Shop Perks: Difference between revisions
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<tr class="table-row"> | <tr class="table-row"> | ||
<th>Fishmonger Specialisation</td> | <th>Fishmonger Specialisation</td> | ||
</tr> | |||
<tr class="table-row"> | |||
<td>Small Fry 01</td> | |||
<td>1</td> | |||
<td>Fish of 3 star quality or below, caught in the morning/evening, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Small Fry 02</td> | |||
<td>3</td> | |||
<td>Fish of 4 star quality or below, caught in the morning/evening, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>River Master</td> | |||
<td>2</td> | |||
<td>Staff with Constitution Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Catch of the Day</td> | |||
<td>2</td> | |||
<td>Catch 5 fish during dawn to apply the Barter Trait to the player and staff.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Fish Whisperer</td> | |||
<td>3</td> | |||
<td>Once per season. Gift 5 identical 4 star fish in a row to trigger a 'Fish Frenzy' Event.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Bakery Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Bakers Dozen 01</td> | |||
<td>1</td> | |||
<td>Baked goods (Use Egg & flour) of 3 star quality or below, crafted in the morning, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Bakers Dozen 02</td> | |||
<td>3</td> | |||
<td>Baked goods (Use Egg & flour) of 5 star quality or below, crafted in the morning, will have a double yield.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Aroma Master</td> | |||
<td>2</td> | |||
<td>Staff with Scent Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Fresh Bread</td> | |||
<td>2</td> | |||
<td>Bake 5 items (Use Egg & flour) during dawn to apply the Barter Trait to the player and staff.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Sweet Temptation</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 3 identical 4 star Baked items in a row to trigger a 'Craving' Event.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Greengrocer Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Quality Goods 01</td> | |||
<td>1</td> | |||
<td>Eat a 5 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Quality Goods 02</td> | |||
<td>3</td> | |||
<td>Eat a 3 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Social Master</td> | |||
<td>2</td> | |||
<td>Staff with Gossip Trait gain 100% tip on 1 in 4 sales.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Fresh Produce</td> | |||
<td>2</td> | |||
<td>Harvest 10 items to apply the Barter Trait to the player and staff.</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Grown Delights</td> | |||
<td>5</td> | |||
<td>Once per season. Gift 5 identical 4 star Fruit/Veg to trigger a 'Craving' Event.</td> | |||
</tr> | |||
===Apothecary Specialisation Perks=== | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Perk Name</th> | |||
<th>Perk Cost</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Herbalist Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Exotic Cures Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Potion Shop Specialisation</td> | |||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
Line 518: | Line 666: | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<td>???</td> | <td>???</td> | ||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
===Blacksmith Specialisation Perks=== | |||
<table class="styled-table"> | |||
<tr class="table-header"> | |||
<th>Perk Name</th> | |||
<th>Perk Cost</th> | |||
<th>Description</th> | |||
</tr> | |||
<tr class="table-row"> | |||
<th>Weapon Store Specialisation</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Muscle Memory 01</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Muscle Memory 01</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Weapon Master</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Weapons Expert</td> | |||
<td>1</td> | |||
<td>???</td> | |||
</tr> | |||
<tr class="table-row"> | |||
<td>Arms Race</td> | |||
<td>1</td> | <td>1</td> | ||
<td>???</td> | <td>???</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<th> | <th>Tool Shop Specialisation</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
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</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> | ||
<th> | <th>Jewelry Specialisation</td> | ||
</tr> | </tr> | ||
<tr class="table-row"> | <tr class="table-row"> |
Revision as of 12:55, 8 February 2023
Summary
Perk points are aquired by incresing your shops reputation. Each time you rank up, you gain 1 perk point to spend.
Perk points are spent from the ledger. There are multiple perks to pick from, with some having several stages of upgrades to unlock. The higher the upgrade the higher the cost.
Shop Perks
Each shop type has its own set of perks to unlock. Whilst a large selection of perks are shared across all shop types, there are several sets of perks that are unique to the Goods Store, Apothecary and Blacksmith.
Goods Store Perks
Perk Name | Perk Cost | Description |
---|---|---|
Goods Store Stock | ||
Goods Store Stock 01 | 1 | Order from a selection of common items. |
Goods Store Stock 02 | 1 | Order from a selection of rare items. |
Goods Store Stock 03 | 3 | Order from a larger selection of rare items. |
Goods Store Stock 04 | 5 | Order from a selection of Fae items. |
Stock Quality | ||
Stock Quality 01 | 1 | Player can order a Goods Store Normal Box. |
Stock Quality 02 | 3 | Player can order a Goods Store Premium Box. |
Stock Quality 03 | 5 | The price of boxes are reduced. |
Delivery Time | ||
Delivery Time 01 | 3 | Stock only takes 2 days for delivery. |
Delivery Time 02 | 5 | Stock only takes 1 days for delivery. |
Goods Store Training | ||
Goods Store Staff Training 01 | 1 | When working, Staff gain a +1 to Barter. |
Goods Store Staff Training 02 | 3 | When working, Staff gain a +1 to Speed. |
Goods Store Staff Training 03 | 5 | When working, Staff gain a +3 to Barter & Speed. |
Customer Experience | ||
Customer Experience 01 | 1 | Named customers provide a small brass bonus on each sale the friendlier they are with you. |
Customer Experience 02 | 3 | Named customers give less of a reputation drop when unhappy the friendlier they are with you. |
Customer Experience 03 | 5 | Named customers provide a small reputation bonus on each sale the friendlier they are with you. |
Local Dealer | ||
Local Dealer | 1 | Visitors to the shop are more likely to sell you higher quality items. |
People Person | ||
People Person | 1 | Customers have a much higher chance of purchasing window display items. |
Merchant | ||
Merchant 01 | 3 | Staff gain +1 to Stamina with every 2 levels of friendship. |
Merchant 02 | 3 | Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work. |
Vendi Vidi Vici | ||
Vendi Vidi Vici 01 | 1 | A random item is gifted every day and left on the tree stump outside. |
Vendi Vidi Vici 02 | 3 | A bundle of items is gifted every day and left on the tree stump outside. |
Vendi Vidi Vici 03 | 3 | The items gifted will match the quality of the highest quality item you sold the previous day. |
Apothecary Perks
Perk Name | Perk Cost | Description |
---|---|---|
Goods Store Stock | ||
Goods Store Stock 01 | 1 | Order from a selection of common items. |
Goods Store Stock 02 | 1 | Order from a selection of rare items. |
Goods Store Stock 03 | 3 | Order from a larger selection of rare items. |
Goods Store Stock 04 | 5 | Order from a selection of Fae items. |
Stock Quality | ||
Stock Quality 01 | 1 | Player can order a Apothecary Normal Box. |
Stock Quality 02 | 3 | Player can order a Apothecary Premium Box. |
Stock Quality 03 | 5 | The price of boxes are reduced. |
Delivery Time | ||
Delivery Time 01 | 3 | Stock only takes 2 days for delivery. |
Delivery Time 02 | 5 | Stock only takes 1 days for delivery. |
Goods Store Training | ||
Goods Store Staff Training 01 | 1 | When working, Staff gain a +1 to Intelligence. |
Goods Store Staff Training 02 | 3 | When working, Staff gain a +1 to Constitution. |
Goods Store Staff Training 03 | 5 | When working, Staff gain a +3 to Intelligence & Constitution. |
Customer Experience | ||
Customer Experience 01 | 1 | Named customers provide a small brass bonus on each sale the friendlier they are with you. |
Customer Experience 02 | 3 | Named customers give less of a reputation drop when unhappy the friendlier they are with you. |
Customer Experience 03 | 5 | Named customers provide a small reputation bonus on each sale the friendlier they are with you. |
Local Dealer | ||
Local Dealer | 1 | Visitors to the shop are more likely to sell you higher quality items. |
People Person | ||
People Person | 1 | Higher chance of the Placebo being successful. |
Merchant | ||
Merchant 01 | 3 | Staff gain +1 to Stamina with every 2 levels of friendship. |
Merchant 02 | 3 | Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work. |
Root Extraction | ||
Root Extraction 01 | 1 | A random ingredient is gifted every day and left on the tree outside. |
Root Extraction 02 | 3 | The ingredient on the tree has a high yield when picked. |
Root Extraction 03 | 3 | The ingredient gifted will match the quality of the highest quality cure you sold the previous day. |
Blacksmith Perks
Perk Name | Perk Cost | Description |
---|---|---|
Goods Store Stock | ||
Goods Store Stock 01 | 1 | Order from a selection of common items. |
Goods Store Stock 02 | 1 | Order from a selection of rare items. |
Goods Store Stock 03 | 3 | Order from a larger selection of rare items. |
Goods Store Stock 04 | 5 | Order from a selection of Fae items. |
Stock Quality | ||
Stock Quality 01 | 1 | Player can order a Blacksmith Normal Box. |
Stock Quality 02 | 3 | Player can order a Blacksmith Premium Box. |
Stock Quality 03 | 5 | The price of boxes are reduced. |
Delivery Time | ||
Delivery Time 01 | 3 | Stock only takes 2 days for delivery. |
Delivery Time 02 | 5 | Stock only takes 1 days for delivery. |
Goods Store Training | ||
Goods Store Staff Training 01 | 1 | When working, Staff gain a +1 to Strength. |
Goods Store Staff Training 02 | 3 | When working, Staff gain a +1 to Accuracy. |
Goods Store Staff Training 03 | 5 | When working, Staff gain a +3 to Strength & Accuracy. |
Customer Experience | ||
Customer Experience 01 | 1 | Named customers provide a small brass bonus on each sale the friendlier they are with you. |
Customer Experience 02 | 3 | Named customers give less of a reputation drop when unhappy the friendlier they are with you. |
Customer Experience 03 | 5 | Named customers provide a small reputation bonus on each sale the friendlier they are with you. |
Local Dealer | ||
Local Dealer | 1 | Visitors to the shop are more likely to sell you higher quality items. |
People Person | ||
People Person | 1 | Higher chance of the Placebo being successful. |
Merchant | ||
Merchant 01 | 3 | Staff gain +1 to Stamina with every 2 levels of friendship. |
Merchant 02 | 3 | Staff gain +2 to all stats when their Mood is good. This boost is retained outside of work. |
Lode of Stuff | ||
Lode of Stuff 01 | 1 | A random ore is produced by the rock outside. |
Lode of Stuff 02 | 3 | The ore on the rock has a high yield when mined. |
Lode of Stuff 03 | 3 | The ore mined will match the quality of the highest quality tool/weapon you sold the previous day. |
Specialisation Perks
Once a specialisation is unlocked and assigned to one of your shops, you gain access to an additonal page with a handful of bonus perks. Each specialisation perk furthers the players commitment to a particular playstyle or product.
Specialisation perk are purchased with the same currency as shop perks, but are only active when the specialisation is applied to the shop.
If the specialisation is changed, the player will not lose the perks they have unlocked but they will remain dormant until the appropriate specialisation is reassigned.
Goods Store Specialisation Perks
Apothecary Specialisation Perks
Perk Name | Perk Cost | Description |
---|---|---|
Fishmonger Specialisation | ||
Small Fry 01 | 1 | Fish of 3 star quality or below, caught in the morning/evening, will have a double yield. |
Small Fry 02 | 3 | Fish of 4 star quality or below, caught in the morning/evening, will have a double yield. |
River Master | 2 | Staff with Constitution Trait gain 100% tip on 1 in 4 sales. |
Catch of the Day | 2 | Catch 5 fish during dawn to apply the Barter Trait to the player and staff. |
Fish Whisperer | 3 | Once per season. Gift 5 identical 4 star fish in a row to trigger a 'Fish Frenzy' Event. |
Bakery Specialisation | ||
Bakers Dozen 01 | 1 | Baked goods (Use Egg & flour) of 3 star quality or below, crafted in the morning, will have a double yield. |
Bakers Dozen 02 | 3 | Baked goods (Use Egg & flour) of 5 star quality or below, crafted in the morning, will have a double yield. |
Aroma Master | 2 | Staff with Scent Trait gain 100% tip on 1 in 4 sales. |
Fresh Bread | 2 | Bake 5 items (Use Egg & flour) during dawn to apply the Barter Trait to the player and staff. |
Sweet Temptation | 5 | Once per season. Gift 3 identical 4 star Baked items in a row to trigger a 'Craving' Event. |
Greengrocer Specialisation | ||
Quality Goods 01 | 1 | Eat a 5 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon. |
Quality Goods 02 | 3 | Eat a 3 star fruit/veg in the afternoon to increase the yield of that item till the end of the afternoon. |
Social Master | 2 | Staff with Gossip Trait gain 100% tip on 1 in 4 sales. |
Fresh Produce | 2 | Harvest 10 items to apply the Barter Trait to the player and staff. |
Grown Delights | 5 | Once per season. Gift 5 identical 4 star Fruit/Veg to trigger a 'Craving' Event. |
Blacksmith Specialisation Perks
Perk Name | Perk Cost | Description |
---|---|---|
Herbalist Specialisation | ||
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
Exotic Cures Specialisation | ||
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
Potion Shop Specialisation | ||
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
Perk Name | Perk Cost | Description |
---|---|---|
Weapon Store Specialisation | ||
Muscle Memory 01 | 1 | ??? |
Muscle Memory 01 | 1 | ??? |
Weapon Master | 1 | ??? |
Weapons Expert | 1 | ??? |
Arms Race | 1 | ??? |
Tool Shop Specialisation | ||
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
Jewelry Specialisation | ||
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |
??? | 1 | ??? |