Apothecary: Difference between revisions
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With enough | With enough Brass, the apothecary can be purchased by interacting with the [[#Ledger|ledger]] sitting on the shop counter. | ||
Once purchased the previous owner will leave, gifting you any items that were in stock at the time. | Once purchased the previous owner will leave, gifting you any items that were in stock at the time. These will be in your apothecary stock cupboard. | ||
Interact with the sign outside to open and close your store. The store will automatically close if you leave the region and have no | Interact with the sign outside to open and close your store. The store will automatically close if you leave the region and have no worker employed. | ||
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You must ask what their problem is and use their symptom descriptions to try to work out what Traits they are afflicted with, then use your own estimations or the helpful Medical Tome to work out how to counter the things they want to fix. | You must ask what their problem is and use their symptom descriptions to try to work out what Traits they are afflicted with, then use your own estimations or the helpful Medical Tome to work out how to counter the things they want to fix. | ||
Each Trait has a counter-trait, and over time you will unlock more cure recipes and knowledge to help you best treat each patient. | Each [[Traits, Talents & Stats|Trait]] has a counter-trait, and over time you will unlock more cure recipes and knowledge to help you best treat each patient. | ||
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The | The Ledger on your counter has tabs with various helpful pages for running your business | ||
===Accounts=== | ===Accounts=== | ||
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Check | Check your profit and loss on a weekly/yearly level, and look at your previous transaction and Rep gains | ||
===Staff=== | ===Staff=== | ||
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To regain stamina, give them breaks or gift them food. A tired worker has their stats affected. | To regain stamina, give them breaks or gift them food. A tired worker has their stats affected. | ||
You can also see a worker's happiness level. Pay and stamina can affect this, as well as friendship level. | You can also see a worker's happiness level. Pay and stamina can affect this, as well as [[Friendships|friendship]] level. | ||
An unhappy worker is | An unhappy worker is more discourteous to customers, affecting service reputation and will not gain exp. | ||
This page also allows you to fire an employee. | This page also allows you to fire an employee. | ||
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You will gain | You will gain REP when a customer is pleased with the service. | ||
This fills in for the current region you are in and will give you a perk point when full. | This fills in for the current region you are in and will give you a perk point when full. | ||
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Any further reputation will keep adding up and will spill into the next region. This means that customers will start to appear from that region as they have heard about your shop. | Any further reputation will keep adding up and will spill into the next region. This means that customers will start to appear from that region as they have heard about your shop. | ||
Once that region's | Once that region's REP has been filled, you again get a perk point, and the Rep spills into the next region. | ||
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Any perk points gained can be spent on perks within the ledger. Every perk comes with a small description and many have multiple stages to upgrade. | Any perk points gained can be spent on perks within the ledger. Every [[Shop Perks|perk]] comes with a small description and many have multiple stages to upgrade. | ||
Your earned shop | Your earned shop REP adds to your Grandmaster total, building up your [[Renown]] levels. | ||
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Once you have unlocked them with the Tinker in Tir Na Nog, you can specialise your shop which brings new perks. This page lets you view and unlock those perks. | Once you have unlocked them with the Tinker in [[Tir Na Nog]], you can [[Specialisation|specialise]] your shop which brings new perks. This page lets you view and unlock those perks. | ||
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Each NPC has 10 stats, and 4 of these come into play when working in the apothecary. | Each NPC has 10 [[Traits, Talents & Stats|stats]], and 4 of these come into play when working in the apothecary. | ||
*Charm: Offsets and negative Rep from failing to cure the ailment effectively | |||
*Constitution: Affects the quality of work | |||
*Intelligence: Affects the quality of work | *Intelligence: Affects the quality of work | ||
*Speed: Affects the speed of service. Allowing you to serve more people in less time, as you can only deal with one customer at a time | |||
*Speed: Affects the speed of service. Allowing you to serve more people in less time, as you can only deal with one customer at a time | *Stamina: How long they can work before tiredness affects their other stats | ||
*Stamina: How long they can work before tiredness affects their other stats | |||
The worker stats are affected by age but additionally gain experience to level up the stats used in their current job. | The worker stats are affected by age but additionally, gain experience to level up the stats used in their current job. | ||
Certain recipes and items may also increase (or decrease) the worker's stats. | Certain [[recipes]] and items may also increase (or decrease) the worker's stats. | ||
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{{ImageBoxRight|image=Apothecary 03b Final.png}} | {{ImageBoxRight|image=Apothecary 03b Final.png}} | ||
{{ImageBoxRight|image=Apothecary 03bb Final.png}} | |||
{{PageSection | {{PageSection | ||
|title=Stock & Storage | |title=Stock & Storage | ||
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===Red=== | ===Red=== | ||
Your storage space for each unit is limited. Once | Your storage space for each unit is limited. Once it's full you can't add any more items. | ||
===Yellow=== | ===Yellow=== |
Latest revision as of 20:15, 4 March 2024
Summary
With enough Brass, the apothecary can be purchased by interacting with the ledger sitting on the shop counter.
Once purchased the previous owner will leave, gifting you any items that were in stock at the time. These will be in your apothecary stock cupboard.
Interact with the sign outside to open and close your store. The store will automatically close if you leave the region and have no worker employed.
Apothecaries
The aim of running an apothecary is to serve customers' needs, whether they are poorly, afflicted with more 'magical' maladies or just after a little pick-me-up.
You must ask what their problem is and use their symptom descriptions to try to work out what Traits they are afflicted with, then use your own estimations or the helpful Medical Tome to work out how to counter the things they want to fix.
Each Trait has a counter-trait, and over time you will unlock more cure recipes and knowledge to help you best treat each patient.
Name | Haven | Location |
---|---|---|
Queasy Does It | Vale | Candlewych Village |
High Fevers | Summerdown | Poppyhill |
Bruised Foresight | Mellowfields | Mellowbrook |
Absolutely Balmy | Woemarsh | Copperpot |
Ledger
The Ledger on your counter has tabs with various helpful pages for running your business
Accounts
Check your profit and loss on a weekly/yearly level, and look at your previous transaction and Rep gains
Staff
You can hire workers from here. You can change their pay and see their stamina.
To regain stamina, give them breaks or gift them food. A tired worker has their stats affected.
You can also see a worker's happiness level. Pay and stamina can affect this, as well as friendship level.
An unhappy worker is more discourteous to customers, affecting service reputation and will not gain exp.
This page also allows you to fire an employee.
Rota
The employees' hours may be set here, and who works on which day.
Reputation
You will gain REP when a customer is pleased with the service.
This fills in for the current region you are in and will give you a perk point when full.
Any further reputation will keep adding up and will spill into the next region. This means that customers will start to appear from that region as they have heard about your shop.
Once that region's REP has been filled, you again get a perk point, and the Rep spills into the next region.
Any perk points gained can be spent on perks within the ledger. Every perk comes with a small description and many have multiple stages to upgrade.
Your earned shop REP adds to your Grandmaster total, building up your Renown levels.
Specialisations
Once you have unlocked them with the Tinker in Tir Na Nog, you can specialise your shop which brings new perks. This page lets you view and unlock those perks.
Stats
Each NPC has 10 stats, and 4 of these come into play when working in the apothecary.
- Charm: Offsets and negative Rep from failing to cure the ailment effectively
- Constitution: Affects the quality of work
- Intelligence: Affects the quality of work
- Speed: Affects the speed of service. Allowing you to serve more people in less time, as you can only deal with one customer at a time
- Stamina: How long they can work before tiredness affects their other stats
The worker stats are affected by age but additionally, gain experience to level up the stats used in their current job.
Certain recipes and items may also increase (or decrease) the worker's stats.
Pricing
Prices in the apothecary are non-negotiable. You will be paid the going rate for each item based on type and quality.
Stock & Storage
The large shelving unit in the top left of your apothecary is used for storing cures, allowing you quick access to a premixed cure and saving you from crafting a new one. The smaller unit on the right is for storing ingredients.
You can move items around and make sure you keep the supplies high for your workers to use.
Red
Your storage space for each unit is limited. Once it's full you can't add any more items.
Yellow
If you're short on stock you can order more.
Pick what items you wish to order from the list and wait until the delivery day. The items will be dropped off into storage.
The more expensive the box you order, the higher the quality of the items inside.