Shop Perks: Difference between revisions
(Created page with "{{PageSection |title=Summary |content= ===Goods Store Perk=== <table class="styled-table"> <tr class="table-header"> <th>Perk Name</th> <th>Perk Cost</th> <th>Description</th> </tr> <tr class="table-row"> <td>Goods Store Stock 01</td> <td>1</td> <td>Order from a selection of common items.</td> </tr> <tr class="table-row"> <td>Goods Store Stock 02</td> <td>1</td> <td>Order from a...") |
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|title=Summary | |title=Summary | ||
|content= | |content= | ||
Perk points are acquired by incresing your shop's reputation. Each time you rank up, you gain 1 perk point to spend. | |||
Perk points are spent from the [[Goods Store#Ledger|ledger]]. There are multiple perks to pick from, with some having several stages of upgrades to unlock. | |||
The higher the upgrade the higher the cost. | |||
}} | |||
{{PageSection | |||
|title=Shop Perks | |||
|content= | |||
Each shop type has its own set of perks to unlock. Whilst a large selection of perks are shared across all shop types, there are several sets of perks that are unique to the Goods Store, Apothecary and Blacksmith. | |||
===Goods Store Perks=== | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Perk Name</th> | |||
<th>Perk Cost</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Goods Store Stock</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Stock 01</td> | |||
<td>1</td> | |||
<td>Order from a selection of common items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Stock 02</td> | |||
<td>1</td> | |||
<td>Order from a selection of rare items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Stock 03</td> | |||
<td>3</td> | |||
<td>Order from a larger selection of rare items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Stock 04</td> | |||
<td>5</td> | |||
<td>Order from a selection of Fae items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Stock Quality</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Stock Quality 01</td> | |||
<td>1</td> | |||
<td>Player can order a Goods Store Normal Box.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Stock Quality 02</td> | |||
<td>3</td> | |||
<td>Player can order a Goods Store Premium Box.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Stock Quality 03</td> | |||
<td>5</td> | |||
<td>The price of boxes are reduced.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Delivery Time</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Delivery Time 01</td> | |||
<td>3</td> | |||
<td>Stock only takes 2 days for delivery.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Delivery Time 02</td> | |||
<td>5</td> | |||
<td>Stock only takes 1 days for delivery.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Goods Store Training</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Staff Training 01</td> | |||
<td>1</td> | |||
<td>When working, Staff gain a +1 to Barter.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Staff Training 02</td> | |||
<td>3</td> | |||
<td>When working, Staff gain a +1 to Speed.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Staff Training 03</td> | |||
<td>5</td> | |||
<td>When working, Staff gain a +3 to Barter & Speed.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Customer Experience</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Customer Experience 01</td> | |||
<td>1</td> | |||
<td>Named customers provide a small brass bonus on each sale the friendlier they are with you.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Customer Experience 02</td> | |||
<td>3</td> | |||
<td>Named customers give less of a reputation drop when unhappy the friendlier they are with you.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Customer Experience 03</td> | |||
<td>5</td> | |||
<td>Named customers provide a small reputation bonus on each sale the friendlier they are with you.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Local Dealer</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Local Dealer</td> | |||
<td>1</td> | |||
<td>Visitors to the shop are more likely to sell you higher quality items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>People Person</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>People Person</td> | |||
<td>1</td> | |||
<td>Customers have a much higher chance of purchasing window display items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Merchant</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Merchant 01</td> | |||
<td>3</td> | |||
<td>Staff gain +1 to Stamina with every 2 levels of friendship.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Merchant 02</td> | |||
<td>3</td> | |||
<td>Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Vendi Vidi Vici</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Vendi Vidi Vici 01</td> | |||
<td>1</td> | |||
<td>A random item is gifted every day and left on the tree stump outside.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Vendi Vidi Vici 02</td> | |||
<td>3</td> | |||
<td>A bundle of items is gifted every day and left on the tree stump outside.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Vendi Vidi Vici 03</td> | |||
<td>3</td> | |||
<td>The items gifted will match the quality of the highest quality item you sold the previous day.</td> | |||
</tr> | |||
</table> | |||
=== | ===Apothecary Perks=== | ||
<table class="styled-table"> | <table class="styled-table"> | ||
<tr class="table-header"> | <tr class="table-header"> | ||
Line 16: | Line 174: | ||
<th>Perk Cost</th> | <th>Perk Cost</th> | ||
<th>Description</th> | <th>Description</th> | ||
</tr> | |||
<tr class="table-row"> | |||
<th>Goods Store Stock</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
Line 38: | Line 199: | ||
</tr> | </tr> | ||
<tr class="table-row"> | |||
<th>Stock Quality</th> | |||
</tr> | |||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Stock Quality 01</td> | <td>Stock Quality 01</td> | ||
<td>1</td> | <td>1</td> | ||
<td>Player can order a | <td>Player can order a Apothecary Normal Box.</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Stock Quality 02</td> | <td>Stock Quality 02</td> | ||
<td>3</td> | <td>3</td> | ||
<td>Player can order a | <td>Player can order a Apothecary Premium Box.</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
Line 55: | Line 218: | ||
</tr> | </tr> | ||
<tr class="table-row"> | |||
<th>Delivery Time</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Delivery Time 01</td> | |||
<td>3</td> | |||
<td>Stock only takes 2 days for delivery.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Delivery Time 02</td> | |||
<td>5</td> | |||
<td>Stock only takes 1 days for delivery.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Goods Store Training</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Staff Training 01</td> | |||
<td>1</td> | |||
<td>When working, Staff gain a +1 to Intelligence.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Staff Training 02</td> | |||
<td>3</td> | |||
<td>When working, Staff gain a +1 to Constitution.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Staff Training 03</td> | |||
<td>5</td> | |||
<td>When working, Staff gain a +3 to Intelligence & Constitution.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Customer Experience</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Customer Experience 01</td> | |||
<td>1</td> | |||
<td>Named customers provide a small brass bonus on each sale the friendlier they are with you.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Customer Experience 02</td> | |||
<td>3</td> | |||
<td>Named customers give less of a reputation drop when unhappy the friendlier they are with you.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Customer Experience 03</td> | |||
<td>5</td> | |||
<td>Named customers provide a small reputation bonus on each sale the friendlier they are with you.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Local Dealer</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Local Dealer</td> | |||
<td>1</td> | |||
<td>Visitors to the shop are more likely to sell you higher quality items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>People Person</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>People Person</td> | |||
<td>1</td> | |||
<td>Higher chance of the Placebo being successful.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Merchant</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Merchant 01</td> | |||
<td>3</td> | |||
<td>Staff gain +1 to Stamina with every 2 levels of friendship.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Merchant 02</td> | |||
<td>3</td> | |||
<td>Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Root Extraction</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Root Extraction 01</td> | |||
<td>1</td> | |||
<td>A random ingredient is gifted every day and left on the tree outside.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Root Extraction 02</td> | |||
<td>3</td> | |||
<td>The ingredient on the tree has a high yield when picked.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Root Extraction 03</td> | |||
<td>3</td> | |||
<td>The ingredient gifted will match the quality of the highest quality cure you sold the previous day.</td> | |||
</tr> | |||
</table> | |||
===Blacksmith Perks=== | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Perk Name</th> | |||
<th>Perk Cost</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Goods Store Stock</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Stock 01</td> | |||
<td>1</td> | |||
<td>Order from a selection of common items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Stock 02</td> | |||
<td>1</td> | |||
<td>Order from a selection of rare items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Stock 03</td> | |||
<td>3</td> | |||
<td>Order from a larger selection of rare items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Goods Store Stock 04</td> | |||
<td>5</td> | |||
<td>Order from a selection of Fae items.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Stock Quality</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Stock Quality 01</td> | |||
<td>1</td> | |||
<td>Player can order a Blacksmith Normal Box.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Stock Quality 02</td> | |||
<td>3</td> | |||
<td>Player can order a Blacksmith Premium Box.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Stock Quality 03</td> | |||
<td>5</td> | |||
<td>The price of boxes is reduced.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Delivery Time</th> | |||
</tr> | |||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Delivery Time 01</td> | <td>Delivery Time 01</td> | ||
Line 67: | Line 387: | ||
</tr> | </tr> | ||
<tr class="table-row"> | |||
<th>Goods Store Training</th> | |||
</tr> | |||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Goods Store Staff Training 01</td> | <td>Goods Store Staff Training 01</td> | ||
<td>1</td> | <td>1</td> | ||
<td>When working, Staff gain a +1 to | <td>When working, Staff gain a +1 to Strength.</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Goods Store Staff Training 02</td> | <td>Goods Store Staff Training 02</td> | ||
<td>3</td> | <td>3</td> | ||
<td>When working, Staff gain a +1 to | <td>When working, Staff gain a +1 to Accuracy.</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Goods Store Staff Training 03</td> | <td>Goods Store Staff Training 03</td> | ||
<td>5</td> | <td>5</td> | ||
<td>When working, Staff gain a +3 to | <td>When working, Staff gain a +3 to Strength & Accuracy.</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | |||
<th>Customer Experience</th> | |||
</tr> | |||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Customer Experience 01</td> | <td>Customer Experience 01</td> | ||
Line 101: | Line 425: | ||
</tr> | </tr> | ||
<tr class="table-row"> | |||
<th>Local Dealer</th> | |||
</tr> | |||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Local Dealer</td> | <td>Local Dealer</td> | ||
Line 108: | Line 434: | ||
</tr> | </tr> | ||
<tr class="table-row"> | |||
<th>People Person</th> | |||
</tr> | |||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>People Person</td> | <td>People Person</td> | ||
<td>1</td> | <td>1</td> | ||
<td> | <td>Higher chance of the Placebo being successful.</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | |||
<th>Merchant</th> | |||
</tr> | |||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>Merchant 01</td> | <td>Merchant 01</td> | ||
Line 126: | Line 456: | ||
<td>Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.</td> | <td>Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work.</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | |||
<th>Lode of Stuff</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Lode of Stuff 01</td> | |||
<td>1</td> | |||
<td>A random ore is produced by the rock outside.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Lode of Stuff 02</td> | |||
<td>3</td> | |||
<td>The ore on the rock has a high yield when mined.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Lode of Stuff 03</td> | |||
<td>3</td> | |||
<td>The ore mined will match the quality of the highest quality tool/weapon you sold the previous day.</td> | |||
</tr> | |||
</table> | |||
}} | |||
{{PageSection | |||
|title=Specialisation Perks | |||
|content= | |||
Once a specialisation is unlocked and assigned to one of your shops, you gain access to an additional page with a handful of bonus perks. | |||
Each specialisation perk furthers the player's commitment to a particular playstyle or product. | |||
Specialisation perk are purchased with the same currency as shop perks but are only active when the specialisation is applied to the shop. | |||
If the specialisation is changed, the player will not lose the perks they have unlocked but they will remain dormant until the appropriate specialisation is reassigned. | |||
===Goods Store Specialisation Perks=== | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Perk Name</th> | |||
<th>Perk Cost</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Fishmonger Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Small Fry 01</td> | |||
<td>1</td> | |||
<td>Fish of 3 star quality or below, caught in the morning/evening, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Small Fry 02</td> | |||
<td>3</td> | |||
<td>Fish of 4 star quality or below, caught in the morning/evening, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>River Master</td> | |||
<td>2</td> | |||
<td>Staff with Constitution Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Catch of the Day</td> | |||
<td>2</td> | |||
<td>Catch 5 fish during dawn to apply the Barter Trait to the player and staff.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Fish Whisperer</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 5 identical 4 star fish in a row to trigger a 'Fish Frenzy' Event.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Bakery Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Bakers Dozen 01</td> | |||
<td>1</td> | |||
<td>Baked goods (Use Egg & flour) of 3 star quality or below, crafted in the morning, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Bakers Dozen 02</td> | |||
<td>3</td> | |||
<td>Baked goods (Use Egg & flour) of any star quality, crafted in the morning, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Aroma Master</td> | |||
<td>2</td> | |||
<td>Staff with Scent Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Fresh Bread</td> | |||
<td>2</td> | |||
<td>Bake 5 items (Use Egg & flour) during dawn to apply the Barter Trait to the player and staff.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Sweet Temptation</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 3 identical 4 star Baked items in a row to trigger a 'Craving' Event.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Greengrocer Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Quality Goods 01</td> | |||
<td>1</td> | |||
<td>Eat a 5 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Quality Goods 02</td> | |||
<td>3</td> | |||
<td>Eat a 3 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Social Master</td> | |||
<td>2</td> | |||
<td>Staff with Gossip Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Fresh Produce</td> | |||
<td>2</td> | |||
<td>Harvest 10 items to apply the Barter Trait to the player and staff.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Grown Delights</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 5 identical 4 star Fruit/Veg to trigger a 'Craving' Event.</td> | |||
</tr> | |||
</table> | |||
===Apothecary Specialisation Perks=== | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Perk Name</th> | |||
<th>Perk Cost</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Herbalist Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Botanist 01</td> | |||
<td>1</td> | |||
<td>Picking the same Quill flower/herb in a row will increase its yield by +1.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Botanist 02</td> | |||
<td>3</td> | |||
<td>Picking the same Fae flower/herb in a row will increase its yield by +1.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Herb Master</td> | |||
<td>2</td> | |||
<td>Staff with Digestive Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Natures Offering</td> | |||
<td>2</td> | |||
<td>Gift a 4 star Herb as a Brownie offering to reduce reputation lost from side effects by half.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Full Bloom</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 5 identical 4 star flowers in a row to trigger a 'Flower Bloom' Event.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Exotic Cures Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Evening Hunt 01</td> | |||
<td>1</td> | |||
<td>Common monster drops have a yield of +1 during the Evening.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Evening Hunt 02</td> | |||
<td>3</td> | |||
<td>Rare monster drops have a yield of +1 during the Evening</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Beast Master</td> | |||
<td>2</td> | |||
<td>Staff with Bravery Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Immunity</td> | |||
<td>2</td> | |||
<td>Reduce reputation lost from side effects by half by having the Ward trait active for the player.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Blood Lust</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 5 identical 4-star Monster Parts in a row to trigger a 'Blood Moon' Event that night.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Potion Shop Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Preperation 01</td> | |||
<td>1</td> | |||
<td>Potions of 3-star quality or below, crafted in the evening, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Preperation 02</td> | |||
<td>3</td> | |||
<td>Potions of 5-star quality or below, crafted in the evening, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Potion Master</td> | |||
<td>2</td> | |||
<td>Staff with Anti-Sickness Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Potion Aging</td> | |||
<td>2</td> | |||
<td>Reduce reputation lost from side effects by half by using cures from storage.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Hypochondriacs</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 3 identical 4-star potions to trigger an 'Epidemic' Event.</td> | |||
</tr> | |||
</table> | |||
===Blacksmith Specialisation Perks=== | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Perk Name</th> | |||
<th>Perk Cost</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Weapon Store Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Muscle Memory 01</td> | ||
<td>1</td> | <td>1</td> | ||
<td> | <td>Crafting the same weapon type with Quill Ore in a row will increase its yield by +1.</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Muscle Memory 02</td> | ||
<td>3</td> | <td>3</td> | ||
<td> | <td>Crafting the same weapon type with Fae Ore in a row will increase its yield by +1.</td> | ||
</tr> | |||
<tr class="table-row"> | |||
<td>Weapon Master</td> | |||
<td>2</td> | |||
<td>Staff with Toughness Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Weapons Expert</td> | |||
<td>2</td> | |||
<td>Kill 10 enemies to increase how long customers will wait to be served for the day.</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td> | <td>Arms Race</td> | ||
<td>5</td> | |||
<td>Once per season. Gift 3 identical 4 star Weapons in a row to trigger a 'Fad' Event.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Tool Shop Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Hard Graft 01</td> | |||
<td>1</td> | |||
<td>Crafting the same Tool type with Quill Ore in a row will increase its yield by +1.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Hard graft 02</td> | |||
<td>3</td> | <td>3</td> | ||
<td> | <td>Crafting the same Tool type with Fae Ore in a row will increase its yield by +1.</td> | ||
</tr> | |||
<tr class="table-row"> | |||
<td>Tools Master</td> | |||
<td>2</td> | |||
<td>Staff with Intelligence Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Tools Expert</td> | |||
<td>2</td> | |||
<td>Harvest 10 items with tools to increase how long customers will wait to be served for the day.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Workaholics</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 3 identical 4-star Tool in a row to trigger a 'Fad' Event.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Jewelry Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Precision Work 01</td> | |||
<td>1</td> | |||
<td>The first Fae Ore mined each day will produce a yield of +3.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Precision Work 02</td> | |||
<td>3</td> | |||
<td>The first 3 Fae Ore mined each day will produce a yield of +3.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Charm Master</td> | |||
<td>2</td> | |||
<td>Staff with Charm Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Charm Expert</td> | |||
<td>2</td> | |||
<td>Gift Fae Ore as a Brownie offering to increase how long a customer will wait to be served for the day.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Stylist</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 3 identical 4-star Jewellery/Charm in a row to trigger a 'Fad' Event.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
}} | }} |
Latest revision as of 16:08, 29 February 2024
Summary
Perk points are acquired by incresing your shop's reputation. Each time you rank up, you gain 1 perk point to spend.
Perk points are spent from the ledger. There are multiple perks to pick from, with some having several stages of upgrades to unlock. The higher the upgrade the higher the cost.
Shop Perks
Each shop type has its own set of perks to unlock. Whilst a large selection of perks are shared across all shop types, there are several sets of perks that are unique to the Goods Store, Apothecary and Blacksmith.
Goods Store Perks
Perk Name | Perk Cost | Description |
---|---|---|
Goods Store Stock | ||
Goods Store Stock 01 | 1 | Order from a selection of common items. |
Goods Store Stock 02 | 1 | Order from a selection of rare items. |
Goods Store Stock 03 | 3 | Order from a larger selection of rare items. |
Goods Store Stock 04 | 5 | Order from a selection of Fae items. |
Stock Quality | ||
Stock Quality 01 | 1 | Player can order a Goods Store Normal Box. |
Stock Quality 02 | 3 | Player can order a Goods Store Premium Box. |
Stock Quality 03 | 5 | The price of boxes are reduced. |
Delivery Time | ||
Delivery Time 01 | 3 | Stock only takes 2 days for delivery. |
Delivery Time 02 | 5 | Stock only takes 1 days for delivery. |
Goods Store Training | ||
Goods Store Staff Training 01 | 1 | When working, Staff gain a +1 to Barter. |
Goods Store Staff Training 02 | 3 | When working, Staff gain a +1 to Speed. |
Goods Store Staff Training 03 | 5 | When working, Staff gain a +3 to Barter & Speed. |
Customer Experience | ||
Customer Experience 01 | 1 | Named customers provide a small brass bonus on each sale the friendlier they are with you. |
Customer Experience 02 | 3 | Named customers give less of a reputation drop when unhappy the friendlier they are with you. |
Customer Experience 03 | 5 | Named customers provide a small reputation bonus on each sale the friendlier they are with you. |
Local Dealer | ||
Local Dealer | 1 | Visitors to the shop are more likely to sell you higher quality items. |
People Person | ||
People Person | 1 | Customers have a much higher chance of purchasing window display items. |
Merchant | ||
Merchant 01 | 3 | Staff gain +1 to Stamina with every 2 levels of friendship. |
Merchant 02 | 3 | Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work. |
Vendi Vidi Vici | ||
Vendi Vidi Vici 01 | 1 | A random item is gifted every day and left on the tree stump outside. |
Vendi Vidi Vici 02 | 3 | A bundle of items is gifted every day and left on the tree stump outside. |
Vendi Vidi Vici 03 | 3 | The items gifted will match the quality of the highest quality item you sold the previous day. |
Apothecary Perks
Perk Name | Perk Cost | Description |
---|---|---|
Goods Store Stock | ||
Goods Store Stock 01 | 1 | Order from a selection of common items. |
Goods Store Stock 02 | 1 | Order from a selection of rare items. |
Goods Store Stock 03 | 3 | Order from a larger selection of rare items. |
Goods Store Stock 04 | 5 | Order from a selection of Fae items. |
Stock Quality | ||
Stock Quality 01 | 1 | Player can order a Apothecary Normal Box. |
Stock Quality 02 | 3 | Player can order a Apothecary Premium Box. |
Stock Quality 03 | 5 | The price of boxes are reduced. |
Delivery Time | ||
Delivery Time 01 | 3 | Stock only takes 2 days for delivery. |
Delivery Time 02 | 5 | Stock only takes 1 days for delivery. |
Goods Store Training | ||
Goods Store Staff Training 01 | 1 | When working, Staff gain a +1 to Intelligence. |
Goods Store Staff Training 02 | 3 | When working, Staff gain a +1 to Constitution. |
Goods Store Staff Training 03 | 5 | When working, Staff gain a +3 to Intelligence & Constitution. |
Customer Experience | ||
Customer Experience 01 | 1 | Named customers provide a small brass bonus on each sale the friendlier they are with you. |
Customer Experience 02 | 3 | Named customers give less of a reputation drop when unhappy the friendlier they are with you. |
Customer Experience 03 | 5 | Named customers provide a small reputation bonus on each sale the friendlier they are with you. |
Local Dealer | ||
Local Dealer | 1 | Visitors to the shop are more likely to sell you higher quality items. |
People Person | ||
People Person | 1 | Higher chance of the Placebo being successful. |
Merchant | ||
Merchant 01 | 3 | Staff gain +1 to Stamina with every 2 levels of friendship. |
Merchant 02 | 3 | Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work. |
Root Extraction | ||
Root Extraction 01 | 1 | A random ingredient is gifted every day and left on the tree outside. |
Root Extraction 02 | 3 | The ingredient on the tree has a high yield when picked. |
Root Extraction 03 | 3 | The ingredient gifted will match the quality of the highest quality cure you sold the previous day. |
Blacksmith Perks
Perk Name | Perk Cost | Description |
---|---|---|
Goods Store Stock | ||
Goods Store Stock 01 | 1 | Order from a selection of common items. |
Goods Store Stock 02 | 1 | Order from a selection of rare items. |
Goods Store Stock 03 | 3 | Order from a larger selection of rare items. |
Goods Store Stock 04 | 5 | Order from a selection of Fae items. |
Stock Quality | ||
Stock Quality 01 | 1 | Player can order a Blacksmith Normal Box. |
Stock Quality 02 | 3 | Player can order a Blacksmith Premium Box. |
Stock Quality 03 | 5 | The price of boxes is reduced. |
Delivery Time | ||
Delivery Time 01 | 3 | Stock only takes 2 days for delivery. |
Delivery Time 02 | 5 | Stock only takes 1 days for delivery. |
Goods Store Training | ||
Goods Store Staff Training 01 | 1 | When working, Staff gain a +1 to Strength. |
Goods Store Staff Training 02 | 3 | When working, Staff gain a +1 to Accuracy. |
Goods Store Staff Training 03 | 5 | When working, Staff gain a +3 to Strength & Accuracy. |
Customer Experience | ||
Customer Experience 01 | 1 | Named customers provide a small brass bonus on each sale the friendlier they are with you. |
Customer Experience 02 | 3 | Named customers give less of a reputation drop when unhappy the friendlier they are with you. |
Customer Experience 03 | 5 | Named customers provide a small reputation bonus on each sale the friendlier they are with you. |
Local Dealer | ||
Local Dealer | 1 | Visitors to the shop are more likely to sell you higher quality items. |
People Person | ||
People Person | 1 | Higher chance of the Placebo being successful. |
Merchant | ||
Merchant 01 | 3 | Staff gain +1 to Stamina with every 2 levels of friendship. |
Merchant 02 | 3 | Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work. |
Lode of Stuff | ||
Lode of Stuff 01 | 1 | A random ore is produced by the rock outside. |
Lode of Stuff 02 | 3 | The ore on the rock has a high yield when mined. |
Lode of Stuff 03 | 3 | The ore mined will match the quality of the highest quality tool/weapon you sold the previous day. |
Specialisation Perks
Once a specialisation is unlocked and assigned to one of your shops, you gain access to an additional page with a handful of bonus perks. Each specialisation perk furthers the player's commitment to a particular playstyle or product.
Specialisation perk are purchased with the same currency as shop perks but are only active when the specialisation is applied to the shop.
If the specialisation is changed, the player will not lose the perks they have unlocked but they will remain dormant until the appropriate specialisation is reassigned.
Goods Store Specialisation Perks
Perk Name | Perk Cost | Description |
---|---|---|
Fishmonger Specialisation | ||
Small Fry 01 | 1 | Fish of 3 star quality or below, caught in the morning/evening, will have a double yield. |
Small Fry 02 | 3 | Fish of 4 star quality or below, caught in the morning/evening, will have a double yield. |
River Master | 2 | Staff with Constitution Trait gain 100% tip on 1 in 4 sales. |
Catch of the Day | 2 | Catch 5 fish during dawn to apply the Barter Trait to the player and staff. |
Fish Whisperer | 5 | Once per season. Gift 5 identical 4 star fish in a row to trigger a 'Fish Frenzy' Event. |
Bakery Specialisation | ||
Bakers Dozen 01 | 1 | Baked goods (Use Egg & flour) of 3 star quality or below, crafted in the morning, will have a double yield. |
Bakers Dozen 02 | 3 | Baked goods (Use Egg & flour) of any star quality, crafted in the morning, will have a double yield. |
Aroma Master | 2 | Staff with Scent Trait gain 100% tip on 1 in 4 sales. |
Fresh Bread | 2 | Bake 5 items (Use Egg & flour) during dawn to apply the Barter Trait to the player and staff. |
Sweet Temptation | 5 | Once per season. Gift 3 identical 4 star Baked items in a row to trigger a 'Craving' Event. |
Greengrocer Specialisation | ||
Quality Goods 01 | 1 | Eat a 5 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon. |
Quality Goods 02 | 3 | Eat a 3 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon. |
Social Master | 2 | Staff with Gossip Trait gain 100% tip on 1 in 4 sales. |
Fresh Produce | 2 | Harvest 10 items to apply the Barter Trait to the player and staff. |
Grown Delights | 5 | Once per season. Gift 5 identical 4 star Fruit/Veg to trigger a 'Craving' Event. |
Apothecary Specialisation Perks
Perk Name | Perk Cost | Description |
---|---|---|
Herbalist Specialisation | ||
Botanist 01 | 1 | Picking the same Quill flower/herb in a row will increase its yield by +1. |
Botanist 02 | 3 | Picking the same Fae flower/herb in a row will increase its yield by +1. |
Herb Master | 2 | Staff with Digestive Trait gain 100% tip on 1 in 4 sales. |
Natures Offering | 2 | Gift a 4 star Herb as a Brownie offering to reduce reputation lost from side effects by half. |
Full Bloom | 5 | Once per season. Gift 5 identical 4 star flowers in a row to trigger a 'Flower Bloom' Event. |
Exotic Cures Specialisation | ||
Evening Hunt 01 | 1 | Common monster drops have a yield of +1 during the Evening. |
Evening Hunt 02 | 3 | Rare monster drops have a yield of +1 during the Evening |
Beast Master | 2 | Staff with Bravery Trait gain 100% tip on 1 in 4 sales. |
Immunity | 2 | Reduce reputation lost from side effects by half by having the Ward trait active for the player. |
Blood Lust | 5 | Once per season. Gift 5 identical 4-star Monster Parts in a row to trigger a 'Blood Moon' Event that night. |
Potion Shop Specialisation | ||
Preperation 01 | 1 | Potions of 3-star quality or below, crafted in the evening, will have a double yield. |
Preperation 02 | 3 | Potions of 5-star quality or below, crafted in the evening, will have a double yield. |
Potion Master | 2 | Staff with Anti-Sickness Trait gain 100% tip on 1 in 4 sales. |
Potion Aging | 2 | Reduce reputation lost from side effects by half by using cures from storage. |
Hypochondriacs | 5 | Once per season. Gift 3 identical 4-star potions to trigger an 'Epidemic' Event. |
Blacksmith Specialisation Perks
Perk Name | Perk Cost | Description |
---|---|---|
Weapon Store Specialisation | ||
Muscle Memory 01 | 1 | Crafting the same weapon type with Quill Ore in a row will increase its yield by +1. |
Muscle Memory 02 | 3 | Crafting the same weapon type with Fae Ore in a row will increase its yield by +1. |
Weapon Master | 2 | Staff with Toughness Trait gain 100% tip on 1 in 4 sales. |
Weapons Expert | 2 | Kill 10 enemies to increase how long customers will wait to be served for the day. |
Arms Race | 5 | Once per season. Gift 3 identical 4 star Weapons in a row to trigger a 'Fad' Event. |
Tool Shop Specialisation | ||
Hard Graft 01 | 1 | Crafting the same Tool type with Quill Ore in a row will increase its yield by +1. |
Hard graft 02 | 3 | Crafting the same Tool type with Fae Ore in a row will increase its yield by +1. |
Tools Master | 2 | Staff with Intelligence Trait gain 100% tip on 1 in 4 sales. |
Tools Expert | 2 | Harvest 10 items with tools to increase how long customers will wait to be served for the day. |
Workaholics | 5 | Once per season. Gift 3 identical 4-star Tool in a row to trigger a 'Fad' Event. |
Jewelry Specialisation | ||
Precision Work 01 | 1 | The first Fae Ore mined each day will produce a yield of +3. |
Precision Work 02 | 3 | The first 3 Fae Ore mined each day will produce a yield of +3. |
Charm Master | 2 | Staff with Charm Trait gain 100% tip on 1 in 4 sales. |
Charm Expert | 2 | Gift Fae Ore as a Brownie offering to increase how long a customer will wait to be served for the day. |
Stylist | 5 | Once per season. Gift 3 identical 4-star Jewellery/Charm in a row to trigger a 'Fad' Event. |