Folklore Creatures: Difference between revisions

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Fred is present within Festfield all year round but will remain stationary and non-interactable until his Event starts.
Fred is present within [[Festfield]] all year round but will remain stationary and non-interactable until his Event starts.


On the 4th day of Summer, Fred Barleycorn will spring to life and perform laps around Festfield before heading on to other locations around Summerdown.
On the 4th day of Summer, Fred Barleycorn will spring to life and perform laps around [[Festfield]] before heading on to other locations around Summerdown.


As he hops about the Haven, he'll drop [[Candy Hare]] and [[Candy Squirrel]], but hitting Fred with a slingshot causes him to fling out an assortment of items.
As he hops about the Haven, he drops [[Candy Hare]] and [[Candy Squirrel]], but hitting Fred with a slingshot causes him to fling out an assortment of items.


Although this will cause him to run off at a much faster pace. Making it harder to follow him. Listen out for his music as he hops about Summerdown.
However, this will cause him to bounce off at a much faster pace, making it harder to follow him. Listen out for his music as he hops about Summerdown.
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Latest revision as of 11:09, 16 February 2024

Summary

Folklore Creatures are unique creatures that the player may run into over the course of the game. Each of which interact with the player in different ways.

Folklore creatures may only appear under special conditions or may always be located in one spot.

Patrolling 01 Final.png

Fred Barleycorn

Fred is present within Festfield all year round but will remain stationary and non-interactable until his Event starts.

On the 4th day of Summer, Fred Barleycorn will spring to life and perform laps around Festfield before heading on to other locations around Summerdown.

As he hops about the Haven, he drops Candy Hare and Candy Squirrel, but hitting Fred with a slingshot causes him to fling out an assortment of items.

However, this will cause him to bounce off at a much faster pace, making it harder to follow him. Listen out for his music as he hops about Summerdown.

Patrolling 02 Final.png

Tickling Tom Hookfingers

Tom is a creepy masked man who skips through Mellowbrook, disrupting the player's items and being a nuisance to the NPCs. His arrival is announced via fog and the jingle of bells.

Tom is active in Autumn but only in Mellowfields. Once active Tom will attempt to track the player, grabbing them and shaking items out of their inventory if caught.

He’ll also harass any NPC he comes across, inflicting multiple negative traits.

Shoot him with your Slingshot to make him drop your stolen items, the fiend!

Patrolling 03 Final.png

Daddy Long Legs

Daddy Long Legs is a spider-like creature that stalks the Dreadwaters at night.

If the player strays into Dreadwaters at night, Daddy Long Legs will hunt them down and try and capture them. Getting caught has the player whisked away costing them a year of their life to be revived.

To enter his tomb, one must stand on 3 switches that are dotted around the upper section of Dreadwaters.

Patrolling 04 Final.png

Wyrm

The Wyrm is a giant worm-like creature that lives in tunnels below Dreadwaters tomb, beyond The Lair, in the Wyrm Abyss.

Getting caught up in the path of the Wyrm costs the player a year of their life to be revived.

Throw Lambton Pie into its mouth and it will poop out valuable Abysstone_Ore.


Patrolling 02 Final.png

Mag the Moghog

Mag the Moghog is a benevolent creature found in Cuckoo Wood. Cut down the purple weeds with a Fae Sickle in the northwest of Cuckoo Wood to find Mag.

Approach Mag and interact to bring up your inventory.

By gifting Mag 3 of any item, the creature will spit out 1 of that item but with an extra star rating.

Example: Gift Mag 3 x 1-star Apples to get 1 x 2-star Apple in return.


Patrolling 02 Final.png

Shuffling Nana

Shuffling Nana is a terrifying cosmic horror trapped in a tomb in the north of Pineshade.

Anyone approaching Nana will cause her to reveal her horrifying self and scream. If the player does not react quickly, then they will be killed, to be revived at one year cost by Mr Fairweather.

To banish Nana, you must throw Garlic into her face upon her reveal...a dangerous but necessary act if you wish to gain the Vorpal Sword Mould that she guards.

It is thought that Nana was once a Shimmerkyn who tried to aid the humans during the war with the Fae and was subsequently punished and locked away by the Goddesses.