Traits: Difference between revisions
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Talk to Uncle Bill.
Feed the pig.
Pick a dandelion.
Find the mapstones to unlock the nap of Willowdown Farm.
That night there is a dream sequence with Mr Fairweather.
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<p>A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits. </p> | <p>A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits. </p> | ||
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== Summary == | |||
<div class="section-text"><p>The Prologue is the time in the game where you can get to learn the gameplay basics. Go exploring, talk to people but above all keep an eye on your tasks as they are designed to help you learn more about the world and how it works.</p></div> | |||
== Day One == | |||
<li>Talk to Uncle Bill.</li> | |||
<li>Feed the pig.</li> | |||
<li>Pick a dandelion.</li> | |||
<li>Find the mapstones to unlock the nap of Willowdown Farm.</li> | |||
<li>That night there is a dream sequence with Mr Fairweather.</li> |
Revision as of 11:15, 28 December 2022
Traits affect people by temporarily changing their skills or demeanour, e.g. making them run faster, be more friendly or perhaps even smell nice.
Crafted items e.g. cooked meals alter traits for a longer duration, while higher-quality items have more intense effects. For example a high-quality pie will have a strong, long-lasting effect.
A maximum of three traits can be active at a time. Consuming a new item will replace any currently active traits.
Summary
The Prologue is the time in the game where you can get to learn the gameplay basics. Go exploring, talk to people but above all keep an eye on your tasks as they are designed to help you learn more about the world and how it works.