 3 star quality or below will have a double yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Small Fry 02</td>
         <td>Small Fry 02</td>
         <td>3</td>
         <td>3</td>
         <td>Fish of 4 star quality or below, caught in the morning/evening, will have a double yield.</td>
         <td>Fish caught of 4 star quality or below will have a double yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>River Master</td>
         <td>River Master</td>
         <td>2</td>
         <td>2</td>
         <td>Staff with Constitution Trait gain 100% tip on 1 in 4 sales.</td>
         <td>Staff get 100% tip on all fish sales.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Catch of the Day</td>
         <td>Catch of the Day</td>
         <td>2</td>
         <td>2</td>
         <td>Catch 5 fish during dawn to apply the Barter Trait to the player and staff.</td>
         <td>All caught fish get an extra Star Rating.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Fish Whisperer</td>
         <td>Fish Whisperer</td>
         <td>5</td>
         <td>5</td>
         <td>Once per season. Gift 5 identical 4 star fish in a row to trigger a 'Fish Frenzy' Event.</td>
         <td>Once per week. Gift 3 x 3 star fish in a row once a week to trigger a 'Fish Frenzy' Event.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
Line 529: Line 531:
         <td>Bakers Dozen 01</td>
         <td>Bakers Dozen 01</td>
         <td>1</td>
         <td>1</td>
         <td>Baked goods (Use Egg & flour) of 3 star quality or below, crafted in the morning, will have a double yield.</td>
         <td>Baked goods (Use Egg & flour) of 3 star quality or below will have a double yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Bakers Dozen 02</td>
         <td>Bakers Dozen 02</td>
         <td>3</td>
         <td>3</td>
         <td>Baked goods (Use Egg & flour) of 5 star quality or below, crafted in the morning, will have a double yield.</td>
         <td>Baked goods (Use Egg & flour) of any star quality will have a double yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Aroma Master</td>
         <td>Breadwinner</td>
         <td>2</td>
         <td>2</td>
         <td>Staff with Scent Trait gain 100% tip on 1 in 4 sales.</td>
         <td>Staff get 100% tip on all bakery sales.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Fresh Bread</td>
         <td>Fresh Bread</td>
         <td>2</td>
         <td>2</td>
         <td>Bake 5 items (Use Egg & flour) during dawn to apply the Barter Trait to the player and staff.</td>
         <td>Baked goods gain an extra Star Rating.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Sweet Temptation</td>
         <td>Sweet Temptation</td>
         <td>5</td>
         <td>5</td>
         <td>Once per season. Gift 3 identical 4 star Baked items in a row to trigger a 'Craving' Event.</td>
         <td>Once per week. Gift 3 x 3 star Baked items in a row to trigger a 'Craving' Event.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
Line 557: Line 559:
         <td>Quality Goods 01</td>
         <td>Quality Goods 01</td>
         <td>1</td>
         <td>1</td>
         <td>Eat a 5 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon.</td>
         <td>Eat a 3 star fruit/veg to increase the yield of that item till midnight.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Quality Goods 02</td>
         <td>Quality Goods 02</td>
         <td>3</td>
         <td>3</td>
         <td>Eat a 3 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon.</td>
         <td>Eat any star rating of fruit/veg to increase the yield of that item till midnight.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Social Master</td>
         <td>Grocer Grosser</td>
         <td>2</td>
         <td>2</td>
         <td>Staff with Gossip Trait gain 100% tip on 1 in 4 sales.</td>
         <td>Staff get 100% tip on all fruit & veg sales.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
Line 577: Line 579:
         <td>Grown Delights</td>
         <td>Grown Delights</td>
         <td>5</td>
         <td>5</td>
         <td>Once per season. Gift 5 identical 4 star Fruit/Veg to trigger a 'Craving' Event.</td>
         <td>Once per season. Gift 3 x 3 star Fruit/Veg to trigger a 'Craving' Event.</td>
     </tr>
     </tr>
</table>
</table>
Line 595: Line 597:
         <td>Botanist 01</td>
         <td>Botanist 01</td>
         <td>1</td>
         <td>1</td>
         <td>Picking the same Quill flower/herb in a row will increase its yield by +1.</td>
         <td>Picking the same Flowers in a row will increase its yield by +1 up to a max of 3.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Botanist 02</td>
         <td>Botanist 02</td>
         <td>3</td>
         <td>3</td>
         <td>Picking the same Fae flower/herb in a row will increase its yield by +1.</td>
         <td>Picking the same Herb in a row will increase its yield by +1 up to a max of 3.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Herb Master</td>
         <td>Herb Hawker</td>
         <td>2</td>
         <td>2</td>
         <td>Staff with Digestive Trait gain 100% tip on 1 in 4 sales.</td>
         <td>Staff get 100% tip on all Powder sales.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Natures Offering</td>
         <td>Natures Offering</td>
         <td>2</td>
         <td>2</td>
         <td>Gift a 4 star Herb as a Brownie offering to reduce reputation lost from side effects by half.</td>
         <td>Get an extra Star Rating from all crafted Powders.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Full Bloom</td>
         <td>Full Bloom</td>
         <td>5</td>
         <td>5</td>
         <td>Once per season. Gift 5 identical 4 star flowers in a row to trigger a 'Flower Bloom' Event.</td>
         <td>Once per week. Gift 3 x 3 star flowers in a row to trigger a 'Flower Bloom' Event.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
Line 621: Line 623:
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Evening Hunt 01</td>
         <td>Loot Hunt 01</td>
         <td>1</td>
         <td>1</td>
         <td>Common monster drops have a yield of +1 during the Evening.</td>
         <td>Common monster drops have a yield of +1 during the Evening.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Evening Hunt 02</td>
         <td>Loot Hunt 02</td>
         <td>3</td>
         <td>3</td>
         <td>Rare monster drops have a yield of +1 during the Evening</td>
         <td>Rare monster drops have a yield of +1 during the Evening</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Beast Master</td>
         <td>Cream Tip</td>
         <td>2</td>
         <td>2</td>
         <td>Staff with Bravery Trait gain 100% tip on 1 in 4 sales.</td>
         <td>Staff get 100% tip on all Cream sales.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Immunity</td>
         <td>Cream Egghead</td>
         <td>2</td>
         <td>2</td>
         <td>Reduce reputation lost from side effects by half by having the Ward trait active for the player.</td>
         <td>Get an extra Star Rating from all crafted Creams.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Blood Lust</td>
         <td>Blood Lust</td>
         <td>5</td>
         <td>5</td>
         <td>Once per season. Gift 5 identical 4 star Monster Parts in a row to trigger a 'Blood Moon' Event that night.</td>
         <td>Once per week. Gift 3 x 3-star Monster Parts in a row to trigger a 'Blood Moon' Event that night.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
Line 651: Line 653:
         <td>Preperation 01</td>
         <td>Preperation 01</td>
         <td>1</td>
         <td>1</td>
         <td>Potions of 3 star quality or below, crafted in the evening, will have a double yield.</td>
         <td>Potions of 3-star quality or below will have a double yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Preperation 02</td>
         <td>Preperation 02</td>
         <td>3</td>
         <td>3</td>
         <td>Potions of 5 star quality or below, crafted in the evening, will have a double yield.</td>
         <td>Potions of 5-star quality or below will have a double yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Potion Master</td>
         <td>Potion Peddler</td>
         <td>2</td>
         <td>2</td>
         <td>Staff with Anti-Sickness Trait gain 100% tip on 1 in 4 sales.</td>
         <td>Staff get 100% tip on all Potion sales.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Potion Aging</td>
         <td>Potion Prefect</td>
         <td>2</td>
         <td>2</td>
         <td>Reduce reputation lost from side effects by half by using cures from storage.</td>
         <td>All crafted Potions get an extra Star Rating.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Hypochondriacs</td>
         <td>Hypochondriacs</td>
         <td>5</td>
         <td>5</td>
         <td>Once per season. Gift 3 identical 4 star potions to trigger an 'Epidemic' Event.</td>
         <td>Once per week. Gift 3 x 3-star potions to trigger an 'Epidemic' Event.</td>
     </tr>
     </tr>
</table>
</table>
Line 689: Line 691:
         <td>Muscle Memory 01</td>
         <td>Muscle Memory 01</td>
         <td>1</td>
         <td>1</td>
         <td>Crafting the same weapon type with Quill Ore in a row will increase its yield by +1.</td>
         <td>Crafting successive swords, hammers and wards with Quill ore will double its yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Muscle Memory 02</td>
         <td>Muscle Memory 02</td>
         <td>3</td>
         <td>3</td>
         <td>Crafting the same weapon type with Fae Ore in a row will increase its yield by +1.</td>
         <td>Crafting successive swords, hammers and wards with Fae ore will double its yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Weapon Master</td>
         <td>Sword Salesman</td>
         <td>2</td>
         <td>2</td>
         <td>Staff with Toughness Trait gain 100% tip on 1 in 4 sales.</td>
         <td>Staff get 100% tip on all Weapon sales.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Weapons Expert</td>
         <td>Weapons Expert</td>
         <td>2</td>
         <td>2</td>
         <td>Kill 10 enemies to increase how long customers will wait to be served for the day.</td>
         <td>Add 1 Star Rating to all crafted Weapons.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Arms Race</td>
         <td>Arms Race</td>
         <td>5</td>
         <td>5</td>
         <td>Once per season. Gift 3 identical 4 star Weapons in a row to trigger a 'Fad' Event.</td>
         <td>Once per week. Gift 3 x 3-star Weapons in a row to trigger a 'Fad' Event.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
Line 717: Line 719:
         <td>Hard Graft 01</td>
         <td>Hard Graft 01</td>
         <td>1</td>
         <td>1</td>
         <td>Crafting the same Tool type with Quill Ore in a row will increase its yield by +1.</td>
         <td>Crafting the same Tool type with Quill Ore in a row will double its yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Hard graft 02</td>
         <td>Hard graft 02</td>
         <td>3</td>
         <td>3</td>
         <td>Crafting the same Tool type with Fae Ore in a row will increase its yield by +1.</td>
         <td>Crafting the same Tool type with Fae Ore in a row will double its yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Tools Master</td>
         <td>Tools Master</td>
         <td>2</td>
         <td>2</td>
         <td>Staff with Intelligence Trait gain 100% tip on 1 in 4 sales.</td>
         <td>Staff get 100% tip on all Tool sales.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Tools Expert</td>
         <td>Tools Expert</td>
         <td>2</td>
         <td>2</td>
         <td>Harvest 10 items with tools to increase how long customers will wait to be served for the day.</td>
         <td>Add 1 extra Star Rating to all crafted Tools.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Workaholics</td>
         <td>Workaholics</td>
         <td>5</td>
         <td>5</td>
         <td>Once per season. Gift 3 identical 4 star Tool in a row to trigger a 'Fad' Event.</td>
         <td>Once per week. Gift 3 x 4-star Tools in a row to trigger a 'Fad' Event.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
Line 745: Line 747:
         <td>Precision Work 01</td>
         <td>Precision Work 01</td>
         <td>1</td>
         <td>1</td>
         <td>The first Fae Ore mined each day will produce a yield of +3.</td>
         <td>Crafting successive jewelry/charm type with Quill ore will double its yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Precision Work 02</td>
         <td>Precision Work 02</td>
         <td>3</td>
         <td>3</td>
         <td>The first 3 Fae Ore mined each day will produce a yield of +3.</td>
         <td>Crafting successive jewelry/charm type with Fae ore will double its yield.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Charm Master</td>
         <td>Tools Trader</td>
         <td>2</td>
         <td>2</td>
         <td>Staff with Charm Trait gain 100% tip on 1 in 4 sales.</td>
         <td>Staff get 100& tip on all Jewellery sales.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Charm Expert</td>
         <td>Charm Expert</td>
         <td>2</td>
         <td>2</td>
         <td>Gift Fae Ore as a Brownie offering to increase how long a customer will wait to be served for the day.</td>
         <td>Add 1 Star Rating to all crafted Jewelry and Charms.</td>
     </tr>
     </tr>
  <tr class="table-row">
  <tr class="table-row">
         <td>Stylist</td>
         <td>Stylist</td>
         <td>5</td>
         <td>5</td>
         <td>Once per season. Gift 3 identical 4 star Jewellery/Charm in a row to trigger a 'Fad' Event.</td>
         <td>Once per week. Gift 3 x 3-star Jewellery/Charm in a row to trigger a 'Fad' Event.</td>
     </tr>
     </tr>
</table>
</table>
}}
}}

Latest revision as of 10:51, 8 October 2025

Summary

Perk points are acquired by increasing your shop's reputation. Each time you rank up, you gain 1 perk point to spend.

Perk points are spent from the ledger. There are multiple perks to pick from, with some having several stages of upgrades to unlock. The higher the upgrade the higher the cost. You can't get enough points to unlock all Perks from just one shop, so you must open another to collect more. Perk Points are shared between businesses so you can spend them wherever you wish. You also gain extra Perk Points at shop levels 14/16/18/20.

Shop Perks

Each shop type has its own set of perks to unlock. Whilst a large selection of perks are shared across all shop types, there are several sets of perks that are unique to the Goods Store, Apothecary and Blacksmith.

Goods Store Perks

Perk Name Perk Cost Description
Goods Store Stock
Goods Store Stock 01 1 Order from a selection of common items.
Goods Store Stock 02 1 Order from a selection of rare items.
Goods Store Stock 03 3 Order from a larger selection of rare items.
Goods Store Stock 04 5 Order from a selection of Fae items.
Stock Quality
Stock Quality 01 1 Player can order a Goods Store Normal Box.
Stock Quality 02 3 Player can order a Goods Store Premium Box.
Stock Quality 03 5 The price of boxes are reduced.
Delivery Time
Delivery Time 01 3 Stock only takes 2 days for delivery.
Delivery Time 02 5 Stock only takes 1 days for delivery.
Goods Store Training
Goods Store Staff Training 01 1 When working, Staff gain a +1 to Barter.
Goods Store Staff Training 02 3 When working, Staff gain a +1 to Speed.
Goods Store Staff Training 03 5 When working, Staff gain a +3 to Barter & Speed.
Customer Experience
Customer Experience 01 1 Named customers provide a small brass bonus on each sale the friendlier they are with you.
Customer Experience 02 3 Named customers give less of a reputation drop when unhappy the friendlier they are with you.
Customer Experience 03 5 Named customers provide a small reputation bonus on each sale the friendlier they are with you.
Local Dealer
Local Dealer 1 Visitors to the shop are more likely to sell you higher quality items.
People Person
People Person 1 Customers have a much higher chance of purchasing window display items.
Merchant
Merchant 01 3 Staff gain +1 to Stamina with every 2 levels of friendship.
Merchant 02 3 Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.
Vendi Vidi Vici
Vendi Vidi Vici 01 1 A random item is gifted every day and left on the tree stump outside.
Vendi Vidi Vici 02 3 A bundle of items is gifted every day and left on the tree stump outside.
Vendi Vidi Vici 03 3 The items gifted will match the quality of the highest quality item you sold the previous day.


Apothecary Perks

Perk Name Perk Cost Description
Apothecary Stock
Apothecary Stock 01 1 Order from a selection of common items.
Apothecary Stock 02 1 Order from a selection of rare items.
Apothecary Stock 03 3 Order from a larger selection of rare items.
Apothecary Stock 04 5 Order from a selection of Fae items.
Stock Quality
Stock Quality 01 1 Player can order a Apothecary Normal Box.
Stock Quality 02 3 Player can order a Apothecary Premium Box.
Stock Quality 03 5 The price of boxes are reduced.
Delivery Time
Delivery Time 01 3 Stock only takes 2 days for delivery.
Delivery Time 02 5 Stock only takes 1 days for delivery.
Apothecary Staff Training
Apothecary Staff Training 01 1 When working, Staff gain a +1 to Intelligence.
Apothecary Staff Training 02 3 When working, Staff gain a +1 to Constitution.
Apothecary Staff Training 03 5 When working, Staff gain a +3 to Intelligence & Constitution.
Customer Experience
Customer Experience 01 1 Named customers provide a small brass bonus on each sale the friendlier they are with you.
Customer Experience 02 3 Named customers give less of a reputation drop when unhappy the friendlier they are with you.
Customer Experience 03 5 Named customers provide a small reputation bonus on each sale the friendlier they are with you.
Salty Sellers
Salty Sellers 1 Visitors to the shop will sell you ingredients on occasions.
People Person
People Person 1 Higher chance of the Placebo being successful.
Morale
Morale 01 3 Staff gain +1 to Stamina with every 2 levels of friendship.
Morale 02 3 Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.
Root Extraction
Root Extraction 01 1 A random ingredient is gifted every day and left on the tree outside.
Root Extraction 02 3 The ingredient on the tree has a high yield when picked.
Root Extraction 03 3 The ingredient gifted will match the quality of the highest quality cure you sold the previous day.


Blacksmith Perks

Perk Name Perk Cost Description
Blacksmith Stock
Blacksmith Stock 01 1 Order from a selection of common items.
Blacksmith Stock 02 1 Order from a selection of rare items.
Blacksmith Stock 03 3 Order from a larger selection of rare items.
Blacksmith Stock 04 5 Order from a selection of Fae items.
Stock Quality
Stock Quality 01 1 Player can order a Blacksmith Normal Box.
Stock Quality 02 3 Player can order a Blacksmith Premium Box.
Stock Quality 03 5 The price of boxes is reduced.
Delivery Time
Delivery Time 01 3 Stock only takes 2 days for delivery.
Delivery Time 02 5 Stock only takes 1 days for delivery.
Blacksmith Training
Blacksmith Staff Training 01 1 When working, Staff gain a +1 to Strength.
Blacksmith Staff Training 02 3 When working, Staff gain a +1 to Accuracy.
Blacksmith Staff Training 03 5 When working, Staff gain a +3 to Strength & Accuracy.
Customer Experience
Customer Experience 01 1 Named customers provide a small brass bonus on each sale the friendlier they are with you.
Customer Experience 02 3 Named customers give less of a reputation drop when unhappy the friendlier they are with you.
Customer Experience 03 5 Named customers provide a small reputation bonus on each sale the friendlier they are with you.
Manic Miner
Manic Miner 1 Visitors to the shop will sell you ore on occasions.
People Person
People Person 1 Higher chance of a makeshift item being successful.
Morale
Morale 01 3 Staff gain +1 to Stamina with every 2 levels of friendship.
Morale 02 3 Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.
Lode of Stuff
Lode of Stuff 01 1 A random ore is produced by the rock outside.
Lode of Stuff 02 3 The ore on the rock has a high yield when mined.
Lode of Stuff 03 3 The ore mined will match the quality of the highest quality tool/weapon you sold the previous day.

Specialisation Perks

Once a Specialisation is unlocked and assigned to one of your shops, you gain access to an additional page with a handful of bonus perks. Each specialisation perk furthers the player's commitment to a particular playstyle or product.

Specialisation perk are purchased with the same currency as shop perks but are only active when the specialisation is applied to the shop.

If the specialisation is changed, the player will not lose the perks they have unlocked but they will remain dormant until the appropriate specialisation is reassigned.

Goods Store Specialisation Perks

Perk Name Perk Cost Description
Fishmonger Specialisation
Small Fry 01 1 Fish caught of 3 star quality or below will have a double yield.
Small Fry 02 3 Fish caught of 4 star quality or below will have a double yield.
River Master 2 Staff get 100% tip on all fish sales.
Catch of the Day 2 All caught fish get an extra Star Rating.
Fish Whisperer 5 Once per week. Gift 3 x 3 star fish in a row once a week to trigger a 'Fish Frenzy' Event.
Bakery Specialisation
Bakers Dozen 01 1 Baked goods (Use Egg & flour) of 3 star quality or below will have a double yield.
Bakers Dozen 02 3 Baked goods (Use Egg & flour) of any star quality will have a double yield.
Breadwinner 2 Staff get 100% tip on all bakery sales.
Fresh Bread 2 Baked goods gain an extra Star Rating.
Sweet Temptation 5 Once per week. Gift 3 x 3 star Baked items in a row to trigger a 'Craving' Event.
Greengrocer Specialisation
Quality Goods 01 1 Eat a 3 star fruit/veg to increase the yield of that item till midnight.
Quality Goods 02 3 Eat any star rating of fruit/veg to increase the yield of that item till midnight.
Grocer Grosser 2 Staff get 100% tip on all fruit & veg sales.
Fresh Produce 2 Harvest 10 items to apply the Barter Trait to the player and staff.
Grown Delights 5 Once per season. Gift 3 x 3 star Fruit/Veg to trigger a 'Craving' Event.


Apothecary Specialisation Perks

Perk Name Perk Cost Description
Herbalist Specialisation
Botanist 01 1 Picking the same Flowers in a row will increase its yield by +1 up to a max of 3.
Botanist 02 3 Picking the same Herb in a row will increase its yield by +1 up to a max of 3.
Herb Hawker 2 Staff get 100% tip on all Powder sales.
Natures Offering 2 Get an extra Star Rating from all crafted Powders.
Full Bloom 5 Once per week. Gift 3 x 3 star flowers in a row to trigger a 'Flower Bloom' Event.
Exotic Cures Specialisation
Loot Hunt 01 1 Common monster drops have a yield of +1 during the Evening.
Loot Hunt 02 3 Rare monster drops have a yield of +1 during the Evening
Cream Tip 2 Staff get 100% tip on all Cream sales.
Cream Egghead 2 Get an extra Star Rating from all crafted Creams.
Blood Lust 5 Once per week. Gift 3 x 3-star Monster Parts in a row to trigger a 'Blood Moon' Event that night.
Potion Shop Specialisation
Preperation 01 1 Potions of 3-star quality or below will have a double yield.
Preperation 02 3 Potions of 5-star quality or below will have a double yield.
Potion Peddler 2 Staff get 100% tip on all Potion sales.
Potion Prefect 2 All crafted Potions get an extra Star Rating.
Hypochondriacs 5 Once per week. Gift 3 x 3-star potions to trigger an 'Epidemic' Event.


Blacksmith Specialisation Perks

Perk Name Perk Cost Description
Weapon Store Specialisation
Muscle Memory 01 1 Crafting successive swords, hammers and wards with Quill ore will double its yield.
Muscle Memory 02 3 Crafting successive swords, hammers and wards with Fae ore will double its yield.
Sword Salesman 2 Staff get 100% tip on all Weapon sales.
Weapons Expert 2 Add 1 Star Rating to all crafted Weapons.
Arms Race 5 Once per week. Gift 3 x 3-star Weapons in a row to trigger a 'Fad' Event.
Tool Shop Specialisation
Hard Graft 01 1 Crafting the same Tool type with Quill Ore in a row will double its yield.
Hard graft 02 3 Crafting the same Tool type with Fae Ore in a row will double its yield.
Tools Master 2 Staff get 100% tip on all Tool sales.
Tools Expert 2 Add 1 extra Star Rating to all crafted Tools.
Workaholics 5 Once per week. Gift 3 x 4-star Tools in a row to trigger a 'Fad' Event.
Jewelry Specialisation
Precision Work 01 1 Crafting successive jewelry/charm type with Quill ore will double its yield.
Precision Work 02 3 Crafting successive jewelry/charm type with Fae ore will double its yield.
Tools Trader 2 Staff get 100& tip on all Jewellery sales.
Charm Expert 2 Add 1 Star Rating to all crafted Jewelry and Charms.
Stylist 5 Once per week. Gift 3 x 3-star Jewellery/Charm in a row to trigger a 'Fad' Event.