Traits: Difference between revisions

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     <tr class="table-row"><td>Digestive</td><td>If Digestive is active it extends the duration of other traits by a little, for both player and NPCs. </td></tr>
     <tr class="table-row"><td>Digestive</td><td>If Digestive is active it extends the duration of other traits by a little, for both player and NPCs. </td></tr>
     <tr class="table-row"><td>Flatulence</td><td>Each star rating increases the chance of the player farting. Farting near NPCs decreases FP with adults but increases it with children. Each star rating increases the chance of the NPC farting & using the toilet. We are nothing if not classy, here at PixelCount!</td></tr>
     <tr class="table-row"><td>Flatulence</td><td>Each star rating increases the chance of the player farting. Farting near NPCs decreases FP with adults but increases it with children. Each star rating increases the chance of the NPC farting & using the toilet. We are nothing if not classy, here at PixelCount!</td></tr>
     <tr class="table-row"><td>Bravery</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Bravery</td><td>Each star rating increases the damage on a counter attack.</td></tr>
     <tr class="table-row"><td>Cowardly</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Cowardly</td><td>Each + decreases the damage on a counter attack.</td></tr>
     <tr class="table-row"><td>Truth</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Truth</td><td>Each star rating increases the chance of them revealing secret box codes.</td></tr>
     <tr class="table-row"><td>Illusion</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Illusion</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Flameproof</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Flameproof</td><td>Each star rating reduces damage taken from Fire based attacks
     <tr class="table-row"><td>Waterproof</td><td>More information coming soon.</td></tr>
Including Fire statues.</td></tr>
     <tr class="table-row"><td>Scent</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Waterproof</td><td>Each star rating reduces the damage taken from Water based attacks.</td></tr>
     <tr class="table-row"><td>Stench</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Scent</td><td>Each star rating increases chance of better nookie.</td></tr>
     <tr class="table-row"><td>Anti-sickness</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Stench</td><td>Each + decreases chance of better nookie.</td></tr>
     <tr class="table-row"><td>Emetic</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Anti-sickness</td><td>Each star rating decreases the duration of status effects.</td></tr>
     <tr class="table-row"><td>Blessed</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Emetic</td><td>Each star rating increases the duration of status effects.</td></tr>
     <tr class="table-row"><td>Cursed</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Blessed</td><td>Each star rating is 10pts less to charge Effigy.</td></tr>
     <tr class="table-row"><td>Cursed</td><td>Each star rating is 10pts more to charge Effigy.</td></tr>
     <tr class="table-row"><td>Friendly</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Friendly</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Shy</td><td>More information coming soon.</td></tr>
     <tr class="table-row"><td>Shy</td><td>More information coming soon.</td></tr>

Revision as of 15:54, 28 December 2022

Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.

Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.

A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.

In general, each additional Star for an item's quality adds one to the Effect Strength, so 1 Star is +1, 5 Star is +5. A single item consumed lasts 6 hours, a crafted recipe 48 hours. NPC's born with the trait will have it permanently.

Stat Altering Traits

Name Has an effect on Description
StaminaStaminaPositive effect. Shop workers can have their energy drain reduced with added Stamina.
LazinessStaminaA negative effect, so no surprises there.
IntelligenceIntelligencePositive effect. In the sandbox, each point above 10 increases EXP gains by 5% for the player. For NPC's, each point above 10 increases the NPC's ability to learn jobs by 5% and also has a specific effect for Apothecary workers by increasing the chance of higher quality cures.
StupidityIntelligenceFor the player: in the Sandbox, each point above 10 increases the player's EXP gains by 5%. Each point above 10 increases leniency of grinding/consistency/brewing Apothecary cures. For NPCs, each point above 10 increases the NPCs ability to learn jobs by 5% and each point above 10 increases the chance of higher quality cures when working at the Apothecary
StrengthStrengthFor the blacksmithing player, each point above 10 increases leniency of hitting the Blacksmith anvil. For the blacksmithing NPC, each point above 10 increases the chance of higher quality items when working at the Blacksmith
WeaknessStrengthFor the blacksmithing player, each point above 10 decreases leniency of hitting the Blacksmith anvil. For the blacksmithing NPC, each point above 10 decreases the chance of higher quality items when working at the Blacksmith
BarterBarterWhen bartering in a shop, the higher the players stat the wider the green slice. The higher the NPC stat the faster the marker rotates. Each point higher than a customers Barter increases the chance of securing a better deal by 5%
Weak-WilledBarterWhen bartering in a shop, the higher the players stat the wider the green slice. The higher the NPC stat the faster the marker rotates. Each point higher than a customers Barter decreases the chance of securing a better deal by 5%
CharmCharmFor the Player in the sandbox, each point above 10 increases FP gains by 5% and each point above 10 reduces reputation drops by 5%. For working NPCs, each point above 10 reduces reputation drops by 5%
RepelCharm For the Player in the sandbox, each point above 10 decreases FP gains by 5% and each point above 10 increases reputation drops by 5%. For working NPCs, each point above 10 increases reputation drops by 5%
AccuracyAccuracyFor the working player, each point above 10 reduces the speed of Blacksmith UI markers. For NPCs, each point above 10 increases the chance of higher quality items when working at the Blacksmith
ClumsinessAccuracyFor the player, each point below 10 increases the speed of Blacksmith UI markers. For NPCs, each point below 10 decreases the chance of higher quality items when working at the Blacksmith
ConstitutionConstitutionFor the player, each point above 10 increases the time allowed to craft an Apothecary cure before taking a drop in quality and in Combat, each point above 10 reduces the chance of status effects by 5%. For the working NPC, each point above 10 increases the chance of higher quality cures when working at the Apothecary.
SqueamishConstitutionFor the player, each point above 10 decreases the time allowed to craft an Apothecary cure before taking a drop in quality and in Combat, each point above 10 increases the chance of status effects by 5%. For the working NPC, each point above 10 decreases the chance of higher quality cures when working at the Apothecary.
ToughnessToughnessFor working NPCs, when working at the Tavern, which will be available in a future game update.
MeekToughnessFor working NPCs, when working at the Tavern, which will be available in a future game update.
SpeedSpeedFor the player, each point above 10 increases movement speed by 5% and in Combat, Each point above 10 increases the parry window by 0.5 frame. For NPCs, each point above 10 increases movement speed by 5%.
SedativeSpeedFor the player, each point below 10 decreases movement speed by 5% and in Combat, Each point below 10 reduces the parry window by 0.5 frame. For NPCs, each point above 10 decreases movement speed by 5%.
VirilityVirilityEach point above 10 increases conception by 5% and better Nookie. For NPCs, each point above 10 increases conception by 5%
InfertilityVirilityEach point below 10 decreases conception by 5% and worse Nookie. For NPCs, each point below 10 decreases conception by 5%


Unique Traits

Name Description
HealingEach + provides an additonal 5% healing when eaten during combat.
PoisonousEach + provides an additonal 5% damage when eaten during combat.
NarcolepsyWhile active, the player will lose one rating from one random stat. NPCs will go to sleep at random and each star increases the number of hours they will remain asleep
InsomniaNPCs will stay awake and wander around.
DigestiveIf Digestive is active it extends the duration of other traits by a little, for both player and NPCs.
FlatulenceEach star rating increases the chance of the player farting. Farting near NPCs decreases FP with adults but increases it with children. Each star rating increases the chance of the NPC farting & using the toilet. We are nothing if not classy, here at PixelCount!
BraveryEach star rating increases the damage on a counter attack.
CowardlyEach + decreases the damage on a counter attack.
TruthEach star rating increases the chance of them revealing secret box codes.
IllusionMore information coming soon.
FlameproofEach star rating reduces damage taken from Fire based attacks Including Fire statues.
WaterproofEach star rating reduces the damage taken from Water based attacks.
ScentEach star rating increases chance of better nookie.
StenchEach + decreases chance of better nookie.
Anti-sicknessEach star rating decreases the duration of status effects.
EmeticEach star rating increases the duration of status effects.
BlessedEach star rating is 10pts less to charge Effigy.
CursedEach star rating is 10pts more to charge Effigy.
FriendlyMore information coming soon.
ShyMore information coming soon.
PositiveMore information coming soon.
NegativityMore information coming soon.
GossipMore information coming soon.
ParanoidMore information coming soon.
Animal LoverMore information coming soon.
Animal HaterMore information coming soon.